Struggle for Adequacy: Making the transition
Starting a newbie game with a couple of fellow EU2 community regulars.
Current roster:
--------------
Axis
Germany - Slargos
Italy - Aldo
Spain - Hive
Japan - HolisticGod
Allies
United Kingdom - Arcorelli
Canada or Australia - PJL
USA? - DarthMaur
Comintern
Soviet Union - Mulliman
Scenario: 1936
Time: Fridays 1900 GMT(?)
General rules and limitations
---------------------------------
Nukes: Not allowed.
Resources/Supplies: You can only send to nations in your alliance (exception: USA and CW nations may send to Soviets if Soviets are at war with Germany AND if the war was started by the Axis).
Events: Players are allowed to choose any of the choices available during an event or election (exception: France must accept Vichy if the Germans offer this, Japan must choose to become Paternal Autocrat).
New unit deployments: Newly produced units have to be deployed immediately.
General exploits: Not allowed (includes Japan annexing China before the Nanking event, using ghost armies to conquer enemy provinces, upgrading infrastructure in provinces that you will loose).
Diplomatic actions:
Type of government: You can not coup or influence a human player. USA may not become Stalinist.
Alliances: Soviets can not join Axis or Allies. Nationalist China can not join any alliance. Once a human nation has joined an alliance, it may not leave this alliance.
DOW: You are only allowed to DOW a country if your land forces take a direct part in the invasion of the country (example: an Axis Italy can not DOW Denmark in order to get a lower increase in US WE). You may never DOW a country in Central America or South America unless the USA is a part of the Allies (you can of course first DOW the USA so they become a part of the Allies, and then DOW for example Brazil).
Military access: You can not ask for military access (exception: you can ask military access from a puppet you control). You may only base your units in a country in your alliance (you don’t need military access for this). In other words, you may not refuel aircraft of ships in any country that is not in your alliance. You may not attack from neutral land or make an amphibious assault from neutral ships. (example: a non-Axis Japan may not have their units on German or Italian soil, the UK and USA may not have their units on Soviet soil and vice versa, Japan can not refuel their fleet in Brazil)
Military control: If you assume military control over an AI nation you may not use this nations units at the expense of the host nations security (example: the UK takes control of AI France and moves the entire French Army to UK mainland).
Expeditionary forces: You may send an unlimited amount of units to a country in your alliance, but a maximum of 3 units to a country not in your alliance (exception: you may not send any units to Spain unless you also decided to support them from the event).
Coup+DOW: Couping a nation simply in order to be able to DOW at more favorable conditions (such as avoiding a French AI auto-DOW, avoid raising US WE, avoid dissent) is not allowed. You may “re-coup” a nation that has been couped by the opposing side, and then DOW them if you wish (example: the Italian player may not coup Turkey and DOW them in order to avoid the French AI auto-DOW, but if the UK coups Yugoslavia so it becomes democratic, the Italians may coup them back to paternal autocrat and then DOW them).
Tech sharing to human nations: Silver techs. No sharing between allies and Comintern (exception: CW nations may send both silver and gold tech to other CW nations, even if they are human controlled).
Tech sharing to AI nations: You may only send to AI nations in your alliance, and you may only send silver tech (exception: CW nations may send both silver and gold tech to AI controlled CW nations).
Changes to the Scenario:
Nationalprovinces added:
Italy - Greece. Albania. Yugoslavia.
Spain - Portugal.
Germany - Danzig.
Romania, Bulgaria, Hungary converted to Greater-Romania.
Starting a newbie game with a couple of fellow EU2 community regulars.
Current roster:
--------------
Axis
Germany - Slargos
Italy - Aldo
Spain - Hive
Japan - HolisticGod
Allies
United Kingdom - Arcorelli
Canada or Australia - PJL
USA? - DarthMaur
Comintern
Soviet Union - Mulliman
Scenario: 1936
Time: Fridays 1900 GMT(?)
General rules and limitations
---------------------------------
Nukes: Not allowed.
Resources/Supplies: You can only send to nations in your alliance (exception: USA and CW nations may send to Soviets if Soviets are at war with Germany AND if the war was started by the Axis).
Events: Players are allowed to choose any of the choices available during an event or election (exception: France must accept Vichy if the Germans offer this, Japan must choose to become Paternal Autocrat).
New unit deployments: Newly produced units have to be deployed immediately.
General exploits: Not allowed (includes Japan annexing China before the Nanking event, using ghost armies to conquer enemy provinces, upgrading infrastructure in provinces that you will loose).
Diplomatic actions:
Type of government: You can not coup or influence a human player. USA may not become Stalinist.
Alliances: Soviets can not join Axis or Allies. Nationalist China can not join any alliance. Once a human nation has joined an alliance, it may not leave this alliance.
DOW: You are only allowed to DOW a country if your land forces take a direct part in the invasion of the country (example: an Axis Italy can not DOW Denmark in order to get a lower increase in US WE). You may never DOW a country in Central America or South America unless the USA is a part of the Allies (you can of course first DOW the USA so they become a part of the Allies, and then DOW for example Brazil).
Military access: You can not ask for military access (exception: you can ask military access from a puppet you control). You may only base your units in a country in your alliance (you don’t need military access for this). In other words, you may not refuel aircraft of ships in any country that is not in your alliance. You may not attack from neutral land or make an amphibious assault from neutral ships. (example: a non-Axis Japan may not have their units on German or Italian soil, the UK and USA may not have their units on Soviet soil and vice versa, Japan can not refuel their fleet in Brazil)
Military control: If you assume military control over an AI nation you may not use this nations units at the expense of the host nations security (example: the UK takes control of AI France and moves the entire French Army to UK mainland).
Expeditionary forces: You may send an unlimited amount of units to a country in your alliance, but a maximum of 3 units to a country not in your alliance (exception: you may not send any units to Spain unless you also decided to support them from the event).
Coup+DOW: Couping a nation simply in order to be able to DOW at more favorable conditions (such as avoiding a French AI auto-DOW, avoid raising US WE, avoid dissent) is not allowed. You may “re-coup” a nation that has been couped by the opposing side, and then DOW them if you wish (example: the Italian player may not coup Turkey and DOW them in order to avoid the French AI auto-DOW, but if the UK coups Yugoslavia so it becomes democratic, the Italians may coup them back to paternal autocrat and then DOW them).
Tech sharing to human nations: Silver techs. No sharing between allies and Comintern (exception: CW nations may send both silver and gold tech to other CW nations, even if they are human controlled).
Tech sharing to AI nations: You may only send to AI nations in your alliance, and you may only send silver tech (exception: CW nations may send both silver and gold tech to AI controlled CW nations).
Changes to the Scenario:
Nationalprovinces added:
Italy - Greece. Albania. Yugoslavia.
Spain - Portugal.
Germany - Danzig.
Romania, Bulgaria, Hungary converted to Greater-Romania.
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