- Dec 13, 2003
Didn't you hear the man? They have no rulers over them. They probably have no concerns about things like "consistency with species names" or "copyrights." Pah!
The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.
Thanks, will try!Uh oh... The Barbarians are coming and there ready...
Likewise! Now just don't get killed by your own Slave Race and you'll be great
Short of abstaining and thus collapsing the Golden Monetary Compact the Yldars didn't really have much choice but to join the war. I do think it would have come sooner or later though.Cold war is cold no longer. One can only hope that it is not a miscacluation to force the issue now.
Yeah, the Pseudo-Yldar were a surprise!The game trolled you with those Yldar barbarians.
Let's see how the first interstellar war goes, but if the Tribes power is equivalent to yours and you have the Federation with you... It seems it is going to be too much one-sided for their taste.
Seriously, though, between the Vultaum and the Pseudo-Yldars, it does make one wonder whether the Progenitors might have been having a laugh at someone's expense...
That might take more than one war but at least the borders are open.Time to try and split the Rothak in half so the Yldar have a pathway further east.
Well it didn't work out like that but I was on the winning side.Hopefully you have many claims and luck in war!
I shall be going into exactly that in the next update!In a war of corvets, the destroyer is king.
Hah!Didn't you hear the man? They have no rulers over them. They probably have no concerns about things like "consistency with species names" or "copyrights." Pah!
Well they didn't do too badly.Ooh, a first taste of galactic war. Let's hope the Yldar have prepared as well as they think
Thanks! I enjoy writing these little glimpses into the universe.That was a very exciting battle scene to start off with
Somewhat cheeky of the Kammerians, but even so the experience is worthwhile. It may be, though, that the Yldar need to consider more forceful negotiating tactics themselves with the Rothak in the future.
I did have claims (on Sanach and Holdebaan, the latter of which was in my control) but I guess the Kammarians as the ones running the war had diplomatic control.Did you not have any claims or did the war end before you could get to the systems you had claimed?
An astute way of looking at things and I'm sure Rhethan would agree with you.A hard-fought struggle, and ultimately a victorious one. A shame the Yldars weren't able to get any concessions themselves, but the goodwill of an ally and access to the broader galaxy aren't necessarily bad prizes themselves.
That's true. It was a harder fight than I expected and I think valuable lesons have been learned.The Yldars fought well in a difficult situation and with (militarily) unreliable allies. They deserve kudos even if they won very little materially from the conflict.
That's a cool attitude to have. In some ways this helps more than an easy victory that might have led to complacency and arrogance!A first taste of galactic war ends with a victory. Concessions would have been nice, but surviving the baptism was perhaps more important. Good news for future conflicts.
Very glad you liked it! It was a lot of fun to write and I'll do something similar for future advances.I feel like I have just read one of your quality "naval" posts from a Victoria II AAR. I feel remarkably refreshed. No small thing today, so I must regard this as a very serendipitous update to have just read before bed.
Thanks, and I really agree! I love the ship designing element of this game and I'm very fond of the humanoid ships, even if the reptilian and avian vessels also have their charms. I like to give character to my vessels too, and try and get a feel for how people would see them in-universe.The sudden forum upgrade was certainly a bit disorienting. Overall I've gotten adjusted to it, but there are still a few things here and there that grate on me a little.
Definitely enjoying the detailed look at the Yldar battle fleet (and their allies and foes). The rationales for the specialist ships were particularly interesting; Stellaris is one of those rare Paradox games where customizing weapons and armor loadouts is something that actually matters in-game, and I've always found the wide array of options that allow you to tailor a design to play to particular strengths to be one of the game's better features.
The loss of threadmarks (and other functionality) has also highly irritated me and I'm not looking forward to retroactively putting a contents page of my own in, but I'm hoping that in terms of style the new forum will eventually grow on me (or at least become tolerable) as it becomes the norm; much like every time Facebook, Twitter, or Steam throw out some UI updates.
Enjoyable update on the fleets of battle, and getting a close look at just how bizarre the 'rescued' ships are to look at is certainly something . I wonder, are they likely to be copied/reverse-engineered (if that's possible), or will they remain the oddball outsiders of the Ylder fleet?
Thanks, glad you liked it!This is quite an informative appendix, one for which I am glad.
I, too, am quite frustrated with the loss of threadmarks, though I, fortunately or unfortunately, only have one AAR to update with a contents page.
Thank you very much, it was fun to work on!Excellent narrative as always.