What if there was an "Entrenchment" option for stationary armies that binds them to a province in exchange for huge defensive bonuses (and which takes a while to finish), and that Entrenched army then deals damage to neighboring enemy armies? Then, there could also be a Bombardment button that potentially reduces the Entrenchment of the enemy.
Theoretically, as soon as Entrenchment is invented (and this would refer to Entrenchment as a tactic in field battles, not entrenchment around a besieged city or fort, as happened in the American Civil War and Crimean War) the best defensive strategy becomes dividing your forces along a line and entrenching them so that the enemy cannot break through. The enemy, in turn, would be best off entrenching opposite your line. At that point, it becomes a war of attrition which is won when one side can Bombard the enemy effectively and then launch a successful, conventional offensive.
This should work fine for WW1 in Victoria II. The trenches would also be naturally unsuitable for certain nations, at least in theory. If you have a big frontline (think United States or Russia), your forces would either have an incomplete line that could be circumvented or a very sparse, weak line that could be broken. If you have rather open terrain (think many parts of the Ottoman Empire), your Entrenchment bonuses will be small enough that they almost won't matter. Not to mention that various technologies would help you get past trenches. Stormtrooper tactis, armor, advanced aeroplanes, and the like would give you the means to overcome the Entrenchment bonus and defeat the enemy in a fair fight, so trench warfare won't stick around any longer than it would... in fact, with simply having trench warfare making it much more likely for these things to be invented, one should expect trench warfare to both rise and fall in a single Great War, as it did historically.
I'd love to see this stuff in Vicky II. I'd love to see a very simple submarine system as well. I don't think it's impossible.
Theoretically, as soon as Entrenchment is invented (and this would refer to Entrenchment as a tactic in field battles, not entrenchment around a besieged city or fort, as happened in the American Civil War and Crimean War) the best defensive strategy becomes dividing your forces along a line and entrenching them so that the enemy cannot break through. The enemy, in turn, would be best off entrenching opposite your line. At that point, it becomes a war of attrition which is won when one side can Bombard the enemy effectively and then launch a successful, conventional offensive.
This should work fine for WW1 in Victoria II. The trenches would also be naturally unsuitable for certain nations, at least in theory. If you have a big frontline (think United States or Russia), your forces would either have an incomplete line that could be circumvented or a very sparse, weak line that could be broken. If you have rather open terrain (think many parts of the Ottoman Empire), your Entrenchment bonuses will be small enough that they almost won't matter. Not to mention that various technologies would help you get past trenches. Stormtrooper tactis, armor, advanced aeroplanes, and the like would give you the means to overcome the Entrenchment bonus and defeat the enemy in a fair fight, so trench warfare won't stick around any longer than it would... in fact, with simply having trench warfare making it much more likely for these things to be invented, one should expect trench warfare to both rise and fall in a single Great War, as it did historically.
I'd love to see this stuff in Vicky II. I'd love to see a very simple submarine system as well. I don't think it's impossible.