Mithel,
We played the 0.99m version - we started a bit earlier in the end.
This time the Soviets have nothing to brag about though
Four players, Germany (boromir) /Italy (DarthMaur) vs UK (Orthank) /USSR (Fiendix), normal level, no attacks before 1939, no cheesy S.America/USA moves, no tech sharing (except to minor allied ai nations, over which military control may be acquired), UK can control ANZAC troops too, built units do not need to be automatically deployed if built.
Republicans won SCW, Anschluss + Munich went as expected.
War started early 1939 - late January, with Germany/Italy targeting PA countries - Portugal, Yugoslavia, Greece. Spain was supposed to be taken too, but as the Republicans won yet again, the Russians quickly invited them to their Alliance. Portugal was a mess up, because they were supposed to be annexed by Italy quickly, with Spain as a followup. But Germany couldn't wait any longer to start the war, so democratic countries were also dowed, which resulted in AI France declaring war in March 1939, dragging the Allies into the war. This meant Portugal was quickly lost.
As a result, Germany took: Denmark, Poland, Luxemburg (diploannex), Belgium, Holland, Northern France, Norway, Sweden.
Italy took: Portugal (lost quickly), Southern France (Vichy), Yugoslavia, Greece and Turkey. Italy was overstretched at the beginning and quickly got kicked out of Africa.
The RM pact was honored (house rule). USSR diploannexed the Baltics, declared war and annexed Finland, Romania.
After the Germans finished in the North, and Italy annexed Turkey, together they kicked the UK out of Africa via the Mid East.
Barbarossa started Oct 1st 1940. The Allies surrendered Nov 18 1940, with German tanks near Moscow and a D-DAY attempt by the UK beaten back, Italy still fighting with Republican Span. I think the Allies surrendered too early, but they were in a state of shock at the advanced mediums speeding their way
We played, as always, armour heavy.
Barbarossa army setup:
Germany:
land: 50 infantry, 12 mountain troops (eng), 24 motorized (eng), 48 armour (all eng) - 12 basic med 40, 12 basic med 50, 24 advanced med 70mm, +3 of the starting tanks.
air: 36 fighters (24 improved), 24 improved dive bombers
navy: built 24 extra subs
Russia:
land: 151 infantry (some with brigades), 12 motorized (many brigaded), 15 mountain, 36 tanks which were basic mediums either 50mm or 70mm (with either antitank, antiair), +5 starting tanks
air: 36 fighters (24 basic, 12 pre-war), 12 basic dive bombers
Comments:
Germany had about 500 manpower by the time of Russian surrender - not very much, but ... Russia only had 600 manpower too! I think they have lost too much manpower, and maybe should get the mass combat minister back, but he should be available in 1939 and not at the start.
Italy and UK's manpower seemed ok.
Germany had air superiority primarily because the UK made a mistake in tech tree development, and fought with basic fighters. I also researched air-to-air missiles which increased my advantage (extremely costly to research but this is the only thing the rocketry tech tree is good for, and it does add an interesting element to the game, after all, the UK can choose to research this too).
I think Russia overinvested in air, which meant they lost out on the improved medium tanks. Nevertheless advanced medium tanks on the field in late 1940 are a bit too much perhaps. The way the tech tree is setup in 1.05c, and Starfire, it allows advanced mediums to be developed about the same time improved appear.
I therefore suggest that the "Armoured Spearhead" doctrine should be dropped as the prerequisite of the improved med, replaced by the "Force Concentration Doctrine". At the same time, it should be possible to start researching advanced medium *prototype* only after the "Force Concentration" doctrine is developed, while the "Armour Spearhead" doctrine should remain as the prerequisite of the the advanced med models. This would ensure extra investment and delay between improved and advanced.
Also improved heavy prototype should then recquire advanced medium prototype (in addition to basic heavy), to avoid tech rushing there.
The above may recquire more thought though, because I feel its important that the Germans are able to field better tanks than the Russians, otherwise they aren't going anywhere anyway, as the Russians have numerical advantage. If the Russian player fielded improved, with I reckon was possible if he concentrated on the vital techs, it might have been a problem for Germany, so I don't think Germany is overpowered as it stands.
Resources: not too much of a problem really, but I guess this is because we didn't get very far. I noticed steel was hard to come by once war started, as nobody I conquered, apart from the Swedes had any. I feel giving less resources and making tanks more fuel reliant just encourages earlier ahistorical outbreaks of the war.
IC wise, Germany had about 800, Russia 700, which is ok too (stats are at Barbarossa start date).
Fun game, and I had my revenge
However, if Russia had more manpower then the war would have gone on longer and would have been very very interesting