Mo3biu5 said:
hey, that it meant to be hard and frustrating
like fighting with Liberia or Tibet in Hearts of Iron...
occasionally you can come with some glory
but the majority of times you will be blown up...
it's historical afterall, maybe you can wait for some ahistorical mod
or wait the guys of EB to work on it!
The prospect of going up against Rome as the tribes is an intimidating one, and it shouldn't be easy, but there's no method of appreciating it, really. It's frustrating in the sense that playing Tetris on level 99 is frustrating. The whole thing is just set up in overlapping methods of destroying any possibility of succeeding in even the remotest sense.
Because the concept of colonization is based on 'civilization' you can't expand. Because even late in the game the tribes just don't generate civilization to that level. You can't colonize.
Which is silly, because the tribes were nomadic and certainly didn't need that much of a 'base' to expand upon. 50% civilized is supposed to be the same from province to province. So a Roman province at 50% is just as uncivilized as a Tribal province at 50%. That shouldn't be a requirement for the tribes.
They're already penalized enough, at least lower their civilization requirement down to something that befits a nomadic, barbarian tribe.
I keep looking up at Britannia and thinking, that is my goal. I just want to get up there with one of the tribes. And that did happen. But it's not likely to happen in the game. Since we're giving historical/ahistorical lectures.
And frankly, I don't actually believe that Paradox intended for the tribes to be knockovers. The tribes should be the -most difficult- of the barbarian societies to conquer. They should -the ones- who cause the Romans so many problems as they try to spread their borders north and colonize. But they're not. As it is, the tribes are the easy path to gaining land in the north. You can declare war on one and instantly annex three provinces, since you'll just walk over them.
Try it, with any civilized country. Get some 10,000 troops over there as soon as you can raise them, and just take the land. They're not going to be able to stop you.
In comparison, trying to spread your borders with colonization is rocket science.
It just shouldn't be that way. The tribes need to have an opportunity to expand, to get a base with which to raise and maintain armies, so that they -can- put up a resistance when Rome comes knocking at their door.
They need to change some of the modifiers, and maybe the behavior of the barbarians slightly. I find it strange that the barbarians are so keen to work together and never fight, but the same tribes made up of the same people and the same cultures, are just as much targets as the Romans, with all their wealth and prosperity. I'm certainly not saying the barbarians shouldn't attack at all, but the tribes are in a particularly vulnerable position against them due to all that land I was talking about.
It's got nothing to do with history, it's just the way the game is set up and the systems that are all based on a Roman standard. The tribes(and perhaps other nations) could use some variation in their colonization requirements, their supply limits, and their maintenance costs.
Tribal technology doesn't(and shouldn't) keep up with Roman technology, but that doesn't mean they can't raise armies. They were warrior cultures. Rome raised armies of trained warriors, but the tribesmen were -all- warriors, more or less. Not disciplined ones, not well armed ones, but there was a lot of them. That's historical, and it's not really represented in the tribes.
Represented in the barbarians, sure. But not the tribes.