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    Real Strategy Requires Cunning
Status Report #19: Mounting Tensions

Fluksen

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Status Report #19: Mounting Tensions

Our excavations brought remarkable findings – by some vile magic a whole Vanguard settlement has been cursed and hidden from this plane of existence for who knows how long. But by good old Dvar sturdyness we thoroughly managed to untangle the psionic witchcraft! We freed a confused band of vanguard settlers from their curse.
colony.PNG


Considering our Business partners on this planet all are Vanguard, we think the wise choice is to treat them well, lest they give the warmongering pack on this planet a reason to attack us. We will carefully guide them towards our southern shores to settle. In respect to the Vanguard Commanders we fear for the worst! Have they silently agreed upon an attack on us? Their armies in any case are worryingly close, just outside the borders of our northern vault is an impressive Airforce of Dreadreaprs Gunships lead by one of his high ranking generals, while our expeditionary force that selflessly helped free the Vanguard settlers is been tracked by Valefors army under the pretense to uphold the pyramid at Sacrarium as neutral ground. As if it was us that broke any treaty so far!
onallfronts2.PNG


But this is nothing compared to the situation at our offshore holding: Separated from fast reinforcements by the channel our offshore heaven finds itself exposed to a classical pincer movement by Dreadreaprs army in the north and Commander Flammz in the south

onallfronts1.PNG

Undeclared armies on the northern and southern borders of our Offshore Vault

Screenshot (110).png

Lurking at the borders and greedily(?) eyeing Offshore Vault - Commander Reaprs Airforce

We see no other option but to let go of our holding - If we want to have any chance we must hope for Reapr and Flammz to start fighting over our jewel across the sea, the prosperous Offshore Vault while we can focus on the oathbreaker Valefor that swindled himself to dominion over our brethren in Kasimonov on OUR turf! So with heavy heart we sent the following offer towards Commander Flammz.
Flammz-deal.PNG


Grim tides are ahead it looks like a war is coming one way or another. But rest assured we will protect our property to the last suit!

Best regards from tense times

Gerd R. Ingotts
 
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Status Report 20: War

Fluksen

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Status Report 20: War

Of course things went differently than expected! We wouldn’t have thought but commander Flammz is not the flame spreading madmen we thought him to be, on the contrary he is rather careful and doesn’t dare to fight commander Reapr on his own. At the same time commander Reapr just outright declares war on us pretending noble intentions by giving us “ample time”. So I guess the rocks have fallen and the Ingotts consortium will activate it’s war gear and teach this rascal a lesson.
warandpiece.PNG


Let’s just hope Commander Valefor doesn’t take the opportunity to backstab us from the east… But with a bit of grumbling we can maybe let him have the old Energy Pyramid at Sacrarium hoping this appeasement will be enough to keep him peaceful towards us.

But now excuse me we got a war to win and preparations must be made in a hurry!

Gerd R. Ingotts
 
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Status report 21: Rapid Developments

Fluksen

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We didn’t even have to ask Commander Flammz to make good on our defensive pact. As soon as Reapr heard the news he declared war on Flammz and seeing the heavy fortifications we were able to install (under great costs) at our Offshore Vault he went for the weaker target attacking and quickly overwhelming the defenders on commander Flammz outpost.
reaprwin.png

A valiant fight from Commander Flammz forces, but for naught. In the end the Reapr rules the skies!

Reapr uses this to swiftly move forward with his mobile Gunship Armada attacking Quenry, Commander Flammz capital. Heavy fighting occurs and both sides have considerable losses but in the end Commander Flammz forces heroically hold on against the onslaught from above and Reaprs army is decimated in these parts of the land

flamingflammz.png

Flammz capital in flames as Reaprs Gunships launch a heavy attack.

reaprloss.png

But ultimately Flammz defenses hold and Reaprs Gunship numbers are reduced.

This could be a turning point, not only are the main forces of Flammz and me now back in control on this continent, but Dreads criminal and wreckless attack on unprepared Vanguard settlements should also clearly prove to Commander Valefor and Martinez that they are not safe from Reaprs aggressions. We therefore intensified our diplomatic efforts to make them join in against Reapr so that this war can swiftly end and commerce can flow once more (see our appeal to the Commanders Martinez and Valefor).

Unfortunately until then quite a few battles have to be fought we fear as more of Reaprs Gunships start to show up at our northern shore.
Screenshot (145).png

Reaprs fighters invade our northern shore and Commander Valefor is still neutral with considerable forces in the area as well.

We‘ll keep you updated

Sincerely
Dir. Gerd R. Ingotts
 
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Status report 22: Crisis Diplomacy

Fluksen

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Status report 22: Crisis Diplomacy

Our diplomatic efforts show results! Or maybe it is just Commander Nikki and Commander Valefor trying to take advantage of the hard work Commander Flammz military and our own security force are doing in keeping Commander Reaprs invasive military at bay. But both Commander Martinez and Commander Valefor have declared war on the agressor commander Reapr, at least on paper... Valefor is using the opportunity to enforce his statement on the demarcation line with everything west of Sacrarium being our territory while he lays claim to everything east of it. Conveniently ignoring that he still holds posession over our brethren at Kasimov situated clearly west of Sacrarium and not mentioning that he also claims Sacrarium for his realm… but on the other hand he is somewhat refreshingly blue eyed and offering us his puny intelligence about Reapr, as if we wouldn’t have a much more accurate count of Reaprs army strength already, at least he isn’t leading his army against us and we won’t give him a reason to do so – we are occupied with Commander Reaprs forces...
valefordiplo.PNG

Valefor making up demarcation lines he himself doesn't keep to and trying to play it down by well meant, but worthless, information.

In the meantime we managed to make a “forward protective measure” in Reaprs realm by liberating the Celestian temple whose inhabitants Reapr slaughtered (see here). It is not yet fully under our control, initially we managed to end Reaprs occupational forces terrorizing the Chamber of the tranquil Ghosts, this Celestian sacred site.
tranquilghosts.png

Our peaceful approach is answered by bullets from Reaprs occupying force. But our refitted Ramjet-express takes care of that with minimal destruction to the temple environment

But now a sizeable army of Reaprs gunships has been spotted and we might have to temporarily retreat waiting for reinforcements but if Reapr continues to push into Commander Flammz holdings we will seize any exposed property as reparation. Of course we are more interested in a peaceful agreement and decide to give Reapr a way out of this war against us, we wouldn’t mind the Vanguard fighting among themselves, it would create plenty of business opportunities we believe. Unfortunately the delusional commander is not willing to listen to reason…
reaprsspunk.PNG

Clearly not trying to talk his way out - Commander Reapr

And so we must prepare to bring him down by force. Without any allies we don’t believe he can win this war. But we must focus on bringing this to an end in which the Ingotts make a profit.

Energetic greetings from Stardust

Dir. Gerd R. Ingotts
 
Status Report 23: The Battle of Velun New

Fluksen

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Status Report 23: The Battle of Velun

Surrounded by enemies Commander Reapr had to withdraw to his continent, but we push him relentlessly.
OPPayback.png

The planned incursions against Reaprs lands requires tricky maneuvreing due to stay safe from his mobile strike stacks.

His massacres on the townsfolk of Commander Flammz must be punished and so Commander Flammz and me are pushing into Reaprs territory, we established a passage from our northern vault over the Chamber of the tranquil ghosts all the way to Rastinber, the original base of Reaprs operations in the west. Flammz also pushes Reapr back and manages to take Velun, Reaprs military base on the south, everything proceeds as planned. Holding Rastinber and Velun would provide a nice buffer to keep Dread away from our industrial centres.
But it was a trap! - The Reapr consolidated his army and shortly after Velun is captured Flammz finds himself exposed to a blitz attack from Reapr and his fast Gunships and takes a critical loss.

itsatrap.png

A surprisingly onesided battle ends with the annihilation of Flammz troops – The battle of Velun.

We are now hurrying with our secondary army towards Flammz capital to help defend it should Reapr try to take the opportunity and invade Flammz lands again. On their way they run extensive weapon tests, especially of our new electrified munition that is being distributed quickly throughout our army to electrocute Reaprs Gunships.

weapontest.png

Testing our weapon systems while rushing towards Flammz capital to help against a possible attack from Reapr – We stand by our allies.

The Battle of Velun is a great loss without doubt, but we still hold Rastinber and should Reapr decide to continue his aggressions and cross the seas towards Flammz again we will march over Nosbeth towards his capital. And should he turn towards Rastinber and try to get a second Velun he is going to learn that the Dvar are sturdy!

Another development is also starting to become slightly worrying – The success and quick rise of Commander Martinez, our prospectors are learning the extent of her vast expanses in the north and while Flammz and I are stuck in a vicious fight against Reapr, commander Martinez is using the freedoms granted by Reaprs preoccupation to dominate the north and already sacked two of Reaprs former holdings without much of a fight. It is already clear that Commander Martinez is a big benefactor of Flammz and my military operations. So we have ordered our intelligence to start tracking her progress closely.
We must already start thinking of what comes after the war against Reapr has settled.

Always planning how to prosper for the deposits of the Ingotts consortium

Dir. Gerd R. Ingotts
 
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Status Report 24: The end of the world as we know it New

Fluksen

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Status Report 24: The end of the world as we know it


Reapr didn’t charge after Commander Flammz, he didn’t accept any peace treaty we offered, instead he moved on Rastinber, the town from which he launched his first attacks against us and from which he slaughtered the Monks at the celestian Chamber of tranquil Ghosts. But this time we are ready to face him and move out to meet him on the Ruins of Gangrene (theres good machinery to protect in Rastinber after all!)
Approach.png

The fate of the Ingotts consortium on Stardust is going to be decided in the Ruins of Gangrene

As we clash Stardust stands still for a moment the roar of Gunship battlegroups darken the sky and they quickly sweep down on our flanks electrocuting many proud Dvar, but especially our well equipped “Shocker-Bulwarks” respond in in kind and slowly but steadily the sky clears as more and more wrecks of gunships smolder in the Ruins of Gangrene and finally we can deliver the man responsible for all this mayhem and uselessly burned energy as we deliver justice to commander Reapr.
Dvarvenstand.png

After extensive fighting and many losses, the war criminal Reapr is finally going to pay the price for challenging the might of the Ingotts.

Shortly thereafter the information is circulated that his emergency capsule has launched and is already out of Stardusts orbit, now chaos rules his former bases.
One vanguard and thereby unfortunately also one potential customer has left the planet, we would have loved to make business with him and we are still sad he attacked us, this war has cost us energy and manpower. But now we must focus on profit again to be prepared for whatever future developments will bring.

I will keep you updated as I’m sure there are plenty interesting things going to happen now that the war is over.

Energetic regards

Dir. Gerd R. Ingotts
 
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Status Report 25: Brave new world New

Fluksen

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Status Report 25: Brave new world

The war is over and as we feared Commander Martinez has been profiting greatly from it, while Commander Flammz and our forces were locked in battle with Reaprs gunship armadas, Commander Martinez silently took control over two of Commander Reaprs settlements and expanded unmolested in the north. Not only is commander Martinez greedily grabbing land but also has the biggest arsenal of military equipment on this planet, especially after the we had such a big price to pay in the final fight against the Reapr.
dangernik.png

We are not amused, the spoils of war went the wrong direction!
And now there are also other things to consider, the settlements formerly under Reaprs control are in Chaos and easy targets, we must prevent Commander Martinez from grabbing even more land and are therefore on our way towards Worinton, the former capital of commander Reapr. Ideally we want to gain control over it and trade it for Kasimov , our brethren in the south, that are still under the rule of Valefor. This would resolve a constant dispute with Valefor and prevent Martinez from dominating the north undisputed while we could reunite with our lost brethren. Also we hope it would strengthen Valefor to confront Martinez as their militaries are well rested and equipped staying out of the fight with Reaprs army. We must prevent those two to work together.

In that regards our defensive pact with Commander Flammz might be a hindrance to our business as we are a bit afraid that it could encourage the formation of a military block between Martinez and Valefor and we therefore suggested an end of the defensive pact between Flammz and us to signal that we are open to business with all parties and prevent Martinez and Valefor from feeling the need to form a pact themselves.

Whatever the next days will bring we will also start to refill our coffers as the war has brought great distress to our energy resources.

Greetings from a pacified but diplomatic challenging planet Stardust

Gerd R. Ingotts
 
26th Status report: Surprising diplomacy New

Fluksen

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26th Status report: Surprising diplomacy

Things are going well, nearly too well! Commander Flammz agreed to our proposal and we loosened out military ties, we are not in a defensive pact anymore. Immediately Commander Valefor asked us if everything is alright and if we would need his assistance…
Screenshot (25).png

We think we are fine thanks...

We politely declined after all we ended our pact with Commander Flammz to send the message that we are open for business and underline our position as strong and independent party on this planet.
We also managed to secure Worinton, the old HQ of Reapr, we are not too interested in it though and offered it to Valefor in exchange for our brethren in the south. Worinton is bigger than Kasimov, with access to a shield laboratory even it’s the opportunity of a lifetime! But Valefor declined?! Now we have great stretches of land within our holdings and are a bit afraid that we are seen as greedy landgrabbers, a label that we think would suit Commander Martinez much better!

To counter this development we are sending a steady flow of energy from Worinton to every Vanguard commander to buy their loyality. We offered Valefor and Martinez 10 daily energy credits for a month and 20 daily energy credits to commander Flammz because he was the only one actually bearing the burden of actively fighting Reapr with us, none shall say we don’t care about our allies. But no dvar could have ever predicted the outcome of this offer, this will occupy dvar sociologists for years!

dvarsociostudy.png

A study for the ages, the vanguard are not all homo oeconomicus :eek:

The winner clearly is Commander Martinez, Valefor is as expected but what terrifying condition does commander Flammz have? What madman have we been fighting with?!
Diplomacy and sociological studies aside we hope not to be torn into another fight because we have started a great expedition and started unearthing an ancient tomb, fascinating, we just hope we are not digging up the stinking uncle of one our Vanguard commanders on this planet…

The part of our military that is not unearthing the tomb has been dispatched to keep the southern water calm and free of pirates (those are always bad for trade!)

Best regards from Planet Stardust

Dir. Gerd R. Ingotts