Soapy, I've been thinking about your comments all night and realized I made an error in my unit values. I intend Med 50mm Tanks to be worth roughly four times a plain infantry division. I have the soft attack part correct but didn't realize the infantry when matched up directly against armor are actually at a roughly five or six to one ratio (depending on the anti-tank techs researched). I had thought that anti-tank techs would improve the ratio more but looking over it I now feel the anti-tank techs don't boost infantry's HA enough. With a few more tweaks (and I need to run some tests) I think I should achieve reasonable results where it will be foolish to build only armor.
Fiendix, correct, the adjustments won't be all that dramatic. I'm probably going to basically rework the anti-tank tech tree a bit. I'll probably add in one tech and possibly double the (HA) benefit of each existing anti-tank tech.
I need to do some testing to observe actual battle performance to see if my thoughts are going in the right direction.
Kindjal, those IC boost benefits are too much in my opinion. I don't really think they are "wrong" but they are generally "too cheap" (for the R&D cost) and in the HoI game engine they mess up the game system too much. I'm going to trim those down more.
- Mithel
Fiendix, correct, the adjustments won't be all that dramatic. I'm probably going to basically rework the anti-tank tech tree a bit. I'll probably add in one tech and possibly double the (HA) benefit of each existing anti-tank tech.
I need to do some testing to observe actual battle performance to see if my thoughts are going in the right direction.
Kindjal, those IC boost benefits are too much in my opinion. I don't really think they are "wrong" but they are generally "too cheap" (for the R&D cost) and in the HoI game engine they mess up the game system too much. I'm going to trim those down more.
- Mithel