I had an idea on stealth Tech and did not see any in-depth posts about it so I felt like sharing my idea.
So I was thinking if it was possible to balance and support with game mechanics to have some kind of stealth drive tech that used up an aux slot, and for simplicity sake covers the full spectrum (Bending light, hiding emissions, jamming Sensors, ect) And to give it a little bit of balance I thought it would be interesting to split it up into kind of a research tier like how some techs are now (Normal, rare and dangerous/ reversed engineered.)
So tech 1 would just be your good old run of the mill stealth drive, but it only works on Corvettes and destroyer at a heavy energy cost that would leave you reducing shield strength or fire power if you are not making an unarmed spy-ship.
Tech 2 would be a bit harder to get, but would allow you to cloak your cruisers and battleships at the same high cost and maybe even using both Aux slots. Or something different completely
And tech 3 would be the hardest to get and would be almost like tech one in regards to being only corvette/ destroyer, but it uses less energy and upon being uncloaked you would gain an evasion bonus as the drive works by making your ship fluctuate in and out of existence of your dimension or something along those lines.
And on countering something like this I figured it would be based of sensors, your own and the enemies. So say if you had just had Gravitic Sensors, you could fake or jam you gravitational signature some how so those with Gravitic Sensors would have to get closer to detect you and those with the basic radar would have to be right on top of you. But those with something better like Tachyon Sensors could easily see that you have a much larger fleet than what is physically seen out the window.
Well that was the quick idea that came to me this morning, Feel free to add to it or point out flaws.
So I was thinking if it was possible to balance and support with game mechanics to have some kind of stealth drive tech that used up an aux slot, and for simplicity sake covers the full spectrum (Bending light, hiding emissions, jamming Sensors, ect) And to give it a little bit of balance I thought it would be interesting to split it up into kind of a research tier like how some techs are now (Normal, rare and dangerous/ reversed engineered.)
So tech 1 would just be your good old run of the mill stealth drive, but it only works on Corvettes and destroyer at a heavy energy cost that would leave you reducing shield strength or fire power if you are not making an unarmed spy-ship.
Tech 2 would be a bit harder to get, but would allow you to cloak your cruisers and battleships at the same high cost and maybe even using both Aux slots. Or something different completely
And tech 3 would be the hardest to get and would be almost like tech one in regards to being only corvette/ destroyer, but it uses less energy and upon being uncloaked you would gain an evasion bonus as the drive works by making your ship fluctuate in and out of existence of your dimension or something along those lines.
And on countering something like this I figured it would be based of sensors, your own and the enemies. So say if you had just had Gravitic Sensors, you could fake or jam you gravitational signature some how so those with Gravitic Sensors would have to get closer to detect you and those with the basic radar would have to be right on top of you. But those with something better like Tachyon Sensors could easily see that you have a much larger fleet than what is physically seen out the window.
Well that was the quick idea that came to me this morning, Feel free to add to it or point out flaws.