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ZechsMerquise73

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Since someone posted an LOTR mod idea, I'll remake this, which was originally locked instantly because I didn't have the game yet:



This is going to sound like a crazy idea at first, but I've thought it over and think it could work very well with CKII mechanics. Its basically a Star Wars Expanded Universe themed mod. The backdrop is that, at some point in the Galaxy's history of an alternate timeline, a group of Jedi and Sith are sent to Earth. A catastrophe occurs which severs the planet from communication and space travel. While this may sound absurd and need some work, its just a vehicle of getting to some interesting gameplay. And also, so the map doesn't need any significant change (although this would be the perfect time to put a random map generator to use).

There are two main religions in the game: Jedi and Sith. Their views might have tempered slightly to fit more around AI designed for futile lords, with Jedi being allowed to attack one another, and Sith not having a CB on everything (but maybe they should). There would also be the sects and heresies from the expanded universe, including Krath, Revanist, Rule of Two, Malganist (Alien-Friendly with standard council of Lords), Isolationist Jedi, Gray Path, etc.

There would also be light saber forms and abilities taught and added along with traits (perhaps all upon completion of education). Not all characters are force sensitive, though.

I don't know if anyone would be interested in this, just an idea for a different scenario that keeps plaguing me. Just wanted to put it out there.
 

SicilianSaint

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It would be interesting, but Jedi rarely attack/betray one another. So.. It might kind of break the immersion for some people. But all in all, it would look good. You could have different profession's to, instead of Falconer and Hunter, add Mercenary, etc. Stuff like that.
 

imperium3

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Alternatively (so you don't have to explain why they're on Earth) how feasible is it to change the province map to one of the Star Wars Galaxy? Have each province be a star system or region of the galaxy, and then you can pit Republic vs Sith with other factions around, and fewer Jedi characters so they aren't always fighting each other...
 

Shaytana

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Alternatively (so you don't have to explain why they're on Earth) how feasible is it to change the province map to one of the Star Wars Galaxy? Have each province be a star system or region of the galaxy, and then you can pit Republic vs Sith with other factions around, and fewer Jedi characters so they aren't always fighting each other...

That would require A LOT of work. I would bet good money on something like that taking a veeeeeeery long time to develop, if it were ever developed to a good standard at all _EVER_.
 

Naoki

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Hmm, I would also try to somehow restrict the Jedi, to make them harder to play. Such as, if you murder someone (anyone) and it's discovered, you would either ceise to be Jedi, or every Jedi would get a CB against you. Stuff like that.
 

SicilianSaint

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Yeah. I wouldn't use the planets. Good idea, but so much work. So far it seems that the Jedi is the problem. I guess make is so that Jedi have very positive relations with other jedi, and won't attack them at all unless those jedi have horrible traits.
 

Spartanlemur

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I actually think that planets would be possible, although it would inhibit one's ability to play as Jedi. Jedi would be celibate priest figures, while the players could play as an Empire level republic, which obviously would require modding in republics (not sure how possible this is). The Sith Empire would be normal monarchy, but one's heir would always be "adopted" through an event (taking an apprentice), and the ruling sith would only die in combat or at the hands of their apprentice (immortal trait). I'm not the greatest SWTOR fan, but it's time period is one which will mesh with CK2 quite well. The setting of the original trilogy would be difficult, as it doesn't last all that long.
To be honest, Jedi probably could be playable as a holy order, and all republic families would need to be done anyway so that they can exist without any holdings (which is how I see the eventual republic dlc working anyway). Republic families do continue to have prestigious members through time (Shan family; House of Organa). I think the best bet is to wait for republics dlc (unless some genius modder/coder manages to create a great community version) and then do the whole galaxy. Someone's already working on a Dune mod, so it'll be interesting to see how that pans out in the meantime.
 

Prime624

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I like the Star System idea. Really, you just need to make a bunch of circular continents, and color the sea black.
I agree. Just circles. Each one could a province. Hella lot easier than LotR or Westeros, for that matter.

Not enough interest to make it worthwhile. This sounds harder to make than a lotr mod, and would take far more work.

What do you mean? It would be difficult, but it's a great idea, and after the Republics DLC (if there is one :sad: ) would work perfectly with the game.
 

ZechsMerquise73

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One way to explain the Jedi infighting, perhaps, is to set the game in a time where the Jedi philosophies conflicted with eachother so much that civil war was eminent. In the Mandalorian Wars and Jedi Civil War that did happen. Orthodox Jedi could get a +1000 relationship bonus with each other, but even sometimes a good Jedi would kill another in the Jedi Civil War period. Like, for example, when a group of masters killed their Padawans to stop them turning to the darkside, which wasn't actually going to happen.
 

Arko

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I like the Star System idea. Really, you just need to make a bunch of circular continents, and color the sea black.

like the (abandonned ?) Dune mod. it looked nice.
 

General Baker

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Awesome idea, and I'd definitely play it. Using sea vessels as starships would be gravy :D

Definitely pro planet-map, rather than an on-earth scenario, although I realise it'd be a craptonne of work.
 

Jedrek

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The idea seems plausible, IMHO. As a SW fan, I guess I might even try to contribute :)

As for the potential internal Jedi strifes - while I agree that Jedi within the Order should have some mechanism that would prevent infighting, the conflicts should not be limited to Jedi-Sith alone. All in all, just as all who opose the Order tend to be labeled as "dark Jedi", all who opposed the Church IRL got labeled as "heretics" - no matter if they were just harmless freethinkers or radical Hussites. So, just as ZechsMerquise73 suggested, all non-mainstream philosophies could be considered heresies for game mechanics.

As for the map, I'd opt for a fantasy map, since making a star system map would be a horrendous work, and I doubt we'd ever have a feasible planets introduced. The expanded universe (even without the Clone Wars additions) is already full of "must be" planets. Kuat, Fondor, Correlia, Nar Shaddaa, Balmorra, Carrida, Byss, Bilbringi, Sullust, Mon Calamari (ada Dac), Onderon, Korriban... Without inserting a load of planets (with different events, races and so on), we'd get just a boring game, much like Empire at War's strategic module.
 

Prime624

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Alternatively (so you don't have to explain why they're on Earth) how feasible is it to change the province map to one of the Star Wars Galaxy? Have each province be a star system or region of the galaxy, and then you can pit Republic vs Sith with other factions around, and fewer Jedi characters so they aren't always fighting each other...

That will definitely help the Jedi issue.
 

Jedrek

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I was thinking about how the Force could be handled. All in all, with CK engine handling a crapload of characters per game, we can't have only Jedi vs. Sith here. My concept is as follows:

1) First of all, around 10% of starting population would start with some kind of Force Sensitive trait. This trait would give such characters a small boost in attributes (to reflect the kind of extrasensual help such characters have in life; vague premonitions, reflections of future, enchanced reflexes and stuff). Such characters would also have access to some additional events ("Strange dreams", "How come I know what my friend is thinking?" and so on). This IS NOT equal to being a Jedi of course. Every newborn child would have 10% chance of recieving this trait, with chance increased to 40% and 80% if one or two of the parents is Force Sensitive.

2) Force Sensitive characters brought up by trained Force users would gain next trait - Trained in the Force. I guess the best way to reflect this would be to create multiple Trained traits for different schools and creeds of the Force (Jedi Order, Grey Jedi, Sith Order, Rule of Two Sith, Jensaarai, etc.) - each giving slightly different modifiers, relation penalties/bonuses and access to different events. At such level, the character would be considered a fully trained Jedi.

3) Around 5% of Force Sensitive people would get a Strong in the Force trait, that would further increase the boost to the attributes - to reflect such person being a truly powerful Force user (Revan, Luke Skywalker, Palpatine and so on). Such people would have access to another bunch of events (They would be somewhat easier to get corrupted by the Dark Side, would be generally respected and so on). They'd also make better teachers, able to unlock their students' full potential.

What do you think?
 

Red Cesar

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I was thinking about how the Force could be handled. All in all, with CK engine handling a crapload of characters per game, we can't have only Jedi vs. Sith here. My concept is as follows:

1) First of all, around 10% of starting population would start with some kind of Force Sensitive trait. This trait would give such characters a small boost in attributes (to reflect the kind of extrasensual help such characters have in life; vague premonitions, reflections of future, enchanced reflexes and stuff). Such characters would also have access to some additional events ("Strange dreams", "How come I know what my friend is thinking?" and so on). This IS NOT equal to being a Jedi of course. Every newborn child would have 10% chance of recieving this trait, with chance increased to 40% and 80% if one or two of the parents is Force Sensitive.

2) Force Sensitive characters brought up by trained Force users would gain next trait - Trained in the Force. I guess the best way to reflect this would be to create multiple Trained traits for different schools and creeds of the Force (Jedi Order, Grey Jedi, Sith Order, Rule of Two Sith, Jensaarai, etc.) - each giving slightly different modifiers, relation penalties/bonuses and access to different events. At such level, the character would be considered a fully trained Jedi.

3) Around 5% of Force Sensitive people would get a Strong in the Force trait, that would further increase the boost to the attributes - to reflect such person being a truly powerful Force user (Revan, Luke Skywalker, Palpatine and so on). Such people would have access to another bunch of events (They would be somewhat easier to get corrupted by the Dark Side, would be generally respected and so on). They'd also make better teachers, able to unlock their students' full potential.

What do you think?

Holy Jesus that is genius.
 

Jedrek

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Holy Jesus that is genius.

rstu1s.jpg


^^'
 

Spartanlemur

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I was thinking about how the Force could be handled. All in all, with CK engine handling a crapload of characters per game, we can't have only Jedi vs. Sith here. My concept is as follows:

1) First of all, around 10% of starting population would start with some kind of Force Sensitive trait. This trait would give such characters a small boost in attributes (to reflect the kind of extrasensual help such characters have in life; vague premonitions, reflections of future, enchanced reflexes and stuff). Such characters would also have access to some additional events ("Strange dreams", "How come I know what my friend is thinking?" and so on). This IS NOT equal to being a Jedi of course. Every newborn child would have 10% chance of recieving this trait, with chance increased to 40% and 80% if one or two of the parents is Force Sensitive.

2) Force Sensitive characters brought up by trained Force users would gain next trait - Trained in the Force. I guess the best way to reflect this would be to create multiple Trained traits for different schools and creeds of the Force (Jedi Order, Grey Jedi, Sith Order, Rule of Two Sith, Jensaarai, etc.) - each giving slightly different modifiers, relation penalties/bonuses and access to different events. At such level, the character would be considered a fully trained Jedi.

3) Around 5% of Force Sensitive people would get a Strong in the Force trait, that would further increase the boost to the attributes - to reflect such person being a truly powerful Force user (Revan, Luke Skywalker, Palpatine and so on). Such people would have access to another bunch of events (They would be somewhat easier to get corrupted by the Dark Side, would be generally respected and so on). They'd also make better teachers, able to unlock their students' full potential.

What do you think?

That's genuinely a great idea.

A fully trained jedi would be forced to become "member of the jedi order" in a trait which gives them -1000% fertility. They can only have children through rogue jedi events, but events such as these also give a chance that the jedi will be found out and excommunicated (say 20% for a tumble). You then get an "illegitimate"child the birth of whom triggers an event which gives you a 40% or 100% chance of being excommunicated depending on whether you lie and claim it's not yours or legitimise the baby.
Rogue Jedi/Grey Jedi would then be somewhat similar to heretic gameplay, whereas Sith would be Muslims to Jedi's Catholicism.

Obviously being a rogue jedi there would be events which tempt you towards the dark side. If Jedi are a holy order/theocracy, the rogue jedi represent benevolent rulers (if they are allowed to rule, which I'm in favour of, because rogue/grey jedi agree with jedi objectives, but not the organisation of the order - like Qui Gon Jin and Luke Skywalker (the latter of whom allowed marriage in the new order)) and the Sith represent cruel rulers.