I'm playing Ireland ATM (5 provinces, 9 land FL and 25 navy FL)... So boooring =(((
Vassal Scotland, make it a march, crush England
I'm playing Ireland ATM (5 provinces, 9 land FL and 25 navy FL)... So boooring =(((
Vassal Scotland, make it a march, crush England. I found marches really helpful early in my Venice run, annoyingly though when they get too big you get a message saying they have lost their march bonus yet they retain march status forcing you to eat a stab hit to revoke it.
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I wouldn't say I am terribly big - 19 provinces. I guess I could leave Anatolya alone but I got Chios and Sugla from rebels, I wanted Hudavendigar for the trade bonus and it was the capital of the ottomans ... so I decided to take Nikaea in CK2 terms and call it a day.
I wanted to make Trade Companies, Sadly I couldn't gimp my self enough in order to westernize
Point being, there is probably no "point"* but I'd say there is "a way" to stay competitive with the right ideas (and policies). And I still lack the 6th building so I guess I'll have around 160k army BEFORE offensive. Probably 200k after it.
*While not expanding yourself you can play the role of a regional police and bring order. I am waiting for the right moment to liberate the slavs from those pesky italians,
260k after lv6 buildings and Offensive. Still at the top (forcelimit wise). All advisors are lv3 and I make 60-70 gp per month.And I still lack the 6th building so I guess I'll have around 160k army BEFORE offensive. Probably 200k after it.
260k after lv6 buildings and Offensive. Still at the top (forcelimit wise). All advisors are lv3 and I make 60-70 gp per month.
OK so staying small is doable ... now we just have to find a reason
The only upside I've found is that I ALWAYS have MP in abundance. I am generally 20 years ahead of tech, I've built every building, I have 4 generals + 1 admiral all the time. Could be staying at stab 3 but I really feel like it's a waste.
I barely make any income from the BT*. My forcelimit is mostly from buildings, ideas and policies as well.
Provinces - 19 (what I had from the picture above) most of them are dirt-low BT. I guess I could NOT take 3 of the Otto provinces but the rest is pretty much Greece + the Islands and what I've got from the rebels, heck I didn't bother getting Caffa, Sinop and Trebizond.
BT - Total 96. So the average is 5 (5.05).
I think even with 9 provinces 150k army should be doable.
*Income:
Tax - 17.34
Production - 41.57
Trade - 211.14*-
** Would've been more if I could actually westernize...
Little update on my Venice game, whilst my vassals owned more or less the Ottoman empire in its real life maximum, I controlled Venice, Trevisio, Barcelona, Valencia, Constantinople, Humvjsasja (the one near constantinople), Rosetta, Alexandria and Liguria. My income was ~400 a month in 1700 (almost all trade), land FL 100 fleet FL 120. I managed Venetian sea but it was a real ball ache, I had to create a CN in Brazil, annex my Mentese, Milan and Syria vassals selling the lot to the CN and required 450 heavy frigates to make the 90% trade power, really took the fun out of what was a nice game until then.
In summary you can stay small and make lots of cash, buy a big army etc if you focus on dominating trade.
Edit: there is one major advantage to staying small, you are always miles ahead on tech, at times I literally could not spend my points (+3 stab, 0 WE, loads of generals, full cultural conversion, no inflation)
Its a shame there is not much that a small nation can do when historically a lot of what this game considers small nations played important roles in their time.
The biggest issues i see is that theirs very little benefit to staying small while huge benefits to expanding like mad, and that Military sizes grow to crazy levels with little hope to smaller nations even with far better strategies and tactics.
Maybe a bonus to tech, country stability and centralization features for smaller nations would be a good start.
I don't think staying small should be specifically rewarded, and we certainly don't need to go back to the EU2/3 world of hyperteching. Countries with <5 provinces are never going to be superpowers. But there do need to be more ways for medium-sized countries to invest their money and monarch points in getting 'taller' as an alternative to territorial expansion.
I think an increased tech cost for larger nations would be somewhat historic, or at least give smaller nations a discount.
Also how about combat modifiers for smaller nations fighting in their home territory? Much like the hordes have the shock bonus.
Buildings need to be buffed. That would make building infrastructure in a medium sized empire a good alternative to going on a conquering spree. The real problem would be how to make buildings both powerful as well as an engaging element of the game.
The issue there is that buffing buildings alone wont help that much in making medium powers more viable, since being big will still be more beneficial as you will get those same building buffs.
If your to go that route you would have to make a system where infrastructure becomes more difficult as you get bigger, a penalty beyond the current lack of monarch points.
He-he, you took the sweetest provinces with highest BT and trade income possible. Your average BT per province was at 9 ducats and tour trade income should really be just insane.
Why did you sell European provinces to your CNs?
Actually small nations (with 9-15 mediocre provinces) can do a lot,they just need a lot (I mean A LOT) of luck, patience and colonies. This means that at some point you will have to seat for 30-50 years and do nothing except improving relations. The worst part is the start, when you have to surround yourself with allies first. Small nations already have no problems with rebellions, stability and inflation, but they have a huge problem with tax income, manpower and FLs. This is why they have to focus on trade, diplomacy and colonization but forget about military ideas until lategame.
guess nothing about big nations should be nerfed, since lots of players enjoy warmongering, but we need some buffs to small/medium homogeneous states to give an alternate gameplay.