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Hey guys, love the game and starting to really understand it ( I think :) ) but do have some more questions. Ok here they are:
These questions have to do with winning lands.

1- When taking a province, under what circumstances does it become your land after you win the war?
2- When does a person become your vassal?
3- And when does a person become independent after defeating them? IE: You defeat their province and the person becomes an independent province where he is not your vassal.
4- Is it better to falsify a claim via your chancellor or inviting someone who already has a claim to your court? What is best way to get lands? I don't think you get to collect taxes for lands that vassals are running unless you change the laws which then makes them dislike you. So what should I do?
5- When I get requests from kings or other renown people in game asking for an arrange marriage to one of my daughter A- do I let it happen or B- decline and then try to set up a Matrilineal Marriage although the original request does not offer a Mat. Marriage option?
6- And when looking for wives for me or any other person in my dynasty What should I be looking for?
Thanks guys. Any help would be appreciated. And I am sure as time goes on I will have more questions lol. Thanks again...
 
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yezhanquan

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1) Check your CB. If you want the province (county title), you must have a claim to press for it.
2) A person can be your vassal under many circumstances. Most of the time, you are their de-jure (by law) liege.
3) I'm not sure if I understand this.
4) Inviting some one and pressing their clains involves giving them land so that they become your vassals. If you press claims without landing the fellows, they become independent most of the time. Inventing claims can be expensive as you become bigger yourself. Pressing claims for characters makes them like you a lot (+100/press).
5) Up to your goals at the time.
6) Good traits, absence of bad ones, and high stewardship.
 

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1) Check your CB. If you want the province (county title), you must have a claim to press for it.
2) A person can be your vassal under many circumstances. Most of the time, you are their de-jure (by law) liege.
3) I'm not sure if I understand this.
4) Inviting some one and pressing their clains involves giving them land so that they become your vassals. If you press claims without landing the fellows, they become independent most of the time. Inventing claims can be expensive as you become bigger yourself. Pressing claims for characters makes them like you a lot (+100/press).
5) Up to your goals at the time.
6) Good traits, absence of bad ones, and high stewardship.

What is CB? You stated to check my CB I don't know what that is :)
Also when taking lands/provinces do I make it a priority to falsify so that I can gain more money via taxes? IE: I start out and own my one province I start out with. If I press say 4 peoples claims on different provinces I will have the title I believe but will only be collecing cash from taxes in my 1 province. So although falsifying claims takes a while and can be expensive wouldn't it be better to falsify so I can gain more money via taxes? Which now leads me to my next question. If I falsify a claim and I forgot to look if someone in that province has a claim he gets the land even though I falsified it or do I get it? And if he takes it and I did not invite him because I was unaware of his claim he then becomes an independent province correct? And now my last question. Say I own 3-4 provinces for myself what or where do i sendcmy Seward to collect taxes, and my Military guy to train troops? Do I keep them in my original province or move them to new ones as I acquire them? Phew lol!!! Ok Thanks...
 

yezhanquan

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CB is "Casus belli", case for war. You need a reason for fighting a war. There is a difference in pressing your own fabricated claims and pressing claims for your vassals. If you press the fabricated claim, the county is yours. If you press for others, it becomes theirs.

For pressing claims for others, the purpose for giving him land is to make him your vassal. Pressing claims for vassals is desirable, as far as I'm concerned.

Send your Steward and your Marshal to train troops in your richest county/ county with the most levies in your demesne.
 

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1. When you attack with a personal strong claim (for example a forged one) on a county you always will personally own it.

2. When you attack with dejure CB you will only own the county by yourself if the target has more than 1 county personally (2 county count) exception if he is duke and has still another vassal in the same duchy he will revoke that county and you get the wartarget. If it is his last holding he will become your vassal.

3. When you push someones claim and he isn't of your dynasty or isn't already your vassal or a vassal of your vassal.

4. Invite AND forge claims for even faster expands but when you're small you will prefer forging claims with the chancellor though you won't have any title to grand to make a foreign claimant your vassal. When you're larger always invite claimants of duchys to your court grand them a single county and push their claim, by winning he gets the whole duchy.
Advanced tactic:
The claimant will often get a county in his new duchy or revoke one in it and move his capital into it (the shield). Then you can plot to revoke the county you granted him because it is out of his dejure (the duchy). He has a chance to rebel when you finish the plot and if you win the war it resuls that the county becomes your holding and can you revoke another title without other vassals disapproval (if you have at least limited crown authority).

5. Depends on your playstyle, i prefer in landing as much dynasty members as possible, so i never let my daughters marry others, only if i desperatly need allies. Better to invite an umarried claimant, marry him matrilineal to your daughter (he can't refuse when he is in your court), land him and push his claim. Otherwise i just get an umarried man with good traits/stats invite him, marry them and land him so my dynasty spreads.

6. I always go for the genius trait (5+ to all stats) and your children can get it aswell. Just beware when both Parents are Genius it happens often that one child is maybe clubfooted, the second has nothing and the third becomes a genius. Elective succession is great for this so you can always play as a genius ruler
 
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4. Invite AND forge claims for even faster expands but when you're small you will prefer forging claims with the chancellor though you won't have any title to grand to make a foreign claimant your vassal. When you're larger always invite claimants of duchys to your court grand them a single county and push their claim, by winning he gets the whole duchy.
Advanced tactic:
The claimant will often get a county in his new duchy or revoke one in it and move his capital into it (the shield). Then you can plot to revoke the county you granted him because it is out of his dejure (the duchy). He has a chance to rebel when you finish the plot and if you win the war it resuls that the county becomes your holding and can you revoke another title without other vassals disapproval (if you have at least limited crown authority).

4: Ok when you say invite a claimant to my county and grant them a land then push their claim. What exactly does this do? You are giving up one of your provinces in which you are collecting taxes to him? And if so , when you go to was via his claim and win I think he will give you that county but what would be the difference? You are giving one up and then getting another so wouldn't it be a wash?

And as far as the advance strategy I don't quite understand that one yet :) Thanks for all the help. Little by Little I will get it...
 

yezhanquan

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Like I said, don't be averse to giving out land. As an emperor, you can land someone and press his claims on an entire kingdom. As a king, press duchy claims. It's a faster way of expansion.
 

Blitzzer

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The point is to press the claims of your landed vassals for them. They do pay you taxes. You're not losing land, unless you press a claim to a title that is equal or higher than yours.

For example: You're a duke. You have a vassal count. That count has a claim on your neighbour duchy. You press said claim. Your vassal will become the new duke, become equal to you in status, and become independent. And take the county he held under you with him to his new duchy.

But if that count vassal has a claim on another county, he will simply get another county for himself and still be a vassal to you.

Try not to create vassals who are stronger and bigger than yourself. :)
 

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Generally you're better off inviting claimants and saving your gold than fabricating claims which takes a long time and costs a ton of money. For maximum efficiency you can often do them in batches of 2-5, invite them all, grant them landed titles, press their claims, rinse and repeat. With a little practice you'll wonder why you ever wasted time fabricating claims.

With some gold saved (for emergency mercs or assassins) you don't need a large personal army or a very large demesne. Better to hand out as much land as possible, so your vassals can develop it for you (and waste their efforts fighting over it)

As to ruler stats, unless you plan to reload every time something bad happens I wouldn't worry too much about them. Once you understand the game mechanics you can run a massive empire just fine with an imbecile and a 5 county demesne. Having a string of 20+ stewardship rulers who each live to be 70 can't be achieved in most games without reloading, and really it's just a crutch anyway.
 

yezhanquan

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The point is to press the claims of your landed vassals for them. They do pay you taxes. You're not losing land, unless you press a claim to a title that is equal or higher than yours.

For example: You're a duke. You have a vassal count. That count has a claim on your neighbour duchy. You press said claim. Your vassal will become the new duke, become equal to you in status, and become independent. And take the county he held under you with him to his new duchy.

But if that count vassal has a claim on another county, he will simply get another county for himself and still be a vassal to you.

Try not to create vassals who are stronger and bigger than yourself. :)

This. Which is why climbing the food chain makes things more interesting.

Generally you're better off inviting claimants and saving your gold than fabricating claims which takes a long time and costs a ton of money. For maximum efficiency you can often do them in batches of 2-5, invite them all, grant them landed titles, press their claims, rinse and repeat. With a little practice you'll wonder why you ever wasted time fabricating claims.

With some gold saved (for emergency mercs or assassins) you don't need a large personal army or a very large demesne. Better to hand out as much land as possible, so your vassals can develop it for you (and waste their efforts fighting over it)

As to ruler stats, unless you plan to reload every time something bad happens I wouldn't worry too much about them. Once you understand the game mechanics you can run a massive empire just fine with an imbecile and a 5 county demesne. Having a string of 20+ stewardship rulers who each live to be 70 can't be achieved in most games without reloading, and really it's just a crutch anyway.

You can always forgo the claim for a small amount of piety.

As for rulers, certain positive opinion traits are easy to get and should be aimed for. Just, Diligent, Gregarious (among others). Flipping a negative opinion trait to a positive one is an easy +20 opinion (Slothful to Diligent via a hunting event, Aribitary to Just via a feast event.)
 

_krampe_

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4: Ok when you say invite a claimant to my county and grant them a land then push their claim. What exactly does this do? You are giving up one of your provinces in which you are collecting taxes to him? And if so , when you go to was via his claim and win I think he will give you that county but what would be the difference? You are giving one up and then getting another so wouldn't it be a wash?

And as far as the advance strategy I don't quite understand that one yet :) Thanks for all the help. Little by Little I will get it...

You get more countys (1-6 depends of the size of the duchy) in your realm, more levies, more prestige and with the plot tactic you will get the land back you granted to him and maybe more if he rebels.
Oh and of course the land can be a crappy holding you conquered in a holy war or something, a barony in one of your county works aswell.
 

yezhanquan

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You get more countys (1-6 depends of the size of the duchy) in your realm, more levies, more prestige and with the plot tactic you will get the land back you granted to him and maybe more if he rebels.
Oh and of course the land can be a crappy holding you conquered in a holy war or something, a barony in one of your county works aswell.

Things get more complicated if your vassal has a potential inheritance in another realm. Let's say if he's a baron (or count) in your realm and inherits a duchy from another realm, he will swear fealty to the other liege. To keep him as a vassal, you must give him a title equal to the one he'll inherit. Once you do that, help him inherit said duchy.
 

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The point is to press the claims of your landed vassals for them. They do pay you taxes. You're not losing land, unless you press a claim to a title that is equal or higher than yours.

For example: You're a duke. You have a vassal count. That count has a claim on your neighbour duchy. You press said claim. Your vassal will become the new duke, become equal to you in status, and become independent. And take the county he held under you with him to his new duchy.

But if that count vassal has a claim on another county, he will simply get another county for himself and still be a vassal to you.


Try not to create vassals who are stronger and bigger than yourself. :)

Ok great but If you don't change the law in which your vassals pay you taxes ( and I don't think the Vassals like that law) you only gain taxes from the demesne's you won. Is this correct?
 

Yenzen

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Keep in mind that your feudal vassals will start quickly be controlling the vast majority of your army and that their income is already quite low. Feudal taxes are generally not advisable unless you are badly hurting for any income, since they need the gold themselves to improve their holdings and the relations hit is far more serious for vassal counts and dukes than mayors or bishops.
 

Malibu Stacey

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As far as taxes go I tend to leave Feudal at none & put Church & City to max. Having the Bishops like you is easy enough if you have Free Investiture & Mayors don't have that many negatives to cause any problems (plus they give the most tax per holding so taxing them to as much as possible makes more sense).
 

yezhanquan

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As far as taxes go I tend to leave Feudal at none & put Church & City to max. Having the Bishops like you is easy enough if you have Free Investiture & Mayors don't have that many negatives to cause any problems (plus they give the most tax per holding so taxing them to as much as possible makes more sense).

If you have duke-level mayors (doges), you do have a -20 opinion for "wrong government type". Baron-level mayors don't have it. As for clergy, if somehow your bishops like the Pope at +100, you're basically screwed.