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Welsie

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I am a big fan of HOI, but I was always puzzled why they did not include military causality statistics. Most (if not all) nations are constrained by manpower, and as the campaign moves forward this can become quite a critical issue. Generally I can tell if a campaign is "going well" or "going badly", but it is hard sometimes to quantify just what that means.

Also, especially as Germany, you may go through a series of campaigns but find yourself in real danger with a prolonged war with the Soviets. Trying to minimizes losses in prior campaigns, and maximize enemy losses, is really quite important.

Anyways, I think this would be a great feature (and one I wish was in a HOI II patch), that really would extend, and enhance, gameplay. Especially if one could isolate losses associated with particular campaigns or in the war at large. That way a player could break down success and failure in more concrete terms, and work on enhancing the efficiency of their tactics.
 

Veldmaarschalk

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This has been discussed already (few times), most of the time it didn't lead to anything good

See this thread f.e.
 

Welsie

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Oh, well just thought I would put in my 2 cents if the developers are looking for suggestions. I really enjoy Paradox games, because of their sophistication and because you can replay them again and again (with different outcomes each time). So to me this is just such a logic add on, because it only enhances re playability.
 

Alex_brunius

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I would love to see even more statistics about ships. Especially on convoys aswell to help you tell how the uboat war is going, there are already mods/addons that can do this in HoI2.
 

M31

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I would love to see even more statistics about ships. Especially on convoys aswell to help you tell how the uboat war is going, there are already mods/addons that can do this in HoI2.

What mods/addons are they? Where do I find them? I would like to see a stats page similar to the current sunk ships that would list each country in the rows and then each ship class in the columns where the matrix is populated with the number of ships sunk for that class/country...
 

Lazy_Boy

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I hope they do too. Paradox doesn't like to touch anything controversial though. I don't see how it is but whatever. Nothing wrong with using realistic manpower numbers for units and realistic casualties. Don't even have to differentiate between prisoners/wounded/missing/killed. Air losses would be nice too. I hope to god they're completely changing that horrific system massively.

At the very least I hope the total manpower and growth is treated completely differently. Makes no sense to start with a low number and gain most of your manpower over time. Should be based on total population of the era and drafting policy with a little growth over time for men coming of age.
 

Welsie

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I hope they do too. Paradox doesn't like to touch anything controversial though. I don't see how it is but whatever. Nothing wrong with using realistic manpower numbers for units and realistic casualties. Don't even have to differentiate between prisoners/wounded/missing/killed. Air losses would be nice too. I hope to god they're completely changing that horrific system massively.

At the very least I hope the total manpower and growth is treated completely differently. Makes no sense to start with a low number and gain most of your manpower over time. Should be based on total population of the era and drafting policy with a little growth over time for men coming of age.

I agree with that, the starting point should be a bit higher.

I also agree about the controversial point, but I am not talking about estimating civilian casualties (so some loony would go around trying to maximize civilian deaths), it would just be military causalities. I mean it is already a part of the game, each manpower unit is a 1,000 men, right? And I already try to minimize manpower losses, so all this would do is allow me to achieve this in a far more precise manner.
 

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I agree with that, the starting point should be a bit higher.

I also agree about the controversial point, but I am not talking about estimating civilian casualties (so some loony would go around trying to maximize civilian deaths), it would just be military causalities. I mean it is already a part of the game, each manpower unit is a 1,000 men, right? And I already try to minimize manpower losses, so all this would do is allow me to achieve this in a far more precise manner.

Yeah I don't think military deaths are controversial at all. Take it up with Paradox devs because apparently they do. Makes no sense imo.

And 1 manpower is more like 1,500. Each country had a different way of organizing divisions so it's hard to say.
 

Von Biddulph

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Supreme Ruler shows both civilian and military casualties. I realize they're from Battlegoat Studios but aren't they published by Paradox?

Anyway, perhaps something along those lines. I like the statistics that are offered.
 

unmerged(129297)

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I strongly agree that HOI3 should have a way to accurately track friendly and enemy casualties. This is a game that simulates war. If the idea of casualties make you squeamish then go play Sim City. There is no need to track civilian casualties, but it is absurd to leave no way to judge your progress, and contrast with historical events. How awesome it would be to get a casualty report after a battle has been concluded. If there was some way to track tank, plane, and ship losses by type, date lossed, and what destroyed them would add a level of realism and depth that would greatly increase quality of play. Also I would love to be able to compare statisics by month/year/Div./Corp/Army/AG/Theater.
 

aaaaburnHOI

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An argument that somehow 1 MP equals something in real life is absurd. Paradox makes the rules.... At least list stats on divisions and aircraft destroyed by what unit. I would like to see how effective certain units are at fighting. How effective does a AA-AA-AC-INF Division fight? Especially with the new "make-your-own" [MYO] divisions. I coined the phrase here folks MYO.
 

langemarckdiv.

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I really would like at least statistics of destroyed airplanes and the number of sunk ships (already in), convoys and escorts.
This is more abstract than a number of dead man, something paradox don't want to add.
 

Filou

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Convoys loss, both inflicted and suffered, is one stat that I feel was missing from HoI2.
 

JoeGiavani

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I don't understand why so many people are morbid enough to want to know exactly how many people they've killed.
Have people forgotten that the second world war actually happened? This isn't Azeroth, people.
 

unmerged(110676)

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I don't understand why so many people are morbid enough to want to know exactly how many people they've killed.
Have people forgotten that the second world war actually happened? This isn't Azeroth, people.

I don't care for civilian deaths. But imagine achieving a 1 death to every 8 enemy deaths as the soviets, with graphs and pie charts showing large amounts of information. Just like in EU3, It's very fascinating to look at.
 

Jolt

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I don't understand why so many people are morbid enough to want to know exactly how many people they've killed.
Have people forgotten that the second world war actually happened? This isn't Azeroth, people.

So? People buy the game to have fun, and if it proportionates more fun for them to see a number, what's the problem? It's a fantasy number for crying out loud, I don't know why the big fuss, really.

Using that argument we can't have games like "Punic Wars", "Napoleonic Wars",
"Mongol Invasion" with a casualties list, since they all happened and were certainly has horrible for everyone involved in it, as World War II.

EU II (Dunno about EU III) had military casualties, and should I expect you to admonish Paradox for putting the total number of troops lost? Bleh, noone cares really.
EU II (Dunno again about EU III) could even destroy native populations (With numbers of the total native population living there!) if you so wished and had enough troops to comeout victorious. (Oh the horrors!), and while it could be connoted with colonialism and baseless extermination (Should one wish to extrapolate that way), I never saw anyone protest about it. Now compared to these last examples, how is a number of total soldiers lost going to compare with what was done in EU II? See? There we go.
 
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