Mithel said:Hopefully someone will identify what's causing events to stop firing in some games.
As for armor vs air losses, well that's certainly a player's choice, using air power extensively certainly would allow you to reduce your ground losses. Since air can be very expensive it might be worth letting your armor beat on them a bit more and give the Luftwaffe a break.
Japan should remain engaged with China through the entire war, however we need to get those amphibious assaults a bit more successful I think. Once Japan has taken enough of China it should shift to the AI file that will focus on the pacific instead.
It's been a busy week but perhaps tomorrow and the weekend I can get back to tweaking a little.
- Mithel
Perhaps you could modify the AI so it no longer defends the beachheads so much (beyond, perhaps shanghai.) It seems a bit silly to have Nationalist China station 12 divisions on Hainan, and most historical Japanese landings weren't strongly contested at the beachhead anyway. It appears to me that the AI will perform much better if it can actually get on shore and stay there, rather than constantly siphoning troops from the main front to make fresh amphibious assaults over and over.
Meh, I'll try overrunning France again without using any air at all. Though I'm now more interested in testing peripheral engagements such as the winter war, war in China, etc. and seeing if it plays well from a human perspective. I really need to find some other poor soul to test against, as I have a feeling the French campaign would have been epic if the defense had been conducted a shade more competently.