Anyone else notice that stability damage doesn't seem to calculate correctly?
My lance is designed to knock mechs on their butts. I have 3 Crabs each with 2 LRM 15s and an LRM 20. All of which have bonus stability damage, most of them +2. So I'm doing around 320 stability damage per Crab. I hit a mech that has just fired and in the open with a 95% hit chance I should be doing around 240 points of stability damage, if they have bulwark to drop it 20%. And yet the best that I get is 4 bars of stability damage registered. And if let's say I use just the LRM 20 from each with precision shot I should be doing close to 80 per mech for a total of 240 and when I do that I only get 3 bars. Plus when I hit an opponent with 40% resistance with 2 of them, around 380 points of stability damage they still don't fall. Even though the stability bar is full and flashing.
I also heard that each stability bar is supposed to be 20 points. Is this not the case?
My lance is designed to knock mechs on their butts. I have 3 Crabs each with 2 LRM 15s and an LRM 20. All of which have bonus stability damage, most of them +2. So I'm doing around 320 stability damage per Crab. I hit a mech that has just fired and in the open with a 95% hit chance I should be doing around 240 points of stability damage, if they have bulwark to drop it 20%. And yet the best that I get is 4 bars of stability damage registered. And if let's say I use just the LRM 20 from each with precision shot I should be doing close to 80 per mech for a total of 240 and when I do that I only get 3 bars. Plus when I hit an opponent with 40% resistance with 2 of them, around 380 points of stability damage they still don't fall. Even though the stability bar is full and flashing.
I also heard that each stability bar is supposed to be 20 points. Is this not the case?
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