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ChildeR

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There needs to be a reason for maintaining positive relations as there isn't one at the moment. The +100 effect is the same as -100 essentially. Ai will join factions because it's is a Ai vs Player.

That's not my experience at all. First, AI joins factions against AI as likely as against players, so it's just vassals against liege. Second, even +50 relations seems to be enough to keep most factions in check. I'm seeing very little threat from factions. Even my underage queen with three cultures of vassals and a couple of ambitious uncles didn't have a succession crisis (which is bad, not good).

Maybe you are just having bad luck? Or I am?
 

WeissRaben

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Is this patch going to fix the faction nonsense? They were pretty bad before but now they're just boring + they don't need faction support to trigger. They can just call in vassals anyway (and they always join regardless of positive feelings towards player).
It's the same thing over and over. Become king---Die---Succession crisis (faction rebellion)--- Crush rebellion---Die---Succession crisis (faction rebellion)--- Crush rebellion---Die--- over and over again. The idea is good but the implementation is shockingly poor. There needs to be a reason for maintaining positive relations as there isn't one at the moment. The +100 effect is the same as -100 essentially. Ai will join factions because it's is a Ai vs Player. Where is vassal loyalty calculated? Is it even represented within game? I gave a content noble a duchy which pushed his opinion to +100. 7 game days later, faction rebellion happens (lower crown authority-it was at low!) and this +100 opinion, noble who just benefited from me agrees to join when prompted by the faction leader. Why?
I really used to love this game when it first came out but now it just rolls over the same dynamic and the extra little "events" you add do not detract from this fact.

You do know that a spymaster, by using the Scheme action, can force a vassal in or out of a faction? He is in, even with +100 relations, because he has been blackmailed into it.
 

CDL

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You do know that a spymaster, by using the Scheme action, can force a vassal in or out of a faction? He is in, even with +100 relations, because he has been blackmailed into it.

I have no idea if that is a sarcastic comment but I'll give you the benefit of the doubt. Yes, I do know that. My problem is not that it happens, my problem is that when it does the Ai can call in everyone from the kingdom and they will accept without fail. I have tried playing 5 separate games since SOA all with the same results. Faction upon faction upon faction. Regardless of opinion. He has been blackmailed into it? Despite landing a Duchy less than a week ago he quite happily falls in with a one man faction? That only proves my point that it makes no sense. Fact is, there is zero Vassal-Liege loyalty modifiers. What is the reason for positive relations if they can just be "blackmailed"? Why even dole out duchies if the benefactor will rebel almost straight away? All in all what is the point of being King when all you do is face rebellion upon rebellion? There is no downside for the Ai to not rebel. You can't banish them (a well used trick for rebellious vassals) without a stupid "Tyrant" penalty. Execution? How many nobles were executed or families disinherited for leading or involved in rebellions? Hundreds. But here it makes you a tyrant. The execution of factions is ludicrous. Half the time there is no real "reason" why, it just triggers. Faction leader hates you because your in regency? "Short Reign" modifier? Yes, the old king died yesterday of course I've had a short reign. Point being, if your a king you better not dare fart at court through fear of a faction.
 

Aardvark Bellay

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I have no idea if that is a sarcastic comment but I'll give you the benefit of the doubt..... He has been blackmailed into it? Despite landing a Duchy less than a week ago he quite happily falls in with a one man faction? That only proves my point that it makes no sense. Fact is, there is zero Vassal-Liege loyalty modifiers. What is the reason for positive relations if they can just be "blackmailed"?

Well the vassal might adore you, but he got blackmailed. He doesnt fall in happily as, well he has been blackmailed (being pressed/extorted into the faction).
So you can use your spymaster in return to make him understand that whatever he had been blackmailed for won't matter, as long as he leaves the faction again.

... How many nobles were executed or families disinherited for leading or involved in rebellions? Hundreds. But here it makes you a tyrant......

You are aware that, after their defeat, you can rip each rebel off one title without tyranny ?
Executions didn't happen as often in the time period as you might think and even if you do so, incuring tyranny hasn't such a bad effect. Best to do when you are old and succession will happen probably soon.

In general:
High diplomacy atttributes and proper traits help, for that educate your heirs yourself.
Take care of problematic vassals beforehand.
Be aware of vassals with claims and the ambitious trait and take care of them before succession.
Hand out 20 gold after each succession of your dukes (works all the time the first few days as long as they didn't have income before) to improve relations cheaply.
Have a proper retinue and keep your own troops out of war (see faction strength calculation).
Take care of dejure requests by your vassals and anything you can do about maluses displayed in the relations tooltip.

Also, wrong thread to discuss this.
 
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Me_

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Any chance you'll fix married men becoming bishops and joining Holy Orders? At least it should be limited to men with no children with their spouse.
 

Rancor26

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I've never installed any beta patches so can someone tell me is the beta save games going to be compatible with the official version save games once it comes out?

There's really no point to even play the game at the moment if the save games aren't going to be compatible, better off just waiting until monday. Kinda sucks because i was eager to play CK2 this weekend but oh well i guess they had good reason to push the release of the patch.
 

ChildeR

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Any chance you'll fix married men becoming bishops and joining Holy Orders? At least it should be limited to men with no children with their spouse.

I don't know about holy orders, but wasn't it practice at least in the earlier centuries of the game that married men could become priests? Their marriage was simply considered void thereafter.

(In the Catholic church. Other churches tend to be laxer and some allow priests to marry.)
 

Aardvark Bellay

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I got confused. Is this the patch that will convert the GG version to Steam?

No...in general.
The next official patch will probably be the last for the GG variant. After that we will get Steam keys....as far as the recent info goes.
 

Sleight of Hand

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I got confused. Is this the patch that will convert the GG version to Steam?

No...in general.
The next official patch will probably be the last for the GG variant. After that we will get Steam keys....as far as the recent info goes.
Correct.

Paradox have ceased support for GG versions of their games (ie with a non-Steam installer) and so they will send GG users Steam keys so everyone is using the same version of the game.
 

Me_

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I don't know about holy orders, but wasn't it practice at least in the earlier centuries of the game that married men could become priests? Their marriage was simply considered void thereafter.

(In the Catholic church. Other churches tend to be laxer and some allow priests to marry.)
Please forgive the sarcasm, but:
Yes, and the practice in the 1st century was to pray in catacombs and outside cities, so let's get rid of churches. Clerical celibacy was endorsed through most of the game's timeline, although, from what I remember, certain low-ranking members of Holy Orders didn't have to take the vows. Still doesn't explain why married men with children can become Catholic bishops (orthodox bishops would be an even-harder to explain case as they generally come from monasteries, mostly only lower-ranking priests marry). At the very least limit it to childless couples.
If you mean, can you now create more bishoprics than the 10% limit -- you can now edit that number in defines.lua. Set it to 100% to get back the old behaviour.
I think what he/she means is: can you give a church to a landless Head of Religion. I haven't tried it, but it should work. I was able to grant land to a duke-level bishop.
I've never installed any beta patches so can someone tell me is the beta save games going to be compatible with the official version save games once it comes out?
It warked with the 2.0.1 beta and they will certainly try to make it compatible this time as well. No 100% guarantees, but most of the time it works (there was one ugly case where it didn't that I remember).
 
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aitaituo

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Please forgive the sarcasm, but:
Yes, and the practice in the 1st century was to pray in catacombs and outside cities, so let's get rid of churches. Clerical celibacy was endorsed through most of the game's timeline, although, from what I remember, certain low-ranking members of Holy Orders didn't have to take the vows. Still doesn't explain why married men with children can become Catholic bishops (orthodox bishops would be an even-harder to explain case as they generally come from monasteries, mostly only lower-ranking priests marry). At the very least limit it to childless couples.

During the game's time frame, it was acceptable for married men to become Catholic bishops, getting their marriages annulled in the process. Your point is like saying there was no excommunication in the 1st Century, so the game shouldn't have excommunication.
 

unmerged(133356)

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Correct.

Paradox have ceased support for GG versions of their games (ie with a non-Steam installer) and so they will send GG users Steam keys so everyone is using the same version of the game.

Not everyone.
 
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