View attachment 244739
Here you go.
May 19, 2248 - researched WarpII and updated science ships and building an updated colony ship.
And now you are going to be surrounded by Monsters
View attachment 244739
Here you go.
May 19, 2248 - researched WarpII and updated science ships and building an updated colony ship.
Met two alien civilizations and neither plays nice with others.And now you are going to be surrounded by Monsters
Moo3 is playable?
Did it get an update when wargaming bought the license?
TBH, I wish they would make Sol spawn at the right place in the galaxy.
This would be a really good explanation for why nobody visited us - we're just in that weird pocket that's just a smidge too far out to be interesting. A dead end in some esoteric web of FTL lanes that can never lead anywhere else and that has as such been neglected by space farers in lieu for scouting and occupying more vital crossroads instead. It would be funny if we could have a game where you then ventured forth and everybody was all astonished that this little dead end actually harbored the cradle of an intelligent species.![]()
This is the code for Warp Drive:Is there a strategy to get a warp engine range update?
tech_warp_drive_2 = {
cost = @tier2cost1
area = physics
tier = 2
category = { field_manipulation }
ai_update_type = all
is_reverse_engineerable = no
prerequisites = { "tech_warp_drive_1" }
weight = @tier2weight1
weight_modifier = {
modifier = {
factor = 1.25
research_leader = {
area = physics
has_trait = "leader_trait_expertise_field_manipulation"
}
}
}
prereqfor_desc = {
component = {
title = "TECH_UNLOCK_WARPDRIVE_2_TITLE"
desc = "TECH_UNLOCK_WARPDRIVE_2_DESC"
}
}
ai_weight = {
factor = 4 #FTL techs are good
modifier = {
factor = 1.25
research_leader = {
area = physics
has_trait = "leader_trait_expertise_field_manipulation"
}
}
}
}
Purifiers?Met two alien civilizations and neither plays nice with others.![]()
Okay, I checked it. Fusion is not required, but it has a incredibly high weight. 285 with Particle Specialist, wich gives it a 20% draw chance. So for all purpose as long as you do not finish it, one techcard will turn up Fusion Power every other draw.I am 90% certain you also need Fusion for it to appear. Nothing in the files says so, but it might be hardcoded.
I know you said you wont, but I always just re-roll until Im as close to the center of the galaxy as possible. One game takes many hours, I make sure to re-roll until I've found at least a reasonable start
Would definitely be terrible if you had to have a start that was actually interesting and posed a challenge.Not answering your question but its related. I really wish they would make rerolling easier. I also wish they would save all your settings in the new game setup menu.
View attachment 244739
Here you go.
May 19, 2248 - researched WarpII and updated science ships and building an updated colony ship.
Would definitely be terrible if you had to have a start that was actually interesting and posed a challenge.