• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

McFortner

Recruit
13 Badges
Apr 24, 2018
2
0
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Mass Transit
  • BATTLETECH
  • Surviving Mars
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • BATTLETECH: Flashpoint
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
  • Crusader Kings II
How about the ability to set woods on fire with energy weapons, with the fire increaseing the heat a mech takes similar to how the flamers do, either intentionally or by accident? It would be interesting to see it used to get pesky mechs out of cover. And a fire starting because of a missed shot would be cool (well, not for the mech pilots, but hey....).
 
Upvote 0

TaurianMerc

Lt. General
18 Badges
Feb 23, 2018
1.505
7
  • BATTLETECH - Backer
  • BATTLETECH: Heavy Metal
  • Age of Wonders: Planetfall Sign Up
  • BATTLETECH: Season pass
  • VtM - Bloodlines 2 Blood Moon Edition
  • BATTLETECH: Flashpoint
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Age of Wonders
  • Age of Wonders III
  • BATTLETECH
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Pillars of Eternity
  • Warlock: Master of the Arcane
  • Crusader Kings II
It was something that was tested during development but was ultimately dropped.
Kiva posted a link on here to a little tool that showed how the spread would work.
 

W4rmachine

Recruit
Jun 22, 2018
2
0
We used to do it in TT play as a deliberate tactic. There was even an optional rule to determine wind speed and direction at the start of the engaememt, and then every so many turns after that. I remember times when half the map would be ablaze by the end. Good times...