Statemanship and slow levy recovery to make battles very risky

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Denkt

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In reality large battles was super risky since it could destroy both army and administatrive capacity due to the people being in the army was also often involoved in administrating the realm.

Levy recovery rate in CK2 is super Quick, it should probably be reduced to 20 years from 0% to 100% so it take a very long time if not being a straight Death sentence if the army is completely destroy. To make character Death in battle matter more, characters should like in Imperator: Rome have a statemanship level so replacement can't instantly operate at same or higher efficiency as past vassals, commanders and counselors.

This mean it would be very risky to seek large battles, a serious defeat could maybe set you back decades but this also work against enemies since a massive victory could maybe lead up to capturing the whole enemy realm later on.
 

Limbojack

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I fully support reducing levy recovery, but I'm a bit unsure about statesmanship. I feel like it fits a lot better in I:R than in CK for some reason, even though I agree that characters dying should affect the realm more seriously than it does in CK2. I don't know if I'd be more comfortable with the idea if you changed the name to something else that feels more medieval-ish.
 

Denkt

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Experience is already used for perks, but something to keep super 16 years old from being better than your long term counselors and commanders. Losing decades Worth of experience due to a battle not going your way as well as maybe most of your army is a reality of the time period and something that could set you back even if you are a massive empire. However the same thing can work in your favor as well.

If your best commander is killed it maybe should take a decade or 2 Before you can have a new one of the same skill for example.

In CK2 battles and combat feels pretty lacking of risk because recovery is done so quickly and you don't have to care if someone is killed because they can instantly be replaced. However in Imperator: Rome it take 20 years to make a full Manpower recovery without modifiers so atleast in the early game losses in Imperator: Rome feels much more significant compared to CK2.
 

Limbojack

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I think a better solution would be to both tier more traits (like education and intelligence traits) and tie the tier of the trait to experience, instead of making the experience a cap for stats.

Take the educational trait of "midas touched" as an example. I don't think a sixteen-year-old child should be able to receive that trait the moment they become an adult. It should take ages to progress through the different tiers, and not everyone should be able to reach the top one neither. The difference between a good and bad education should reflect in whether the child receives rank 1 or rank 3 (just as an example) of the trait, while the next tiers would have to be worked towards through adulthood.

This should be the case for most traits imo.
 

Denkt

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CK2 is too easy and have to Little consequences behind its mechanics which is why suggestion like this one could be needed to change stuff into a more interesting direction in which your actions actually can lead to serious consequences.
 

Limbojack

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CK2 is too easy and have to Little consequences behind its mechanics which is why suggestion like this one could be needed to change stuff into a more interesting direction in which your actions actually can lead to serious consequences.

I understand, but still, statesmanship doesn't feel completely right in I:R yet, so I'm not that fond of transferring what I would consider as a work in progress into CK3. But you're right. There should be some kind of punishment behind every mistake.
 

Denkt

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There should be some kind of punishment behind every mistake.
Yes and here CK2 feels very lacking, which is why large empires and such feels so unstoppable. I think Imperator: Rome do a better job here but it also have poor scaling once you reach large size but for example losing a war in Imperator: Rome can mean the end while in CK2 you are safe if you do offensive wars for example.
 

Arko

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I fully support reducing levy recovery, but I'm a bit unsure about statesmanship. I feel like it fits a lot better in I:R than in CK for some reason, even though I agree that characters dying should affect the realm more seriously than it does in CK2. I don't know if I'd be more comfortable with the idea if you changed the name to something else that feels more medieval-ish.
This. Mind that great commanders also can come as guest/wanderers.
 

Arona

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There should be some kind of population system realy like Horselords population. SImilar system should also be in CK3, but with some differences. That ruler can levy any ammount of population to manpower but with that he would lose tax and trade income and if ruler destroyes province population it will recover very slowly, more population you have more population producion you have. Manpower can be totaly levyd and levys can be used recruit man of arms. Big wars realy could devestate realms for decades or even centurys.