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Dark-Noir

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Ich habe gerade die "Manheim Time Manipulator" und "Temporal Spitfire" Console freigeschaltet, allerdings finde ich sie nicht. In der Alpha hatte ich ersteres mal mit einer anderen Fraktion zum Ausrüsten gefunden, aber nicht in diesem Save mit den Borg oder wo haben die sich versteckt?
 

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Treesby

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I notice that the Borg population growth rate has been greatly reduced. While that's fine and fits with their mechanic, in my last play I lost between 50 and 75 percent of the population of any planets I conquered! I thought this might be because they were being driven off by low habitability, so I made a mod to grant the Collective a version of Tomb World Habitability for assimilated planets so that their un-assimilated pops weren't driven off world. However, that didn't work.

Losing up to 75 percent of a planet's population combined with the very low pop growth meant that I found it extremely difficult to populate my planets - the unicomplexes can only generate so many drones at a more or less normal rate! This is further exacerbated by not being able to build maturation chambers on planets. I feel that the Borg should be able to assimilate the entire population of the planets that they conquer to help counteract their low growth rate. I have some other ideas for the Borg, but I'll post them in the suggestion thread.

Another bug (that ironically helped solve the above-problem) was that when I assimilated a Kobali planet, their population doubled every month until all tiles were filled! It sure helped me populate the Collective, but that seems like something that shouldn't happen!
 
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Tivish

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Habe das Problem das meine Flotte eine Basis nicht angreifen kann oder will. Jedenfalls bleiben die Schiffe stehen und tun gar nichts, kann sie auch nicht bewegen. Nur mit "zurückziehen" bekomme ich sie wieder weg.
Gegnerische Schiffe haben sie angegriffen, aber bei der Piraten Basis weigern sie sich.

Habe das Problem ebenfalls. Aufgefallen ist es mir als ich die Borg ausprobierte - da trat es dann vor allem bei den Sphären und später Kuben auf, die Diamanten hatten das Problem nicht, ebenso wie die 1. Schiffsklasse.

Jetzt spiele ich mit den Romulanern und bis zu den Battlecruisern hatten jetzt alle drei Klassen das Problem (die erste, Destroyer und Cruiser). Einzelne Raumschiffe fliegen immer sonstwo hin und der großteil der Flotte bleibt einfach stehen und lässt sich abschießen.
 

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Habe das Problem ebenfalls. Aufgefallen ist es mir als ich die Borg ausprobierte - da trat es dann vor allem bei den Sphären und später Kuben auf, die Diamanten hatten das Problem nicht, ebenso wie die 1. Schiffsklasse.

Jetzt spiele ich mit den Romulanern und bis zu den Battlecruisern hatten jetzt alle drei Klassen das Problem (die erste, Destroyer und Cruiser). Einzelne Raumschiffe fliegen immer sonstwo hin und der großteil der Flotte bleibt einfach stehen und lässt sich abschießen.
Bitte stelle sicher die korrekten combat sensors zu benutzen. Benutze keine long range sensors wenn du nicht auch long range waffen hast. Das sollte dien Problem beheben (und immer fleissig tooltips lesen ;))
 

Tivish

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Bitte stelle sicher die korrekten combat sensors zu benutzen. Benutze keine long range sensors wenn du nicht auch long range waffen hast. Das sollte dien Problem beheben (und immer fleissig tooltips lesen ;))

Ich hatte da was vermutet und bissl rumprobiert, aber scheinbar hab ich dann da immernoch was falsches ausgewählt gehabt. Ich probiers gleich mal aus.
Aber bei den Borg hab ich nen Bug xD

http://www.bilder-upload.eu/upload/0e29bb-1504879312.jpg
 

Tivish

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laesst sich ohne savegame nur schwer sagen was genau deinen bug da verusacht @Tivish

Save ist anbei, ich nahm an, dass das öfter passieren könnte und evtl. schon bekannt war.


Die Sache mit dem Schiffsverhalten: jap, waren die Sensoren, hab nur auf die Boni geschaut, war offensichtlich ein Fehler^^
 

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Dark-Noir

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Ich hatte da was vermutet und bissl rumprobiert, aber scheinbar hab ich dann da immernoch was falsches ausgewählt gehabt. Ich probiers gleich mal aus.
Aber bei den Borg hab ich nen Bug xD

http://www.bilder-upload.eu/upload/0e29bb-1504879312.jpg

Wenn du meinst das es ein Bug ist das keine Borg da abgebildet ist gebe ich dir zwar Recht aber ich kann dir auch sagen woher er kommt. Wenn die Borg andere Spezies assimilieren ändert sich nicht das Bild der assimilierten Rasse. Zwar ändern sich die Pops auf dem Planeten aber im "Species" Tab haben alle immer noch ihr altes Aussehen. Wenn die assimilierte Rasse jetzt "Full Citizenship" hat kann sie auch als Borg Königen/König eingesetzt werden (wenn die/der alter stirbt) oder halt in allen anderen Führungspositionen. In dem Diplomatie Fenster wird immer die Führungsperson angezeigt. Ich schätze mal das lässt sich auch nicht so einfach ändern. Auch wenn es mich persönlich irgendwie stört das ich als Borg nicht eine Spezies bin sondern aus dutzenden bestehe.
 

Elderotter

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ok, I entered observe mode because I wanted to see how it might play out. Sometimes I learn things that way. Noticed that not every empire is starting out with a fleet. Started as Klingons and Borg didn't have any fleet. Started as Gorn Borg and Klingons had no fleet - there may be others with no fleets. Only have this mod and the content mod running. Not sure what is going on.
 

Elderotter

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ok, I entered observe mode because I wanted to see how it might play out. Sometimes I learn things that way. Noticed that not every empire is starting out with a fleet. Started as Klingons and Borg didn't have any fleet. Started as Gorn Borg and Klingons had no fleet - there may be others with no fleets. Only have this mod and the content mod running. Not sure what is going on.
further research indicates that though they have no fleets they have increased their Main Complex in their home system adding habitats and defensive systems - is that a gameplay option for the Borg?
 

Wedhorror

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Hi, es mir nun schon paar mal in verschiedenen Games mit den Feds , Klingonen und Romulanern aufgefallen das wenn ein Savegame geladen wird , auch wenn es ein Multiplayer game ist , sich einige schiffe in no-name Schiffe kleinerer Spezien "verwandeln" screenshots angehängt .

Ausserdem siedlen kleinere Nationen nicht mehr wie zb Bajor Nausicaa Bolarus ect . Absicht ?


mfg :D
 

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Grinsel

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auf deinem screenshot ist jetzt erst mal nicht zu erkennen, welche schiffe nicht vorher schon generic waren, und einfach aus anderen gruenden der flotte beitraten

wir haben eine minor regelung, das randomisiert minors nicht mehr siedeln koennen.
balancing und performance issues related.
 

Wedhorror

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hatt sich erledigt habe den "fehler" gefunden ....der saß vor dem PC :/
 
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Silberkralle84

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Hallo, ich spiele gerade die Krenim. Diese haben einen spezifischen Technologie Event der leider einen Crash to Desktop verursacht sobald ich mit der Mouse über die einzige Option gehe um den Event zu bestätigen.

Der Event ist in \events\STH_technology_events.txt ganz unten.
Code:
# Krenim unique advantage
country_event = {
    id = STH_technology.2003
    title = "STH_technology.2003.name"
    desc = "STH_technology.2003.desc"
    picture = sth_GFX_evt_timechamber001
    show_sound = event_mystic_reveal
  
    is_triggered_only = yes
  
    trigger = {
        temporal_last_increased_tech = yes
        has_valid_civic = civic_master_time
    }
  
    immediate = { }
  
    option = {
        name = STH_technology.2003.c
        add_unity = 5000
    }
  
    after = {
        random_list = {
            20 = { small_timeline_change = yes }
            10 = { large_timeline_change  = yes }
            70 = {}
        }
    }
  
}

Zum testen habe ich den "after" Effekt entfernt und konnte dann zumindest weiterspielen (wenn auch mit mangelnden Folge event).
 

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Grinsel

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To let everyone understand. Most times Steam does NOT update STNH properly. It may say you have the correct version, but the files themselves may not be correct. If you are having any MP incompatibility issues, please follow the Disclaimer steps in order to properly update STNH.
  • Unsubscribe
  • Delete local newhorizons.zip in *\Documents\Paradox Interactive\Stellaris\workshop\content\281990\688086068
  • Delete local newhorizons.zip in \Program Files (x86)\Steam\SteamApps\workshop\content\281990\688086068
  • Delete local ugc_688086068.mod file in mod folder
  • Resubscribe
This will most likely solve all incompatibility issues. Usually JUST Resubscribing works, but in most cases, following those steps to the letter will do the trick.
 

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Hi, I have an odd bug to report in.

Okay so i am just futzing around and testing the capabilities of the mod, so I thump all the research options as researched while playing the Federation.
I see some Borg ships in their build menu, so I build one, why not?
And what came out was a model error. Nothing was displayed in the ship designer men either.

Is this a bug or is it a fault of me fast forwarding for test purposes?
 

Shaggo

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Hi, I have an odd bug to report in.

Okay so i am just futzing around and testing the capabilities of the mod, so I thump all the research options as researched while playing the Federation.
I see some Borg ships in their build menu, so I build one, why not?
And what came out was a model error. Nothing was displayed in the ship designer men either.

Is this a bug or is it a fault of me fast forwarding for test purposes?

Using console commands breaks the mod. if you want to test research progression use "finish_research" instead of "research_technologies". Even then you wont be able to progress like its intended, some techs are time gated or require other triggers. Some other important techs only get granted via event.