While I may not post as much as some I've been pretty involved in this project reading and commenting where I think my ideas might help. So far the results of this work has been fantastic. So many gameplay enhancements have resulted in a vastly improved game to date.
some of the bigger successes so far from my perspective...
Stability - despite a few bugs obviously still kicking around the stability has improved greatly over the last 6 months
Crusades- way better system than the vanilla game
AI - behavior - I don't think anyone wants to go to the old AI anymore.
events - huge improvement on the playability and role playing aspects in particular.
I think anyone involved in the beta would agree that we're making some excellent progress. but it appears things have kind of slowed down some... thats probably a good sign actually as more and more people are happy with the alterations and loose the passion to keep complaining. I for one am kind of getting confused as to where Mr. T and Johan are going next and where our feedback is most helpful to them as well as what is the status on the few still outstanding issues. Here's my take from the forums and stuff on where work still needs to be completed.
#1 Priority - "The Shiekdom of Praha Syndrome" - as it's come to be known. This is clearly the last and largest "issue" left to be tackled. This is the annoying tendancy for small muslim states, (and Chistian states for that matter) to focus on home provinces of enemies regardless of location and the subsequent creation of vassal states in logisitacly implausible locations. (Note I'm not saying historically implausible I think the muslim states should be able to conquer denmark but not just some independant shiek in the tigris valley with no logistic train back to his home base) There have been lots of suggestions on how to effect this but not much feedback from the "powers that be" on thier thinking of how to approach this... Any feedback would be nice so we can perhaps offer some constructive ideas on how the "solution" will affect gameplay.
#2 Priority - Spamming and resulting exploits from the Mobilization requests - In all fairness this was an added bug with the latest AI changes, but thats the beta process for you, so I'm not intending to sound like I'm complaining, but just adding it to the list on where I think the priority for tweaking lies in the grand scheme of things.
#3 Prioity - the elusive CTD bug - while this is an obviously frustrating and annoying problem for both players and programmers I have to applaud the tenacity and determination with which Johan and Mr. T have attacked this one. I have no doubt that if we keep on the current plan this one will get knocked out of the park... (just for info I havn't had a CTD for weeks now, other than one or two caused by weird succession chains, and those I can straigten out with the DIE cheat.)
#4 Prioity - Mongols? - or more accuratly the lack of them... it will be interesting to see how the latest AI alterations effect thier success.
#5 Priority - Cultural conversion events - Johan obviously still sees this as an issue and from comments in the forum there is some agreement. Although I don't care really what culture my provinces are and therefore havn't payed much attention to it.
#6 Prioity - other minor fixes and stuff - this is all the little stuff that's poping up.. the incorrect displays, misspelling etc... these are getting dealt with and so we just continue on.
One players perspective...
some of the bigger successes so far from my perspective...
Stability - despite a few bugs obviously still kicking around the stability has improved greatly over the last 6 months
Crusades- way better system than the vanilla game
AI - behavior - I don't think anyone wants to go to the old AI anymore.
events - huge improvement on the playability and role playing aspects in particular.
I think anyone involved in the beta would agree that we're making some excellent progress. but it appears things have kind of slowed down some... thats probably a good sign actually as more and more people are happy with the alterations and loose the passion to keep complaining. I for one am kind of getting confused as to where Mr. T and Johan are going next and where our feedback is most helpful to them as well as what is the status on the few still outstanding issues. Here's my take from the forums and stuff on where work still needs to be completed.
#1 Priority - "The Shiekdom of Praha Syndrome" - as it's come to be known. This is clearly the last and largest "issue" left to be tackled. This is the annoying tendancy for small muslim states, (and Chistian states for that matter) to focus on home provinces of enemies regardless of location and the subsequent creation of vassal states in logisitacly implausible locations. (Note I'm not saying historically implausible I think the muslim states should be able to conquer denmark but not just some independant shiek in the tigris valley with no logistic train back to his home base) There have been lots of suggestions on how to effect this but not much feedback from the "powers that be" on thier thinking of how to approach this... Any feedback would be nice so we can perhaps offer some constructive ideas on how the "solution" will affect gameplay.
#2 Priority - Spamming and resulting exploits from the Mobilization requests - In all fairness this was an added bug with the latest AI changes, but thats the beta process for you, so I'm not intending to sound like I'm complaining, but just adding it to the list on where I think the priority for tweaking lies in the grand scheme of things.
#3 Prioity - the elusive CTD bug - while this is an obviously frustrating and annoying problem for both players and programmers I have to applaud the tenacity and determination with which Johan and Mr. T have attacked this one. I have no doubt that if we keep on the current plan this one will get knocked out of the park... (just for info I havn't had a CTD for weeks now, other than one or two caused by weird succession chains, and those I can straigten out with the DIE cheat.)
#4 Prioity - Mongols? - or more accuratly the lack of them... it will be interesting to see how the latest AI alterations effect thier success.
#5 Priority - Cultural conversion events - Johan obviously still sees this as an issue and from comments in the forum there is some agreement. Although I don't care really what culture my provinces are and therefore havn't payed much attention to it.
#6 Prioity - other minor fixes and stuff - this is all the little stuff that's poping up.. the incorrect displays, misspelling etc... these are getting dealt with and so we just continue on.
One players perspective...