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dskod1

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@Elfryc
More or less it would be a good idea to use it as a guideline. Much like in CK2 how you can start after the invasion of the mongols or just before. Having a scenario where you can start, as an example, just before the invasion of the Vong or just after they do invade could be interesting to some. Though this is more talk for post-release of the mod.

@GamingHUD
Preferences for a start date seem to be drifting towards clone wars or Empire Era both within those that have posted and the team. I personally would prefer old republic or pre-republic times but ultimately would not be too saddened to see these times instead.

@Garak @Xie
I do especially love the Old republic and Pre-republic eras. Vong as one of the destruction phases is def a no brainer but it will depend on how time works in the game. If we start in the old republic and time runs slow then having vong for late game might take too long, then again we could really introduce them at any point. Thanks for the start date suggestions Xie, Much appreciated.

@Fryslan0109
Sweet, great to have you on board. I will be sending you a pm shortly with further information.
 

Garak

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I do like Vong as a final challenge. Really makes the most sense, probably, but, if you're being strict about the timeline, it would require going into the New Republic era. But, as you say, you could introduce them whenever. There are indications of the Vong having some manner of presence in the Star Wars galaxy even before the time of the movies.
 
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I also think a Star Trek mod would work possibly even better. With Humans, Klingons, Romulans, Vulcans, etc. And for the last stage disaster... the Borgs!
61353197.jpg

Klingon's verses Hutts....
 
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@Elfryc
More or less it would be a good idea to use it as a guideline. Much like in CK2 how you can start after the invasion of the mongols or just before. Having a scenario where you can start, as an example, just before the invasion of the Vong or just after they do invade could be interesting to some. Though this is more talk for post-release of the mod.

@GamingHUD
Preferences for a start date seem to be drifting towards clone wars or Empire Era both within those that have posted and the team. I personally would prefer old republic or pre-republic times but ultimately would not be too saddened to see these times instead.

@Garak @Xie
I do especially love the Old republic and Pre-republic eras. Vong as one of the destruction phases is def a no brainer but it will depend on how time works in the game. If we start in the old republic and time runs slow then having vong for late game might take too long, then again we could really introduce them at any point. Thanks for the start date suggestions Xie, Much appreciated.

@Fryslan0109
Sweet, great to have you on board. I will be sending you a pm shortly with further information.



I think we are going to have a lot of work ahead of us if we try to take on too many eras. The more eras we have means the more unique factions we need to create, and that means more models and textures, and butt-loads of more time. I definitely think we need to focus on one or two eras first. That said, it seems like more people want Clone Wars than anything and I'm really not interested in doing that era. It's 'boring'. You basically have two giant powers swinging at each other with the Hutts as mostly neutral, as opposed to numerous factions.
 

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I think we are going to have a lot of work ahead of us if we try to take on too many eras. The more eras we have means the more unique factions we need to create, and that means more models and textures, and butt-loads of more time. I definitely think we need to focus on one or two eras first. That said, it seems like more people want Clone Wars than anything and I'm really not interested in doing that era. It's 'boring'. You basically have two giant powers swinging at each other with the Hutts as mostly neutral, as opposed to numerous factions.

We have crime syndicates such as Pykes and Black Sun already operational in CW era and we could always spice it up by having the Sepratists be more like HRE(a confederacy over one faction) and the chance for a really early Rebel Alliance if the Sith conspiracy is exposed.
 

dskod1

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I think we are going to have a lot of work ahead of us if we try to take on too many eras. The more eras we have means the more unique factions we need to create, and that means more models and textures, and butt-loads of more time. I definitely think we need to focus on one or two eras first. That said, it seems like more people want Clone Wars than anything and I'm really not interested in doing that era. It's 'boring'. You basically have two giant powers swinging at each other with the Hutts as mostly neutral, as opposed to numerous factions.

The plan is to definitely concentrate on one start date/era for release. All talk about alternative start dates and such are more post mod release talk then anything. I really want the team to be focused on getting out 1 detailed start date/era rather than 2 okay start dates/eras.
 

dskod1

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dskod1

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YK5w3gz.png

VvVZi0u.png
Pictured: Map courtesy of the Imperial Exploration Corps. and the Imperial Survey Corps.


The team has been working on research for the mod tirelessly. We even have a systems list (still under way) of what we want in the mod. Our silence is mainly because we have been heads down, bums up working on the research for the map and species. So, without further or do, I give you the first of a weekly pre-mod dev diary giving you guys a bit more of an in depth look at parts of the star wars galaxy that you will hopefully enjoy, as well as done to get some feedback from you guys.

Later, this region of space, would become the centre of the Imperial Remnant, after the rise of the New Republic, however both before and after this case there can be no dispute that this is the heart of the New Territories region. It has one of the largest financial hubs in the galaxy rivalling that of Coruscant, Muunilinst. Muunilinst is the home to the Inter-Galactic Banking Clan, the largest banking corporation in the galaxy. The Banking Clan dates its foundation all the way back to the foundation of the Galactic Republic itself and even outlasted it. Even though the Banking Clan was a major supporter of the CIS during the Clone Wars, its influence and economic impact was so large that the Empire allowed it to continue operating under Muun control. Though this time was definitely a decline for the Banking Clan as the human centric culture of the Empire favoured human controlled banking corporations.


Whilst this area is at the centre of the New Territories region, it is also on the edges of known space and to the galactic west sits the vastly uncharted, unknown region. This is a military weakness for the region.


The Kalee System, found at the very westerly point of the map, is the home of non-other than General Grevious. This is also where the Kaleesh species find there homeworld, a war like people. After the Rise of the Empire, the planet held out against imperial invasion for over a decade before finally being defeated.


The Gree Enclave is often forgotten in star wars lore, though it has very interesting history behind it. This was a part of space forged by the Gree Species, who were envied by many other species in the region and went through a golden age rather early on in Galactic History. It is one of the oldest and, for a time, one of the most advanced species in the galaxy. During the Republic era, post Ruusan Reformation, the Gree were thought to be nothing but of myth and legend. By the time of the Imperial Era, the Gree Enclave, was known as a treasure trove for cultural artefacts and wonder however the Gree themselves had lost much knowledge of their past and had become nothing more than treasure keepers at this point.


Every week we will be bringing you guys a new pre-mod dev diary spotlighting an area of the galaxy that we have been researching. At the tenth diary we will release the Galaxy Map we have researched in its entirety for you to enjoy. Feel free to give any feedback.
 
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Held der Arbeit

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Stick to pre-disney expanded universe. There is so much more information/content and frankly, who wants a mod based on a disney reboot?
I would prefer to avoid the ABY EU entirely. The Thrawn stories are decent enough but as far as the Jedis go it had started to veer into Dragon-Ball-Esque Power-creep long before Disney got its hand on it :p

As far as Era goes, I think the Pre-Republic Era offers the most gameplay (with the most independent non-human empires, the Infinite Empire as NPCs using the "ancient empire" mechanic and a lot of research still to be done) Of course the Republican and Imperial Eras are more recognisable, but as far as colonisation and research go they are pretty stagnant.
Which is not to say it has to be boring. A mod in the Republican/Imperial Era could play like a giant HRE
 
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dskod1

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I would prefer to avoid the ABY EU entirely. The Thrawn stories are decent enough but as far as the Jedis go it had started to veer into Dragon-Ball-Esque Power-creep long before Disney got its hand on it :p

As far as Era goes, I think the Pre-Republic Era offers the most gameplay (with the most independent non-human empires, the Infinite Empire as NPCs using the "ancient empire" mechanic and a lot of research still to be done) Of course the Republican and Imperial Eras are more recognisable, but as far as colonisation and research go they are pretty stagnant.
Which is not to say it has to be boring. A mod in the Republican/Imperial Era could play like a giant HRE

I think if we did do the clone wars/imperial era it would, pretty much, be basically starting the game mid way through in terms of mechanics. Starting earlier def has that quality of feeling more like a grand campaign and has some great potentional for start periods. I mean if we want to go back to basically the beginning we can do a scenario right after the mysterious disappearance for the celetials and the emergence of the powers like the Hutt Empire, Xim. and of course the Rakata Empire. As well as the glory days of the Gree Enclave and the Kwa.

One of the main things I want to focus on, not matter what start date, is to have really dynamic event chains that could churn out a historical galaxy but could go completely the other way.

A start date is yet to be chosen for the mod to focus on as of yet. As I do the different detailed area diaries, like above, I will be doing the maps each from a different era.
 
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One of the main things I want to focus on, not matter what start date, is to have really dynamic event chains that could churn out a historical galaxy but could go completely the other way.
One thing that might be interesting (provided it is modable) would be event driven diplomacy. Especially on a Federal level

So that forming the Republic is not as easy as allying somebody, making a Federation and naming it "Republic" but you'd have to fulfill a couple prerequisites first. E.g. owning Coruscant or Alsakia (or some other likely candidate), having X number of member races / alliances, being a certain a tech level, being a certain government type etc.
But then, your Republic would be THE Republic. And it would either have massive boni over "regular" Federations or the Formation of regular Federations might be disabled completely, short of usurping rulership over or dismantling the Republic.
And then it could be further shaped by events marking major expansions / schisms / reforms (like the Reformation events in EU4)

In general, i think it would be really interesting to really focus the mod on the Federation mechanics, because unless you start in the pre-republican era, a galaxy wide Federation is what defines Star Wars on a political level
 
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Nuukov

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I would love to help out, but unfortunately I know nothing about coding and have only done extremely basic modding for Victoria II before.
But should there be anything I can do, I would certainly be glad to help.

I have generally been known to be good at coming up with concepts, giving ideas and doing research. When Stellaris comes out I will familiarise myself with the game as much as I can so I can help out in whatever capacity that I can.

I will also check out the files in Stellaris and see what kind of modding I can figure out myself, along with reading modding guides as and when they are available. :)
 

that-guy-is-it

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What we should do is start off in the pre-Clone Wars. Assuming Stellaris has an event system, we can create an event chain leading to the Clone Wars and the rise of the Empire, and later the Galactic Civil War and, if we want to further extend the "story", the Thrawn Era of the Imperial Remnant, at which point the Universe would be too different to event anything. We could have expansion, lots of war, and politics. Plus, adding in some Unknown Region stuff adds everything. Imagine just being some obscure Empire over there and BAM! As the Rebels take Coruscant, you invade the Galaxy yourself.
 
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dskod1

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One thing that might be interesting (provided it is modable) would be event driven diplomacy. Especially on a Federal level

So that forming the Republic is not as easy as allying somebody, making a Federation and naming it "Republic" but you'd have to fulfill a couple prerequisites first. E.g. owning Coruscant or Alsakia (or some other likely candidate), having X number of member races / alliances, being a certain a tech level, being a certain government type etc.
But then, your Republic would be THE Republic. And it would either have massive boni over "regular" Federations or the Formation of regular Federations might be disabled completely, short of usurping rulership over or dismantling the Republic.
And then it could be further shaped by events marking major expansions / schisms / reforms (like the Reformation events in EU4)

In general, i think it would be really interesting to really focus the mod on the Federation mechanics, because unless you start in the pre-republican era, a galaxy wide Federation is what defines Star Wars on a political level

Well that is defiantly already the plan for something pre-republic start. Forming the republic would be more of an event/diplomatic but it depends on how the federation system is. IE can there be more than 1 federation and how event moddable a federation is.

@Nuukov
Will send you a pm with further information

@that-guy-is-it
Well one thing that is a good sign is that every clauzwitz engine game to date has had the event system. Which is why it is safe to assume that there will be an event system in the game. If there is no event system I will be very shocked to be honest. We could have different conditions for event chains rather than tying them to certain dates, this would allow the galactic events to, possibly flow, historically and also dynamically.
 

slornie

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I think the biggest problem with both a Clone Wars basis, and to a lesser extent a Galactic Civil War/Post Endor basis, is the lack of diversity between the main players - particularly in terms of technology. Clone Army vs Droid Army or a military industrial complex vs rebel cells, they still use the same guns and ships and live in the same cultural and economic environment. The only advantage Post Endor has is you can also bring in the Ssi-Ruuvi with their entechment and the Yuuzhan Vong with their biological technologies - both of which also have strong religious and caste based societies.

From what I have seen so far of Stellaris I feel that a Star Wars mod really needs to be set in the early years of the galaxy, before the Republic and before technologies and civilizations have homogenised. Just in terms of hyperspace (which I know Stellaris includes various technologies for) you could have the Hyperspace Cannons used by the Duros, the Fold Space Force ability discovered by the Aing-Tii, the giant hyperspace tractor beam built into the Centerpoint Station which was used to establish the Corellian System and however many other forms of inter system travel exist in the Expanded Universe. For some reason I thought the Sharu had developed a transportation system between pyramids on different planets in their system but I can't find any evidence to support this on Wookieepedia..
 
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Santander

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I believe you're thinking of the hypergates of the Gree and the Infinity Gates of the Kwa.

Anyway, I'm looking forward to this, especially if you include the Pius Dea.
 
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