The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.
Would the gate open to the sound of Thunder cats HOOOOO! or snarf?Tigrans don't necessarily need to have an Egyptian theme.
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I for one welcome our furry feline overlords.
Oh.no.Would the gate open to the sound of Thunder cats HOOOOO! or snarf?
Although im not a great player, a superhero tigran faction with a sworn enemy? We might start a series, i'll do my best with my totally copyright proof leader, Tiger-oI swear on this post now. If Tigrans is a superhero faction. They will become my hated enemy in every single map i find them on.
Funny. Didn't David Bowie was part of that seriesTigrans don't necessarily need to have an Egyptian theme.
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I for one welcome our furry feline overlords.
It either refers to the new factions means of transportation - does anyone recall Age of Sigmars "Stormacast Eternals"? They literally appear on the battlefields via lightning strikes. Or they can be these Protoss/Eldar-like highly advanced faction (although we already have Void tech).Thunderbolts and lightning, very very frightening!
A faction with unique strategic mechanics would be awesome. Better yet, perhaps the arrival 'stormcast' faction would allow all factions to explore a new strategic layer, with the new race having it unlocked from the start with a significant drawback(one city faction with slowly increasing 'stormcasting' range?)It either refers to the new factions means of transportation - does anyone recall Age of Sigmars "Stormacast Eternals"? They literally appear on the battlefields via lightning strikes. Or they can be these Protoss/Eldar-like highly advanced faction (although we already have Void tech).
Alas at the end of the day we really will get this "glam rock" Thundercats Tigran faction wearing blatant costumesThis would kinda fit into Planetfalls retro sci-fi setting.
Are you thinking of like say an orbital or stratosphere layer? Because a race designed around building and operating among the clouds could be really interesting, particularly as it'd give the orbital relays/teleporters another function. The glamrock descends from the heavens.A faction with unique strategic mechanics would be awesome. Better yet, perhaps the arrival 'stormcast' faction would allow all factions to explore a new stragetic layer, with the new race having it unlocked from the start with a significant drawback(one city faction with slowly increasing 'stormcasting' range?)
Glamrock cats scare me though.....Seems like thefour gods of a totally unrelated franchise might come-a knockin
Precisely. Especially since an orbital layer has been hinted at before and was removed (or never implemented fully) if I remember correctly. Also, the layer game is a staple of aow.Are you thinking of like say an orbital or stratosphere layer? Because a race designed around building and operating among the clouds could be really interesting, particularly as it'd give the orbital relays/teleporters another function. The glamrock descends from the heavens.
If that really happen, one of my greatest wish for planetfall become reality.Are you thinking of like say an orbital or stratosphere layer? Because a race designed around building and operating among the clouds could be really interesting, particularly as it'd give the orbital relays/teleporters another function. The glamrock descends from the heavens.
Theoretically, entropy in planetfall is the equivalent to death damage. There are no life damage yet, instead of entropy i prefer the opposite of it. I mean not in a physic way, because if you refer to physic, then reverse entropy is the life damage channel, which already exist in game (entropy in game = death and life). By life damage here, i mean something like divine type, but i don't get my hopes high, because despite in AoW 1 and 2 they are their own type of damage channel, in 3 holy or life is a combination of fire and spirit. It's rather odd that celestian is psionic, it should be thermal and psionic, i prefer thermal and aether, psionic is way more mundane, aether is more otherworldly.No Entropy-based damage race?![]()
They're kinda seperate, but from a physics perspective, thunder is simply the sound of lightning. The two are generated simultaneously, but due to the different speeds of light and sound, you usually see the lightning before you hear the thunder (which is why you can get an idea of how far away it is based on the lag between seeing it and hearing it).The tweet "thunderous" seems more related to sound to me, than literal lightning. Keep in mind thunder is different than lightning if i recall correctly, thunder is the sound before lightning flashes (or strikes).
Celestian IS thermal and psionic. Lightbringers do Thermal damage. However, I think this is less because Celestian is oriented with life, and more because at some level Celestians gain their power through being attuned to the stars. Lightbringers channel the physical aspects of stars, while Light Guides and Ascended Teachers are more... metaphysical.
That said, I don't think it's really accurate to describe entropy as 'death', per se. Death would probably be a mix of entropy and psionic. Remember that, as much as Heritor is about transferring life energy from one to another, it's not the only secret tech that gains power from death.
They're kinda seperate, but from a physics perspective, thunder is simply the sound of lightning. The two are generated simultaneously, but due to the different speeds of light and sound, you usually see the lightning before you hear the thunder (which is why you can get an idea of how far away it is based on the lag between seeing it and hearing it).