Wiz touched on the new 'galactic' food system a bit in the feb 9 stream, and mentioned that running a food deficit with no stockpile would mean, for simplicity, the whole empire was starving.
I'd like to propose a small change to that: under the new 'galactic' food system, if there's still enough food to feed the Core systems but not the entire empire, only the sectors should get the effects of 'starvation.' (Alternatively, substitute 'the capitol planet' for 'the core worlds')
I feel this would adequately address the problem of 'one food under equilibrium, and the whole empire is starving' without adding back more micromanagement.
It's also much more realistic, particularly for evil empires - historically speaking, when there are local famines within large empires, only specific regions actually suffer. Eg, during Ireland's Great Famine, there sure as hell wasn't mass starvation in England. Ideally, starvation would start one sector at a time, but that might be more intensive in terms of coding or micromanagement. I think my suggestion is a good compromise.
It could also be implemented more simply - say, if you're providing over 95% of the needed total food (and you actually have sectors), the core worlds aren't starving; if over 90% (and you actually have multiple planets), the capitol isn't starving. (with further exceptions for blockaded worlds ofc)
For more or less beneficent empires (based on living standards / the authoritarian-egalitarian spectrum?), it could be a different cutoff. Or maybe it's reserved only for Authoritarians / autocratic governments, and everyone else keeps the system as it currently works. There are lots of possible implementations.
I'd like to propose a small change to that: under the new 'galactic' food system, if there's still enough food to feed the Core systems but not the entire empire, only the sectors should get the effects of 'starvation.' (Alternatively, substitute 'the capitol planet' for 'the core worlds')
I feel this would adequately address the problem of 'one food under equilibrium, and the whole empire is starving' without adding back more micromanagement.
It's also much more realistic, particularly for evil empires - historically speaking, when there are local famines within large empires, only specific regions actually suffer. Eg, during Ireland's Great Famine, there sure as hell wasn't mass starvation in England. Ideally, starvation would start one sector at a time, but that might be more intensive in terms of coding or micromanagement. I think my suggestion is a good compromise.
It could also be implemented more simply - say, if you're providing over 95% of the needed total food (and you actually have sectors), the core worlds aren't starving; if over 90% (and you actually have multiple planets), the capitol isn't starving. (with further exceptions for blockaded worlds ofc)
For more or less beneficent empires (based on living standards / the authoritarian-egalitarian spectrum?), it could be a different cutoff. Or maybe it's reserved only for Authoritarians / autocratic governments, and everyone else keeps the system as it currently works. There are lots of possible implementations.
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