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Brucesim2003

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Just gave up on a game which was all but impossible to expand. Wormhole ftl with about 15 systems within range. And not a single source of energy. not one. Starting territory had 3 other systems, one of which had an 1800 point monster fleet, with the other 2 systems completely barren. Home system had 2 minerals.

I know that the galaxy uses an RNG to generate resources, but that start is just ridiculous. There needs to be a floor to the resources within the equivalent of a starting wormhole jump.
 
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Brucesim2003

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This was beyond unreasonable. Like I said, not a single source of energy. No good having a settleable planet in range if you can't afford to colonise it, and have no way to get to afford it.
 

Kinkness

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Just gave up on a game which was all but impossible to expand. Wormhole ftl with about 15 systems within range. And not a single source of energy. not one. Starting territory had 3 other systems, one of which had an 1800 point monster fleet, with the other 2 systems completely barren. Home system had 2 minerals.

I know that the galaxy uses an RNG to generate resources, but that start is just ridiculous. There needs to be a floor to the resources within the equivalent of a starting wormhole jump.

That's part of what this game is. You dealing with what's randomly thrown at you. Using the situation above, your best option would then be to focus your planet on credit production, and ignore the tile bonus's.

Trust me, ignoring tile bonus's can be better than just mindlessly placing whatever building matches the tile bonus you're looking at, if you plan ahead, especially for credit and mineral buildings that give adjacent bonus's. Remember your capital gives free adjacent bonus's as well.

Use your science ship to quickly scout out the nearby regions, find a region rich with credits, plant an outpost and start buliding mines. You'll get up to working order in no time.

If you're worried about the planet being taken, plant an outpost on the system, and it can't be taken from you.
 

TheDeadlyShoe

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There is a floor. You always start with a certain number of planets habitable to your species within close range.
 

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If there is no energy near you, sounds like it's time to build power plants at home.

I'm always willing to tailor the homeworld based on what I find within the first 15 years of the game.

Even with the barren worlds within your initial borders, you should have found some minerals or other resources within FTL range. Just bypass the monsters until you can take them on.
 
B

Brucesim2003

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That's part of what this game is. You dealing with what's randomly thrown at you. Using the situation above, your best option would then be to focus your planet on credit production, and ignore the tile bonus's.

Trust me, ignoring tile bonus's can be better than just mindlessly placing whatever building matches the tile bonus you're looking at, if you plan ahead, especially for credit and mineral buildings that give adjacent bonus's. Remember your capital gives free adjacent bonus's as well.

Use your science ship to quickly scout out the nearby regions, find a region rich with credits, plant an outpost and start buliding mines. You'll get up to working order in no time.

If you're worried about the planet being taken, plant an outpost on the system, and it can't be taken from you.

If there is no energy near you, sounds like it's time to build power plants at home.

I'm always willing to tailor the homeworld based on what I find within the first 15 years of the game.

Even with the barren worlds within your initial borders, you should have found some minerals or other resources within FTL range. Just bypass the monsters until you can take them on.

If I convert the homeworld to energy I have no minerals, or I can't feed the pops. Either that or I wait decades for the population to grow.....

I see what you guys are saying, but it just seemed to me to be a case of 'kick ya in the groin, please enjoy' :D
 

TheDeadlyShoe

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I love it when people get pissy for no damn reason at all. Your starting planets are your resource floor. It is less convenient than space borne resources, but investment into planets still serves to get industry ticking over. I didn't feel it necessary to spell this out.
 
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Brucesim2003

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I love it when people get pissy for no damn reason at all. Your starting planets are your resource floor. It is less convenient than space borne resources, but investment into planets still serves to get industry ticking over. I didn't feel it necessary to spell this out.

The planets I can't afford to colonise......?
 

-Marauder-

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It is random.. If the nearest half dozen or so systems don't have a reasonable amount of resources, then I just start a new game.
Yeah but at times it feels a bit "low" to do so to be honest. But often times I find myself in a position that is basically, 1-2 systems within my borders, only 1-2 tiny planets to colonize and right next to a xenophobic fallen empire. So restarting especially with the more aggressive AI/Higher difficulties is kinda necessary then.
 

Beric

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This is a Paradox game. The starting conditions aren't supposed to be equal and balanced, they're supposed to allow for a story. And isn't that story so much more interesting if you manage to pull out ahead in the galaxy despite these seemingly impossible start conditions? Embrace the challenge.

Personally I love it when the RNG throws me a bad start. Can I survive? Only time will tell.
 

Mauer

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Energy is always a problem for me, so I prioritize power plant techs always, sometimes like in your case energy is extremely scarce and that means a slower early expansion phase as I allocate more planet tiles for energy, but that's the fun of a randomly generated map.
 

Kinkness

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If I convert the homeworld to energy I have no minerals, or I can't feed the pops. Either that or I wait decades for the population to grow.....

I see what you guys are saying, but it just seemed to me to be a case of 'kick ya in the groin, please enjoy' :D

That's literallyimpossible. 2 farms on food plots, and the rest credits will get you plenty of credits going, get the solar panels for your space station, install that, and then build your mines on all those mineral spots in nearby systems. You're complaint was originallly "to many minerals!" Now you're complaining you wont have minerals if you do my suggestion.. Tells me you're just looking for an excuse to complain. You need to adapt to the situation, ANY situation in Stellaris can be dealt with successfully.
 
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Brucesim2003

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That's literallyimpossible. 2 farms on food plots, and the rest credits will get you plenty of credits going, get the solar panels for your space station, install that, and then build your mines on all those mineral spots in nearby systems. You're complaint was originallly "to many minerals!" Now you're complaining you wont have minerals if you do my suggestion.. Tells me you're just looking for an excuse to complain. You need to adapt to the situation, ANY situation in Stellaris can be dealt with successfully.

Where did I say too many minerals? I had two (2) minerals in my home system. That's it. The other three systems had nothing (0, zip, nada, zilch).

Tell ya what. Forget about it. There seems to be a severe lack of reading comprehension here.
 

Kinkness

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Where did I say too many minerals? I had two (2) minerals in my home system. That's it. The other three systems had nothing (0, zip, nada, zilch).

Tell ya what. Forget about it. There seems to be a severe lack of reading comprehension here.

I missed the last sentance of 2 minerals on home planet. Excuse me. In that case, you build up equally and wait... after a bit you'll have enough energy surplus to colonize another planet even with your credits going negative. It's not rocket science, and its very do-able. You just have to not rage, and give up at the first sign of a problem.
 

terrycloth

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It costs a whopping 96 energy (+8 per month of travel) to colonize a planet. Do you really think it's impossible to scrounge together that much without mining stations unless you convert every single tile on your homeworld to power plants?

They doubled the colonization time, so it takes more than that now. Around 200 after the colony ship lands (2 years worth) and maybe another 100 or so while it flies there and slowly begins landing. Seriously it is not fast.