That's ridiculous.
And buffs large, expanding nations more than small, so it seems counterproductive.
That's ridiculous.
I'm only talking single stacks of it. Not the whole thing. A single stack of revolt being as big as most of your army, is just silly.That's ridiculous.
Capital has 2 addtional BT, it's not a little amount. I really think that rewarding a player for staying small in EU4 is the same as rewarding him for playing basketball in FIFA.I haven't played around with it yet, but would it be possible to use the Autonomy system to reward staying small? For example adding a ticking increase for every province you own so that large countries are on a permanent slide towards full autonomy. The way to combat it would be to build expansive Adm buildings or reform the government. Smaller countries on the other hand would get full benefits from their provinces.
You could also increase base income from capitals, just as you increase base manpower and force limits.
Another idea is to expand the model with triggered modifiers to also include penalties to tax, production and trade income. Increased stability and advisor cost from size would also be a good idea if it's possible.
Go right ahead. I only wrote it because you asked for a way to add the large country tech penalty.Thanks balmung(any issues if I just use that?)
And, sassassin, I'm aware of the implications. I'm not really asking for a nerf per say, just some kind of power difference. A bonus to smaller nation, would work just as well.
In eu3, tech cost was directly related to size, being a small trade nation made you quite advanced in tech. Enough to keep at bay bigger enemies. In this version, there's nothing small nation can do beside allie other big nations. And with the damn missions to just get random land, allies rival me on a daily basis.
I'm just trying to find a point/a way to stay small. It was a lot more fun. Blobbing is boring, and too easy.
An odd assessment, given that blobbing is pretty much the stated goal of the game.Which is a bug, not a feature.
You should get some sort of buffs for being a small nation for a duration of time. For an example, less stability hits while if you're larger you have to face those consequences.
Of course being small is undoubtedly hard and challenging. Pretty much every nation who did not expand got expanded into by their enemies.
I do think large nations should have something to represent the challenges of being large. There is literally no downside to having more provinces beyond the temporary transition issues when you take them over.
And this isn't about "nerfing a playstyle" or any nonsense like that, but simply representing that the challenges of running a nation change as more territory is put under its administration.
That's not what I meant. The fact that the game is "all about expanding" is a bug.
This has to be one of the most ludicrous statements I've ever read on this forum.
You're saying that the game design is the result of a programming error?
When someone uses the phrase "a bug, not a feature", it generally means "didn't turn out as intended". Designs can have "bugs" too.
I'm not personally against the desire to play tall, but that shouldn't translate to nerfing the crap out of expansion. That's where mods like VeF get it wrong (and this is a directly response to the VeF-esque suggestions some people have given) -- if you're going to make another playstyle viable, don't do it by making people suffer for some other playstyle.