Yes, but we want a game focused on the characters. Vicky, nor EU are good for that.
I generally like the idea of putting the mod during The Old Republic game's period. It offers enough flexibility to, for example, add the backstory of the Republic splintering some decades after the Treaty of Coruscant - thus allowing us to have a number of independent factions.
I wouldn't count for Republic DLC's "inevitable" release - after cancelling Magna Mundi just weeks before release, Paradox has greatly impaired my trust. I've just made a short test - it is possible to grant playable counties as vassals to duchy-scale republics, but there are references to king and emperor-scale city titles - so maybe it is possible after all. If the Chancellor is made an empire-scale republic, than we can put both republics and monarchies (or military goverments) as his "vassals". Additionally, if the elective succession works the way I think, we'd have true Chancellor elections, with senators (aka vassals) voting.
As of the Sith - I like the idea of making the Emperor immortal, although we'd have to put some failsafe mechanism so that illness won't kill him. The apprientace system doesn't need limiting to one apprientace per Sith - the Rule of Two has not yet been implemented, and KotOR 1 shows us a pretty nice example of a Sith academy where masters teach multiple students - just like the later Jedi Praxeum on Yavin IV.
Races... My idea would be to make them separate culture groups and include negative modifiers for accepting any bethrotal/marriage proposal between different races, with perhaps some exceptions if the races are closely related (such as humans and near-humans). But I haven't taken a deeper look into the CK2 mechanics, so I don't know what's hard-coded and what's not.
And as of a team - I can code events as soon as I get a grip of the present system. I've got some EU2 and DH experience, but it seems the Clausewitz engine is quite different in many aspects. Plus, I return to unversity for my final year in October, and I don't know how much would that limit my time.
Also,has anyone else done a topic on lotr? It's a shame we have not seen lotr in a paradox mod yet.
EDIT: I believe there is a lotr mod for some PI game, but I don't know for sure.
############################################
#
# Events regarding the Force
#
# ID 500000 - 500999 reserved
#
############################################
#
# Designed & written by Jakub Dudek aka Jedrek
# A child feels the Force for the first time (Force sensitive parents)
character_event = {
id = 500000
desc = "EVTDESC500000"
picture = GFX_evt_throne_room
age = 1
max_age = 6
capable_only = yes
trigger = {
OR = {
mother = { is_alive = yes trait = force_sensitive }
father = { is_alive = yes trait = force_sensitive }
}
NOT = { trait = force_sensitive }
}
mean_time_to_happen = {
months = 72
modifier = {
factor = 0.75
father = { trait = force_sensitive }
}
modifier = {
factor = 0.85
father = { trait = force_strong }
}
modifier = {
factor = 0.75
mother = { trait = force_sensitive }
}
modifier = {
factor = 0.85
mother = { trait = force_strong }
}
}
option = {
name = "EVTOPTA500000"
add_trait = force_sensitive
father = {
character_event = {
id = 500001
days = 2
tooltip = "EVTTIP500001"
}
}
mother = {
character_event = {
id = 500001
days = 2
tooltip = "EVTTIP500001"
}
}
}
}
# Parents are notified about the child's Force sensitivity
character_event = {
id = 500001
desc = "EVTDESC500001"
picture = GFX_evt_guardian
is_triggered_only = yes
option = {
name = "EVTOPTA500001"
prestige = 5
}
}
# A child feels the Force for the first time (non-Force sensitive parents)
character_event = {
id = 500002
desc = "EVTDESC500002"
picture = GFX_evt_throne_room
age = 1
max_age = 6
capable_only = yes
trigger = {
OR = {
mother = { is_alive = yes }
father = { is_alive = yes }
}
NOT = {
trait = force_sensitive
mother = { trait = force_sensitive }
father = { trait = force_sensitive }
}
}
mean_time_to_happen = {
months = 600
modifier = {
factor = 0.9
any_dynasty_member = { trait = force_sensitive }
}
modifier = {
factor = 0.9
any_dynasty_member = { trait = force_strong }
}
}
option = {
name = "EVTOPTA500002"
add_trait = force_sensitive
random = {
chance = 40
add_trait = stressed
set_character_flag = force_stress
hidden_tooltip = { character_event = { id = 38282 } }
}
}
option = {
name = "EVTOPTB500002"
add_trait = force_sensitive
father = {
character_event = {
id = 500003
days = 2
tooltip = "EVTTIP500003"
}
}
mother = {
character_event = {
id = 500003
days = 2
tooltip = "EVTTIP500003"
}
}
}
}
character_event = {
id = 500003
desc = "EVTDESC500003"
picture = GFX_evt_guardian
is_triggered_only = yes
option = {
name = "EVTOPTA500003"
prestige = 5
}
option = {
name = "EVTOPTB500003"
ROOT = {
character_event = {
id = 500004
tooltip = "EVTTIP500004"
}
}
}
}
character_event = {
id = 500004
desc = "EVTDESC500004"
picture = GFX_evt_guardian
is_triggered_only = yes
option = {
name = "EVTOPTA500004"
add_trait = shy
hidden_tooltip = { character_event = { id = 38263 } }
random_list = {
50 = {}
50 = { add_trait = stressed hidden_tooltip = { character_event = { id = 38282 } } set_character_flag = force_stress }
}
}
option = {
name = "EVTOPTB500004"
add_trait = proud
hidden_tooltip = { character_event = { id = 38261 } }
random_list = {
5 = {}
45 = { add_trait = diligent hidden_tooltip = { character_event = { id = 38256 } } }
45 = { add_trait = wroth hidden_tooltip = { character_event = { id = 38254 } } }
}
}
}
# A child feels the Force for the first time (orphan)
character_event = {
id = 500005
desc = "EVTDESC500005"
picture = GFX_evt_throne_room
age = 1
max_age = 6
capable_only = yes
trigger = {
mother = { is_alive = no }
father = { is_alive = no }
NOT = {
trait = force_sensitive
}
}
mean_time_to_happen = {
months = 600
modifier = {
factor = 0.9
any_dynasty_member = { trait = force_sensitive }
}
modifier = {
factor = 0.9
any_dynasty_member = { trait = force_strong }
}
modifier = {
factor = 0.5
father = { trait = force_sensitive }
}
modifier = {
factor = 0.75
father = { trait = force_strong }
}
modifier = {
factor = 0.5
mother = { trait = force_sensitive }
}
modifier = {
factor = 0.75
mother = { trait = force_strong }
}
}
option = {
name = "EVTOPTA500005"
add_trait = force_sensitive
random = {
chance = 60
add_trait = stressed
set_character_flag = force_stress
hidden_tooltip = { character_event = { id = 38282 } }
}
}
option = {
name = "EVTOPTB500005"
add_trait = force_sensitive
random_list = {
35 = { add_trait = brave hidden_tooltip = { character_event = { id = 38270 } } }
65 = { add_trait = wroth hidden_tooltip = { character_event = { id = 38254 } } }
}
}
option = {
name = "EVTOPTC500005"
add_trait = force_sensitive
random_list = {
35 = { add_trait = diligent hidden_tooltip = { character_event = { id = 38256 } } }
65 = { add_trait = proud hidden_tooltip = { character_event = { id = 38261 } } }
}
}
}