Hmm, I wouldn't start using auto promote. The AI's judgement is usually sadly lacking.
DesertSnow said:The point of my post is not whether or not the purges destroyed the red army's capacity in RL, but whether or not the in-game event has any practical meaning.
So, in game terms, i believe that linking the purges with the gde would be more rational than having the soviets beginning the game with a gde of 0.2 (when i discovered that, i finally managed to understand why so many people believed Barbarossa to be a cakewalk). Perhaps the event text could be changed so as to include other factors (the general submission of the military structure to the party officials)...
I think that giving to USSR more GDE in the early game will completly destroy the game balance : now it is one of 3 "WC-without too much efforts" countries but with full GDE from the start... the other AI-controlled countries will be doomed.DesertSnow said:The point of my post is not whether or not the purges destroyed the red army's capacity in RL, but whether or not the in-game event has any practical meaning.
So, in game terms, i believe that linking the purges with the gde would be more rational than having the soviets beginning the game with a gde of 0.2 (when i discovered that, i finally managed to understand why so many people believed Barbarossa to be a cakewalk)....
Cueball said:So, the low GDE was used as a balance to give these minor powers half a chance should SU pursue an agressive a-historical approach. At least this is the way I saw it.
which is a good one, since soviets were not preparing for the war and their prewar industry had other things to do. the best solution would be low starting IC combined with events indicating finishing of some mamoth projects which would give you more IC, but with just a little iimagination peace time penalty works the same. but is it lifted by the Winter war? i gues it shouldn't. just bit lowering it.Cueball said:I will note that the obvious solution to the increased supply cost issue is simply deleting your starting army, so that it costs nothing, and build fresh starting in 1939. What I did was give SU a "peacetime_IC_mod" to put a limit on IC whoring.
The SOVIET AI does not have this low of a GDE. The AI GDE is either 0.8 or soon jumps to 0.8 when it is attacked. Barbarossa being a cakewalk has nothing to do with the SOVIET AI's GDE.So, in game terms, i believe that linking the purges with the gde would be more rational than having the soviets beginning the game with a gde of 0.2 (when i discovered that, i finally managed to understand why so many people believed Barbarossa to be a cakewalk).
john heidle said:The SOVIET AI does not have this low of a GDE. The AI GDE is either 0.8 or soon jumps to 0.8 when it is attacked. Barbarossa being a cakewalk has nothing to do with the SOVIET AI's GDE.
If you want something more historical for SOV, then a surprise event should be in the game for SOV if Germany attacks it in 1940 or 1941. There already is a surprise event for JAP against USA. The game would have to be rebalanced if the AI is hit with a surprise event, but it might give the human SOV player some difficulty in single play games.