I know this is a weird question, but is there a way to mod the game to start with no units? i wanted to see if i could start a multiplayer game where the players had to kind of build their own forces from scratch. thanks in advance! 
##############################
# Country definition for MON #
##############################
#####################
# Country main data #
#####################
country =
{ tag = MON
name = MON1924
puppet = SOV
control = SOV
ai_settings = { flags = { MOB1 = yes MOB2 = yes } }
# Resource Reserves
energy = 300
metal = 150
rare_materials = 75
oil = 200
supplies = 500
money = 10
manpower = 0
capital = 1124
diplomacy =
{ relation = { tag = CHC value = 25 }
relation = { tag = MON value = 150 }
relation = { tag = TAN value = 200 }
}
SpyInfo = { country = "MON" NumberOfSpies = 3 }
nationalprovinces = { 1120 1121 1122 1123 1124 1125 }
ownedprovinces = { 1120 1121 1122 1123 1124 1125 }
controlledprovinces = { 1120 1121 1122 1123 1124 1125 }
# ROTW Minor Tech '36
# Group E 1936 techs
# ######################
# GW fighter
techapps = {
#Interwar Fighter
4500 4510 4520 4530
#Interwar Armoured Car
2860
#Light Field Artillery
2290
#SW Tank
7600 7610
#Early Infantry Division
1010 1020 1030 1040 1050 1060 1070
#Interbellum 1930 Supply
1910 1920 1930 1940 1950 1960 1970
#1916 Cavalry Division
13060 13070 13080 1310 1320 1330 1340
#Early Agriculture
5700
#Air Doctrines - ww2 techs
27480 27490 27500 27510 27520 27530 27540 27550 27570 27580 27590 27600 9030 9020 27560 27460 27470
# Land Doctrines WW1 - Entente Line (Default)
6500 6510 6530 6580 6600 6610 6680 6620 6630 6640 6650 6660 6670 6540 6910
# Land Doctrines WW2 - none
}
inventions = { 3000027 }
policy =
{ date = { year = 0 month = january day = 0 }
democratic = 1
political_left = 7
freedom = 5
free_market = 3
professional_army = 2
defense_lobby = 4
interventionism = 1
}
headofstate = { type = 9 id = 300001 }
headofgovernment = { type = 9 id = 300002 }
foreignminister = { type = 9 id = 300003 }
armamentminister = { type = 9 id = 300004 }
ministerofsecurity = { type = 9 id = 300005 }
ministerofintelligence = { type = 9 id = 300006 }
chiefofstaff = { type = 9 id = 300007 }
chiefofarmy = { type = 9 id = 300008 }
chiefofnavy = { type = 9 id = 300009 }
chiefofair = { type = 9 id = 300010 }
[COLOR="#FF0000"]landunit =
{ location = 1124
name = "Armija Mongol Nayramdakh"
id = { type = 30500 id = 1 }
Division =
{ id = { type = 30500 id = 3 }
name = "2. Nayramdakh Kavaleriyskaya Div."
strength = 10
type = cavalry
model = 7
}
Division =
{ id = { type = 30500 id = 4 }
name = "3. Nayramdakh Opolcheniya Div."
strength = 10
type = militia
model = 3
}
Division =
{ id = { type = 30500 id = 5 }
name = "4. Nayramdakh Opolcheniya Div."
strength = 10
type = militia
model = 3
}
} [/COLOR]
}