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DHnoob

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I know this is a weird question, but is there a way to mod the game to start with no units? i wanted to see if i could start a multiplayer game where the players had to kind of build their own forces from scratch. thanks in advance! :D
 

Battle bunny

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This is an example of a .inc file (Darkest Hour Full/scenarios/1936/mongolia.inc):

Code:
 ############################## 
 # Country definition for MON # 
 ############################## 
  
 ##################### 
 # Country main data # 
 ##################### 
  
 country = 
 {  tag                    = MON 
	name 				   = MON1924
	puppet                 = SOV 
	control                = SOV
	ai_settings	= { flags = { MOB1 = yes MOB2 = yes } }	
	# Resource Reserves 
	energy                 = 300
	metal                  = 150
	rare_materials         = 75
	oil                    = 200 
	supplies               = 500 
	money                  = 10 
	manpower               = 0 
	capital                = 1124 
   diplomacy = 
   {  relation = {  tag = CHC value = 25  } 
     relation = {  tag = MON value = 150  } 
     relation = {  tag = TAN value = 200  } 
    } 
   SpyInfo                = {  country = "MON" NumberOfSpies = 3  } 
   nationalprovinces      = {  1120 1121 1122 1123 1124 1125  } 
   ownedprovinces         = {  1120 1121 1122 1123 1124 1125  } 
   controlledprovinces    = {  1120 1121 1122 1123 1124 1125  } 
   # ROTW Minor Tech '36 
   # Group E 1936 techs 
   # ###################### 
   # GW fighter 
   techapps               = {  
#Interwar Fighter  
4500 4510 4520 4530
#Interwar Armoured Car  
2860
#Light Field Artillery  
2290
#SW Tank 
7600 7610
#Early Infantry Division  
1010  1020 1030 1040 1050 1060 1070
#Interbellum 1930 Supply 
1910 1920 1930 1940 1950 1960 1970
#1916 Cavalry Division  
13060 13070 13080 1310 1320 1330 1340 
#Early Agriculture
5700 


#Air Doctrines - ww2 techs
27480 27490 27500 27510 27520 27530 27540 27550 27570 27580 27590 27600 9030 9020 27560 27460 27470
# Land Doctrines WW1 - Entente Line (Default)
6500 6510 6530 6580 6600 6610 6680 6620 6630 6640 6650 6660 6670 6540 6910
# Land Doctrines WW2 - none

 } 
 inventions = { 3000027 }
   policy = 
   {  date              = {  year = 0 month = january day = 0  } 
     democratic        = 1 
     political_left    = 7 
     freedom           = 5 
     free_market       = 3 
     professional_army = 2 
     defense_lobby     = 4 
     interventionism   = 1 
    } 
   headofstate            = {  type = 9 id = 300001  } 
   headofgovernment       = {  type = 9 id = 300002  } 
   foreignminister        = {  type = 9 id = 300003  } 
   armamentminister       = {  type = 9 id = 300004  } 
   ministerofsecurity     = {  type = 9 id = 300005  } 
   ministerofintelligence = {  type = 9 id = 300006  } 
   chiefofstaff           = {  type = 9 id = 300007  } 
   chiefofarmy            = {  type = 9 id = 300008  } 
   chiefofnavy            = {  type = 9 id = 300009  } 
   chiefofair             = {  type = 9 id = 300010  } 
  [COLOR="#FF0000"]landunit = 
   {  location = 1124 
     name     = "Armija Mongol Nayramdakh" 
     id       = {  type = 30500 id = 1  } 
     Division = 
     {  id   = {  type = 30500 id = 3  } 
       name = "2. Nayramdakh Kavaleriyskaya Div." 
	   strength     = 10
       type = cavalry 
	   model    = 7
      } 
     Division = 
     {  id   = {  type = 30500 id = 4  } 
       name = "3. Nayramdakh Opolcheniya Div." 
	   strength     = 10
       type = militia 
	   model    = 3
      } 
     Division = 
     {  id   = {  type = 30500 id = 5  } 
       name = "4. Nayramdakh Opolcheniya Div." 
	   strength     = 10
       type = militia 
	   model    = 3
      } 
    } [/COLOR]
  }

I believe that deleting the red parts is sufficient to wipe Mongolia's slate clean. With each country you want to start with an empty military, delete the "landunit" and corresponding sea/air unit blocks. The .inc file belongs to a particular scenario, so just create a new scenario by, say, copying the 1936 folder and renaming it "1936_nounits" or something similar, then delete all the unit blocks from the .inc files and play that scenario. Since this is all theory, sorry if something doesn't work out, but this is the general idea.