Ok i'm running Ubuntu 12.04 and when i attempt to launch ck2 through steam.
I get a black windowed screen for about 2 secs before it crashes.
Here is a dump of the error log.
I get a black windowed screen for about 2 secs before it crashes.
Here is a dump of the error log.
[graphicssettings.cpp:85]: Resolution width to low. Setting it to 1024
[graphicssettings.cpp:95]: Resolution height to low. Setting it to 720
[gfx_opengl.cpp:1344]:
Failed pixel shader:
0:6(2): preprocessor error: Invalid tokens after #
0:261(2): preprocessor error: Invalid tokens after #
0:264(2): preprocessor error: Invalid tokens after #
[gfx_util.cpp:810]: Pixel shader failed: Simple
[gfx_opengl.cpp:1311]:
Failed vertex shader:
0:6(2): preprocessor error: Invalid tokens after #
0:261(2): preprocessor error: Invalid tokens after #
0:268(2): preprocessor error: Invalid tokens after #
[gfx_util.cpp:818]: Vertex shader failed: Simple
[gfx_opengl.cpp:1344]:
Failed pixel shader:
0:6(2): preprocessor error: Invalid tokens after #
0:261(2): preprocessor error: Invalid tokens after #
0:263(2): preprocessor error: Invalid tokens after #
[gfx_util.cpp:810]: Pixel shader failed: Up
[gfx_opengl.cpp:1311]:
Failed vertex shader:
0:6(2): preprocessor error: Invalid tokens after #
0:261(2): preprocessor error: Invalid tokens after #
0:266(2): preprocessor error: Invalid tokens after #
[gfx_util.cpp:818]: Vertex shader failed: Up
[gfx_opengl.cpp:1344]:
Failed pixel shader:
0:6(2): preprocessor error: Invalid tokens after #
0:261(2): preprocessor error: Invalid tokens after #
0:263(2): preprocessor error: Invalid tokens after #
[gfx_util.cpp:810]: Pixel shader failed: Down
[gfx_opengl.cpp:1311]:
Failed vertex shader:
0:6(2): preprocessor error: Invalid tokens after #
0:261(2): preprocessor error: Invalid tokens after #
0:266(2): preprocessor error: Invalid tokens after #
[gfx_util.cpp:818]: Vertex shader failed: Down
[gfx_opengl.cpp:1344]:
Failed pixel shader:
0:6(2): preprocessor error: Invalid tokens after #
0:261(2): preprocessor error: Invalid tokens after #
0:263(2): preprocessor error: Invalid tokens after #
[gfx_util.cpp:810]: Pixel shader failed: Disable
[gfx_opengl.cpp:1311]:
Failed vertex shader:
0:6(2): preprocessor error: Invalid tokens after #
0:261(2): preprocessor error: Invalid tokens after #
0:266(2): preprocessor error: Invalid tokens after #
[gfx_util.cpp:818]: Vertex shader failed: Disable
[gfx_opengl.cpp:1344]:
Failed pixel shader:
0:6(2): preprocessor error: Invalid tokens after #
0:261(2): preprocessor error: Invalid tokens after #
0:263(2): preprocessor error: Invalid tokens after #
[gfx_util.cpp:810]: Pixel shader failed: Over
[gfx_opengl.cpp:1311]:
Failed vertex shader:
0:6(2): preprocessor error: Invalid tokens after #
0:261(2): preprocessor error: Invalid tokens after #
0:266(2): preprocessor error: Invalid tokens after #
[gfx_util.cpp:818]: Vertex shader failed: Over
[gfx_opengl.cpp:1344]:
Failed pixel shader:
0:6(2): preprocessor error: Invalid tokens after #
0:263(2): preprocessor error: Invalid tokens after #
0:265(2): preprocessor error: Invalid tokens after #
[gfx_util.cpp:810]: Pixel shader failed: Texture
[gfx_opengl.cpp:1311]:
Failed vertex shader:
0:6(2): preprocessor error: Invalid tokens after #
0:263(2): preprocessor error: Invalid tokens after #
0:268(2): preprocessor error: Invalid tokens after #
[gfx_util.cpp:818]: Vertex shader failed: Texture
[instanttextboxtype.cpp:92]: Not used, use maxWidth and maxHeight file: launcher/interface/main.gui line: 87
[instanttextboxtype.cpp:92]: Not used, use maxWidth and maxHeight file: launcher/interface/main.gui line: 104