Winning is not everything to me. I like the aspects of combat, national intrigue, and testing my military knowledge against a cheating-nogood-AI. haha.
I am one who is fine with all aspects of history. Ignoring history is something I frown on. People die in wars. I know military history, but I do not advocate aggressive wars. This game does not have to make deaths personal by naming people, but divisions destroyed or ships sunk are game fiction. Any similarities between the Bismarck being sunk in 1941 IRL and the KMS Bismarck being sunk in the game are coincidence and some form of simulation.
Battlefield statistics are tools that commanders can use to make their army more efficient at their job... just the way it is. I dont think there is anything but a miniscule correlation between computer gaming and IRL death.
I agree. I mean that is the whole reason I suggested this. Take the German invasion of Yugoslavia, is this a good idea? I have manpower issues as Germany and I don't want to be 1/2 way into the Soviet Union and tapping out my manpower reserves. Should I invade Yugoslavia? If I do, how should I conduct the war? Just frivolously throwing division at the enemy wearing them down? No, I need to be smart about this, and this is a tool that allows me to try different tactics and hopefully play more intelligently moving forward. The same goes for the invasion of Poland and the Battle of France, and for all the other countries as well.
I think it just adds lots of replayability because it gives me a new goal that isn't just "can I annex such and such country", yeah I probably can, but how can I do it losing the least amount of men? How can I conduct a series of campaigns that way?
In fact, from a moral perspective I should imagine (if people think the game is "real") these statistics would encourage people to be more cautious and not less, because now it is not just about annexing countries it is about keeping my troops alive. So I should imagine from that perspective this is an enhancement.