Simply said, those days, I play with a host of Native Americans nations, and very simple question (that would apply to lots of game)
When trade companies are not an option, is this a valable approach to use states/endorsed cultures in key strategic areas ? For instance, endorse Malacca and Sumatra cultures and make states of them ?
(The issue being of course that while those two are obvious choices, there are lots of trade points and cultures...)
Generally speaking, is this right to assume that a state have to be DAMN wealthy to be worth being taken as a state without being of an accepted culture ? (when culture conversion is not a realist option)
When trade companies are not an option, is this a valable approach to use states/endorsed cultures in key strategic areas ? For instance, endorse Malacca and Sumatra cultures and make states of them ?
(The issue being of course that while those two are obvious choices, there are lots of trade points and cultures...)
Generally speaking, is this right to assume that a state have to be DAMN wealthy to be worth being taken as a state without being of an accepted culture ? (when culture conversion is not a realist option)