Starbases Supported Capacity Bugged.

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Takehitsu

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I would Like to say first I am a huge fan of the game I have logged almost 1500 hours of gameplay my complaining here is not to start problems but bring eyes to a bug that is by all limitations, game breaking, and I find I cannot play the game until it is resolved.

Before the megacorporations upgrade which I am absolutely loving at the moment. Star-bases supported capacity was increased via population count. I never actually paid enough attention to 10 pops 1 base or the actual ratio. Regardless this is no longer the case. I have gone from 8 planets and 100 pops to 24 planets and 498 pops and the star-base capacity has not gone up even by 1 point. What this means for me especially playing as a Devouring Swarm, is that I will never be able to conquer the universe nor will I even be able to afford to support fleets to fight the end-game event. In short this is game breaking for anyone with aspirations for conquering and war. What it does mean is the only real way to play now is pacifism or corporate take-over but military power will be a joke. If this case is true for non-devouring swarms, religious pacifiers, and the robots who wipe out sentient race, is that the end-game event will result in the universe being utterly destroyed by either the end-game event itself or the fallen empires awakening, or even the khans. A player and or AI's fleet will not be economically capable of sustaining massive end-game needed power.

PLEASE I Beseech you. Fix this. This has been for me the greatest 4x space game since Master of Orion 3 (not that new bs one but the good old days). I would really hate to see new content break the game.
 

Evangeline

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It does seem to increase a bit with owned systems (has nothing to do with pop anymore). I usually go 1-2 over capacity, the penalty is no big deal compared to all the trade you can get. I view the capacity more as a suggestion than a rule. But upgrading them and putting more trade modules and hangar bays (=best trade protection) can also work. I woldn't mind at all if they increased the capacity though, because I like keeping my planets protected and not just my trade routes.
 

Less2

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There are stronghold/fortress structures that give jobs that improve naval capacity. Also consider that naval capacity isn't a hard limit to begin with. Especially in the early game a Devouring Swarm should absolutely go way over the limit and just start rolling over everyone in their quadrant.
 

Cymsdale

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It does seem to increase a bit with owned systems (has nothing to do with pop anymore). I usually go 1-2 over capacity, the penalty is no big deal compared to all the trade you can get. I view the capacity more as a suggestion than a rule. But upgrading them and putting more trade modules and hangar bays (=best trade protection) can also work. I woldn't mind at all if they increased the capacity though, because I like keeping my planets protected and not just my trade routes.
The penalty for going over for me was 25% upkeep costs. That seemed pretty significant to me (especially if it keeps scaling linear), since it would apply to ALL star bases.
 

Takehitsu

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The penalty for going over capacity increases significantly, Also building fortress bases building on planets will help a little but Ultimately not only does it not solve the problem, you loose valuable resource income by taking the slots and building militant buildings there.

I should also note, before this patch I was an Admiral difficulty player and now I had to drop it to captain just to keep up with this new slight on the capacity levels. I personally do not believe the starbase capacity change was intended. I 100% believe population is still supposed to increase starbase capacity (especially since it still says it does in tooltip), and that it is a simple bug with heavy repercussions.
 

Evangeline

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I agree that the cap should be higher, but I can easily afford the extra minerals the upkeep costs when I go a bit over the cap. And my tooltip really does NOT say anything about population size, it says "From number of owned systems: 14" and that number does keep climbing with more systems owned (I own 52). Please note that I do agree I wish it was higher, but I also must admit I like the challenge of figuring out the best possible placement for each starbase, looking forward to being able to upgrade them so that they can cover more trade and suppress more piracy, etc. It suddenly made all those technologies long awaited, longed-for and worthwhile. AND you no longer desperately need them for defense because you can now build defense platforms in totally unupgraded starbases (the ones that are only required for claiming the system).

Disclaimer: I purposefully am NOT playing the current beta in which starbases are bugged and don't cover trade and piracy the way they are supposed to.
 

Volapyk

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Right now you get 1 starbase extra per 10 systems you control, which is about enough to cover your empire with starbases for trade purposes, the extra from techs and such can be used for otherthings including anchorages.
 

Takehitsu

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You could build those defense platforms before in upgraded systems lol although it was like 2 lol.

I am also not playing Beta; Here is an image for the tooltip that says population increases Starbase capacity and why I am currently making this entire thread/ schpeel lol.

281990_screenshots_20181217134734_1.jpg