That's not what I meant. The fact that the game is "all about expanding" is a bug.how the hell is expanding a BUG.
That's not what I meant. The fact that the game is "all about expanding" is a bug.how the hell is expanding a BUG.
Compare 1PM and 2PM in RL and in game. In RL i would expect 2PM to have twice the manpower, FL, naval FL, traders, diplomats, generals. 2PM would get 50% less overexstensoin, would be able to core, convert and colonize twice more land. And so on.
In game though there is practically no difference between 2PM and 1PM.
I'd rather buff buildings. A large nation that expands cannot afford the monarch points to keep all their provinces fully upgraded, so make that matter. Double the effects of most buildings, maybe increse MP cost some, but keep gold cost the same or increase only slightly. Also, conquering provinces could destroy some buildings.
That's not what I meant. The fact that the game is "all about expanding" is a bug.
Okay, just substitute 1PM and 2PM in my post by 5BT and 10BT.The size/power of a nation is really better represented by its total effective base tax anyway.
Compare 1PM and 2PM in RL and in game. In RL i would expect 2PM to have twice the manpower, FL, naval FL, traders, diplomats, generals. 2PM would get 50% less overexstensoin, would be able to core, convert and colonize twice more land. And so on.
That's not what I meant. The fact that the game is "all about expanding" is a bug.
I think some people, not saying you, are confused by assuming you are supposed to have buildings in all your provinces. Thats a waste of efficiency and not necessary. It is useful to have a solid 'core' that is based in your main culture group since that is all 100% efficiency. Everything else is just fluff to your empire and to satisfy the map pornI do think buildings is really the key mechanic for this. It's harder for a larger nation to develop all provinces. Adding a zero-building province is still an overall net gain though.
Just because you do not like the design approach doesn't make it a bug.
But most of those things does not scale at all! You don't get more traders, diplomats, generals, culture conversion, buildings, less overexstension etc. even if you are x100 times larger.The only one of those I'd expect to scale ~linearly is manpower. For all the others an increase is bureaucracy needed will eat some of the gains.
But most of those things does not scale at all! You don't get more traders, diplomats, generals, culture conversion, buildings, less overexstension etc. even if you are x100 times larger.
per say
It was a lot more fun. Blobbing is boring, and too easy.
Countries didn't just expand back then, why would we have a ''history simulator'' that only favors expanding.
In general the whole monarch point system is one massive buff to small nations; aside from advisors, an OPM gets the same number of monarch points as a world spanning empire, which means the latter is always running short.
I guess if you wanted to make the buff to OPMs complete, the logical way is to make advisor costs scale with size, but I don't think its really necessary. The advantages to being small are fairly substantial, but not enough to allow David vs Goliath victories to happen regularly, which is how it should be.
In general the whole monarch point system is one massive buff to small nations; aside from advisors, an OPM gets the same number of monarch points as a world spanning empire, which means the latter is always running short.
The mechanic is already in the game, its called alliances. And since 1.8 changed how warscore is calculated after cascading CTA was removed, your allies actually have a chance to save you now. Befriending your big neighbor also helps. AI takes into account the relationship between you before attacking, though if it has decided it wants your province(s) you better have bigger friends.I would suggest you research some history examples of small nations surviving near big and aggressive neighbors. And then come up with a way to implement it in the game mechanics. No sarcasm, that would be pretty cool.
Thanks balmung(any issues if I just use that?)
And, sassassin, I'm aware of the implications. I'm not really asking for a nerf per say, just some kind of power difference. A bonus to smaller nation, would work just as well.
In eu3, tech cost was directly related to size, being a small trade nation made you quite advanced in tech. Enough to keep at bay bigger enemies. In this version, there's nothing small nation can do beside allie other big nations. And with the damn missions to just get random land, allies rival me on a daily basis.
I'm just trying to find a point/a way to stay small. It was a lot more fun. Blobbing is boring, and too easy.
I'd also suggest nerfing revolts, to NEVER be over 70% of your force limit.