• Crusader Kings II Expansion Subscription

    Subscribe to the CK II Expansion and enjoy unlimited access to 13 major expansions and more!


  • Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

Cromwell

Major
45 Badges
Jan 13, 2017
658
652
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Cities: Skylines Deluxe Edition
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III Collection
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: The Republic
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Prison Architect
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Field Marshal
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Europa Universalis IV
  • Darkest Hour
Some sensible moves with regards to the new telepathy rules. Glad to see this back. :)
 
  • 1Like
Reactions:
Part Nineteen: A Shifting Balance (2366 to 2397)

RossN

Commandant
54 Badges
Feb 22, 2004
2.916
357
revengeofthekillersequel.blogspot.com
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Conclave
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Imperator: Rome Sign Up
  • Stellaris: Necroids
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Rome Gold
  • Victoria 2
  • Rome: Vae Victis
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
Hannakon the Victorious.jpg


The Titan YSS Hannakon the Victorious on her shakedown cruise, 2393.


Part Nineteen: A Shifting Balance (2366 to 2397)

As the shuttle cleared the furthest habitation dome of Oros there was an audible gasp from the passengers. Almost all of them - Yldar, Kammarian, Glost-Werheni, Glirr - were experienced naval officers, the cream of the crop who had served of everything from corvettes to battleships but they had never so much as set foot on a vessel like that one that filled the viewsreen from edge to edge, a dark grey wedge with thousands of lavender lights glittering along her bow. The YSS Hannakon the Victorious, a titan, a veritable city in space, miles long and fitted with the most powerful weapons, armour and engines available. The brand new ship gleamed in the light of the sun, ready for her shakedown cruise.

'She's magnificent,' breathed one young commander, his eyes glued to the sight of the warship as they sailed towards the Hannakon's docking bay (itself large enough to comfortably accept a corvette.)

'And expensive,' muttered Admiral Rhass. The ancient war hero seemed alone amongst the complement in not being awed by the warship... but then he had designed her. Perhaps nothing could impress the ninety something year old officer. He'd seen too much during his career.

Rhass flickered his blue forked tongue in amusement at the stares from his senior officers.
'Let's hope she lives up to her looks gentlemen. She'll have a lot to do - as will we.'

~~~~



Yldar Horde.jpg


The (Pseudo-)Yldar Horde in 2370 at the time of the Great Khan's death.


The Yldar victory over the Kobarians would buy the Free Traders three decades of peace and prosperity, give or take the occasional pirate raid, but beyond the Golden Monetary Compact it was not a clash that loomed large in the galactic consciousness. Two other wars and their aftermaths had far more impact on the galaxy at large.

Vikal Mikon, the Great Khan of the Pseudo-Yldars (or 'Yldarans' as they were sometimes called) had first revealed himself to the galaxy in 2343. For three decades thereafter his fleets and warriors ran rampant across the far southern edge of the galaxy. The Autocracy of Makaria bore the brunt of his campaigns, suffering defeat after defeat as the barbarian warlord drove them to the brink of total collapse and ultimately the status of autonomous vassals within his wider empire. The Great Khan's fleets also raided the Pelsimius Free Union and the Sovereignty of Yaanus and had even pushed into isolated pockets of the galactic north, travelling through obscure hyperlanes. In 2370 the galactic conqueror's reign came to an abrupt end when he was poisoned by a Makaru concubine.

The Great Khan was a strange figure, a man of galactic ambitions and visions and genius who ruthlessly demanded obedience yet operated with an enigmatic code all of his own. The primitive humans of Sol III would have been a easy source of slaves yet though the Pseudo-Yldars easily drove the Makaru from the system the Great Khan was content to leave Sol III untouched. Whether he had some greater plan for the inhabitants of the small green-blue world or whether he simply viewed such a battle as beneath his notice must remain a riddle. Whatever the reason the humans remained blissfully unaware of the great events going on around their solar system.

The death of Vikal Mikon almost shattered his Horde and in the immediate confusion the weakened Autocracy of Makaria declared true independence. Most outside observers expected the Khanate to collapse, imploding into warring petty chiefdoms. Remarkably that didn't happen. Ilmas Vis, a loyal officer of the Great Khan and a cunning and ruthless leader assassinated his rivals and claimed the throne for his own. In Fourthmonth 2371 he was officially crowned Khan of the New Yldar Khanate. The vision and ambition of the Great Khan could not be conjured by his successor but the Pseudo-Yldars would keep what they had gained and even, tentatively, open relations with their neighbours on the galactic stage [1].



New Khanate.jpg


The 'New Khanate' formed in 2371 would prove surprisingly stable.

While the barbarians in the far south had grown settled the galactic north was in turmoil. In 2366 the Zelvan Interplanetary Empire left the Golden Monetary Compact. The gnome-like aliens had always been an ill-fit for the Compact. Distant, disdainful and autocratic the Zelvans had a poor reputation among both the libertarian Yldars and the royalist Kammarians and their perceived greed in the wars against the Rothakans had won them few friends in the west. It was the continuing Yldar veto on renewing war with the Rothakans that proved the straw that broke the karlack's back however. There was no appetite among the merchant princes for a fight that promised to be bloody and hard for little reward and for most of the Twenty Fourth Century the Yldars saw the Rothak Fire Tribes as no great threat. The 2366 exit of the Zelvans came after yet another such veto.

Bluntly few in the the Yldar Free Traders or the Centralized Kammarian Systems cared about the departure of the Zelvans, especially as Yldar merchant interests in the Interplanetary Empire remained intact. There was even some talk in Oros about wooing the Rothakans into the Golden Monetary Compact; even with all the past clashes there was a level of respect for the stubborn and capable reptilian Rothakans and they made up a strong minority in the Yldar habitats, most refugees from the Zelvans.

At the time the Zelvan fears were seen as a rich brew of paranoia and greed. The Rothak Fire Tribes had suffered so terribly in the Great Interstellar War that it seemed impossible they should recover. Yet in 2371 they conquered the Uindar Star Hegemony. The Uindars, warlike arthropoids from a xenophobic dictatorship had been losing territory for a century to all their neighbours but it was the Rothakans who delivered the final blow, annexing the Uindar homeworld and sending a crowd of refugees fleeing across the cosmos to Yldar space. The Free Traders had become an unlikely beacon for galactic refugees and the habitats had also absorbed those who had made the long and dangerous trek from the galactic south.

The Uindars arriving on the Yldar habitats brought with them alarming stories but those words where swiftly lost in the general hubbub. By the 2370s the Yldar habitats were perhaps the most cosmopolitan places in the galaxy, billions of sapients crushed into the continent-sized artificial structures. This brought a rich variety to Yldar life but it also brought overcrowding; a habitat might have the mass of a small moon but that still imposed limits on space that simply didn't apply to a natural planet. Even the building of two new habitats in what had been Kobarian space only delayed the problem and it was considered likely more would have to be built in the future [2].

Besides refugees and immigration the population had also grown thanks to the chance discovery of the 'Omnicodex' on the abandoned world of Mosthavon IV. This remarkable relic from an aeons old cyborg empire had the complete genetic data of many extinct species and the fascinated Board, recalling the actions of the Domanna Ancients in reviving the Bothrians sought to do something similar. Carefully sorting through and decoding the arcane Omnicodex, an exhausting time consuming effort, Yldar scientists would eventually manage to restore the Armonicans, a long extinct race from the galactic fringe. By 2385 several million of the distinctive worm-like aliens would reside in the Yldar habitats [3].


Armonicans.jpg


The formerly extinct Armonicans, recreated via cloning and memory files in the 2380s.

One suggestion, occasionally made to deal with the overcrowding, was to colonise the planets already within Yldar space of which there were many with breathable atmospheres. There were enough of most species to consider such an option and lithoids especially could live almost anywhere. The issue was that some Yldar would sooner jump into a vaporisation chamber than set foot on a mudball and even those at the opposite extreme who regularly visited foreign worlds would think twice about actually living on one. The Yldar suspicion of planets was partially physical; with their hyper advanced sense of smell a meadow or a swamp that might tickle or trouble a human nose would knock a Yldar reeling from sensory overload and their reaction to pollen or spores was a hundred times worse. There were rich odours aplenty on the habitats from damp Glost-Weherni fur to Kammarian perfume but every Yldar from hatchling on knew and grew up amongst those smells, learning them as a more visual species might colours. The other aspect was more cultural. After more than three thousand years living in the controlled, artificial settings of the habitats the chaos and unevenness of a natural planet was terribly unsettling and almost... unnatural.

The anathema toward planetary settlement was another reason why the Free Traders had vetoed war with the Rothakans. Despite their previous clashes no Rothakan inhabited world had been annexed by the Yldars, and the uninhabited systems on the border was not such a feast of riches that it was worth war over.

In 2373 the long expected war between the Rothakans and the Zelvans fnally broke out. The Golden Montetary Compact stayed neutral, though financially at least there was a certain tilt towards the Zelvans.

Meanwhile the Free Traders were facing a political changing of the guard. In 2375 the post of Chairman came up for election again. Chairman Listhim, the seventy seven year old incumbent was supported by the powerful Council of the High Priesthood, the voice for spiritual-religious citizens. His opponents included Mikaba, the young and opinionated silver scaled female who was chief administrator of Oros, Yndana, the slightly older and more conservative administrator of Tiltar's Palace and for the first time a serious non-Yldar candidate, Luut Lentaam, the one hundred and thirty two year old governor of Khebb's Domain. Lentaam, a Glirr (a lithoid species shaped rather like a giant rocky crab or beetle) was a sharp voice in the Committee of Technological Mastery, a scientific faction that pushed a materialist view of the galaxy and pressed against further contact with the Shroud.


Election of 2377.jpg


The Yldar Free Traders election of 2375.

In the end the surprise winner was Mikaba. Young and passionate she was personally impressive and managed to become everyone's second choice over Listhim and appealed to those merchant princes who always grew nervous of a leader remaining in power too long. She was known by people and respected. The Free Traders was a plutocratic oligarchy not a democracy but the merchant princes of the Board who actually did have the vote were not blind to the sway of public opinion.

Mikaba had championed a stronger military presence, departing from her predecessor's relaxed view of galactic affairs. She was one of the few - Admiral Rhass was another - who predicted a Rothakan victory over the Zelvans and while she was not keen on fighting them she was prepared. Over the next two decades the Yldars would turn to two ambitious warship projects. First there was the development of the so-called 'Titan' class of multi-mile long warship. So huge and powerful were these behemoths that initially no dock in Yldar space could hope to build or house them. Even getting to the point that work could begin on the ship took more than a decade and it would not be until 2391 that YSS Hannakon the Victorious was launched on her shakedown cruise.

The second project was even more ambitious and spurred on by the Rothakan triumph over the Zelvans that saw the reptilians recapture their old homeworld of Rothak, annexed by the Zelvans during the Great Interstellar War. By now no one could deny the Fire Tribes had regained much of their old power and even the most optimistic considered war possible. Admiral Rhass drew up a plan to secure a second warship, more powerful even that a Titan and enough to put the fears of the gods into the Rothakans. That second warship was the 'Automated Dreadnought'.

The Automated Dreadnought had lurked in an isolated and unclaimed system for seven million years according to the Order of Curators. The idea of claiming the mysterious ship had been raised from time to time but only in the last decade of the Twenty Forth Century was there the right mix of political will and military muscle to make that goal viable. The abandoned vessel was stationed near to the borders of the Rothak Fire Tribes and there was always the possibility that if the Yldars and Kammarians did not seize the most powerful ship known the Rothakans would.

Naturally command of the expedition fell to Rhass. Grizzled as he was, his once soft charcoal scales hardening and turning speckled white as those of the Yldar did with extreme age the admiral was still the man who had defeated the Kobarians and fought the Rothakans and Kazams in the Great Interstellar Fleet. In Eightmonth 2396 he led a combined fleet made up of both Yldar vessels and warships of the Golden Monetary Compact Federal fleet against the Automated Dreadnaught. Even with a titan, three battleships, sixteen cruisers and eighty eight smaller ships it was still an unimaginably fierce clash. Hannakon the Victorious, serving as Rhass's flagship proved herself well in her first battle and weathered the worst of the fight but many smaller warships were not so lucky and twenty Yldar or Federal ships were lost, along with thousands of sailors.


Dreadnought disabled.jpg


The Battle of Ambor costs many thousands of Yldar lives but secured the mysterious automated dreadnought.

Now came the hard part. As the exhausted crews and their battered Yldar warships limped home via hyperspeed, a collection of scientists and engineers (and their guards) boarded the inert dreadnought to see if she could be restarted. It would take a long time but the feeling was that it could be done.

At least assuming the Yldars got the chance that is. At the end of 2397 as the Yldar warships were still in repair in their home ports and with the numbers of ships in the Navy still well down the Rothak Fire Tribes rolled the dice, claiming the Ambor system where the wreck of the dreadnought was painstakingly being studied. For good measure they declared war on the Kammarians and thus the Yldars too.

The 'War for the Dreadnought' had begun.


Galaxy 2397.jpg


The galaxy in 2397. The Yldar Free Traders are marked in dark green, the Centralized ammarian Systems in purple and the Rothak Fire Tribes in red.

Footnotes:

[1] Surprisingly this would include alliances with the Khanates old enemies in the Autocracy of Makaria and the Sovereignty of Yaanus.

[2] The new habitats were Mantar's Citadel and Usal's Bastion.

[3] The Omnicodex, along with genetic samples and breakdowns also included uploaded minds, including those of the Armonicans. The ability to reverse engineer this technology - to record new minds and write them into blank bodies - remained just out of practical reach but it did excite those Yldars who clung to traditional materialist views of the universe and saw such science as a far more palatable step towards conquering death than trusting in the Shroud.
 
  • 2Like
Reactions:

RossN

Commandant
54 Badges
Feb 22, 2004
2.916
357
revengeofthekillersequel.blogspot.com
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Conclave
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Imperator: Rome Sign Up
  • Stellaris: Necroids
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Rome Gold
  • Victoria 2
  • Rome: Vae Victis
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
The battleships finally come out to play, and the Kobarians get a much-sought-after reckoning. The butcher's bill was perhaps a bit steep, but better a short and brutal war than a long and brutal one, especially in a case like this.

That's a good way of putting it. I felt a tiny bit sorry for the Kobarians but their constant demands for geld was getting very old and I imagine the merchant princes would have jumped at the chance to crush them!

Finally, the barbarians are gone.

Well some of them anyway!

"The Corps is Mother, The Corps is Father" - PsiCorps

I was reminded of Babylon 5 too. :)

As I said in my first Stellaris AAR I'm afraid I'm a Deep Space Nine fan. ;)

I imagine the crew of the second Haghonon the Watchful thought they were going to do the name justice with their big, shiny new cruiser.

Now we know that name is cursed.

Definitely! I mean why take chances? :oops:

Very nice seeing you return to this, RossN!

Thank you!

It is back! :D

Heh, yeah.

Welcome back!

Thanks! :)

Welcome back, this story is amazing and i am looking forward to seeing where it goes from here

Thank you! :)

Some sensible moves with regards to the new telepathy rules. Glad to see this back. :)

Thanks and thanks! :)

I did feel I had to address the telepathy issue in-universe.
 

Viden

Kurt's Best AAR Reader
88 Badges
Jun 25, 2006
8.720
60
  • Rome: Vae Victis
  • Iron Cross
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Sword of the Stars
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis III Complete
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Europa Universalis 4: Emperor
  • Europa Universalis III
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Arsenal of Democracy
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
The recovery of the Rothakarans is quite unexpected. Also, what technological level do Humans have?
 
  • 1Like
Reactions:

Specialist290

Field Marshal
83 Badges
Feb 25, 2006
6.397
1.332
  • Crusader Kings II
  • Europa Universalis 4: Emperor
  • Europa Universalis IV
  • Crusader Kings III
  • Imperator: Rome - Magna Graecia
  • Stellaris: Federations
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Stellaris
  • Darkest Hour
  • Victoria 2
  • Europa Universalis III Complete
  • BATTLETECH
  • Prison Architect
  • Hearts of Iron III
  • Mount & Blade: Warband
  • Supreme Ruler: Cold War
  • Supreme Ruler 2020
  • Sword of the Stars
  • Rome Gold
  • King Arthur II
  • Cities: Skylines
  • Tyranny: Archon Edition
  • 500k Club
I'm mildly surprised to see the Khanate stay in one piece. Regardless, despite not impacting the proper Yldar all that directly, it seems as though they've made quite an impression on their little corner of the galaxy.

The revival of Rothakan fortunes is also rather surprising as well, especially the way they managed to turn the tables on the Zelvans (though perhaps the fact that the latter were no longer under the aegis of the Pact helped account for that). They're certainly taking a gamble worthy of an ambitious Yldar now -- they might be able to pull off a quick smash-and-grab to net them the Dreadnought while the Yldar fleets are still in port, but I imagine in any prolonged struggle the Pact's greater strategic depth (and possibly greater resources) will be the deciding factor.
 
  • 1Like
Reactions:

Surt

Field Marshal
29 Badges
Jan 29, 2003
7.116
463
Visit site
  • Semper Fi
  • Stellaris: Ancient Relics
  • Imperator: Rome
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • 500k Club
  • Hearts of Iron II: Armageddon
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III
  • Deus Vult
  • Crusader Kings II
Fear will keep the local systems in line. Fear of this Dreadnaught.
 
  • 4Like
Reactions:

Qorten

Crazy Cat Person. Meow!
Moderator
118 Badges
Feb 10, 2007
4.897
127
  • Cities in Motion
  • Stellaris: Federations
  • Europa Universalis 4: Emperor
  • Europa Universalis IV
  • Stellaris: Necroids
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Crusader Kings II
  • Deus Vult
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • Hearts of Iron III Collection
  • Majesty 2
  • Victoria: Revolutions
  • Victoria 2
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • 200k Club
  • 500k Club
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis: Rome Collectors Edition
  • Europa Universalis IV: Common Sense
  • Paradox Order
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Green Cities
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife Pre-Order
  • Stellaris: Distant Stars Pre-Order
  • Stellaris: Distant Stars
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Imperator: Rome Deluxe Edition
Well, the galaxy is definitely set up for some sort of big galaxy-wide war in the not-too-far future. But first you gotta deal with those pesky Rothakans, show them who's boss.
 
  • 1Like
Reactions:

Cromwell

Major
45 Badges
Jan 13, 2017
658
652
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Cities: Skylines Deluxe Edition
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III Collection
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: The Republic
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Prison Architect
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Field Marshal
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Europa Universalis IV
  • Darkest Hour
Ironic, the ship powerful enough to deter aggression has caused intergalactic war.
 
  • 1Like
Reactions:

Nikolai

Basileus Romaion
73 Badges
Jun 17, 2001
20.419
2.488
  • Europa Universalis IV: Pre-order
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Supreme Ruler: Cold War
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Victoria: Revolutions
  • Europa Universalis: Rome Collectors Edition
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Stellaris: Necroids
  • Divine Wind
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Hearts of Iron II: Armageddon
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • March of the Eagles
Oh silly stardancers, let your fellow aliens colonize the planets for you. It’s for the betterment of all’s pockets. :p
 
  • 2Like
Reactions:

Cora Giantkiller

Captain
73 Badges
Jan 23, 2019
490
436
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Horse Lords
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Necroids
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
Just caught up on the new chapters, and I have to say, I'm glad this came back.
 
  • 1Like
Reactions: