Quick Report
Started the new mod last night, as USA, and some points:
1. Had a both CTD's within the first few months, both when I clicked on a naval stack to regroup it. Didn't happen after that.
2. The "government sliders" -- moving toward a drafted army -- are occurring way too quickly. First one was in 1938. Also, in addition to the majors, Costa Rico is also affected.
3. It's the end of December 1939, and Japan is yet to build a single ship. I saved then reloaded as them, and found that's not likely to change. The only ship they're building is a single submarine. In addition, they're building a solitary tank, interceptor, and tac bomber. The only thing they're building in serial is airbases, three each at Iwo Jima and Palau.
Which brings up something I vaguely alluded to a couple of weeks ago: I think one of the problems with mods is that they sometimes make changes which the AI simply cannot adapt to. For example, your mod substantially alters the benefits of the gearing bonus; I think it maxes out at around 65/35. This puts a huge premium on starting units early and making them for a long time. For example, in games as the US I would often wait until the "gearing up for war events" had driven my hawk lobby setting to the max so that I would get the benefit of the 20% reduction in costs. With the gearing bonus adjustment, I don't do that anymore. Apparently, though, the computer still does. I don't know if there's a way to get the AI to take advantage of the change in the gearing bonus, but if there isn't, it gives a huge advantage to the human player.
RB