Guess I must say that I'm a long time lurker but feel underwlmed to post because my knowledge of WWII and Europa 1400-1800 isn't as good as some here. But i do enjoy EU and hopefully HOI.
Anyway how are these three things handled in HoI. The reason is I'm currently reading about eh Enigma code braekers. A fascinating story on WW2 history. I've read quite about as many previews possible but I don't find much on these subjects.
1) Reconnaissance/Intelligence Gathering. I suppose these are a little of the same. Is this part of the game. Since HOI is based of EU2, I'll start from there. In those games you could pretty much see who had what and where they had it if you were near to them. I don't expect this to be like that in HoI. But let's say you need to monitor troop movement or find where they are putting their factories. I sure hope that there is a fog of war and that we have to do some sort of intelligence gathering instead of the simple way of just flying some bombers over a provence/area and they bomb whereever. I did see some screen shots on the reconnaissance mission for the US fleet but don't know much more details.
2) Spying. Not I don't imagine that this game will get to the level of real life. But is this part of the game. I realize that this could also be put into the category of Intelligence Gathering. Other than intalling puppet regimes and changing politically idealology is there anything like trying to take out national leaders. We do know that Churchhill had attempted numerous attempts to get Hitler.
Along these lines is it important to find out what your enemy is trying to develop. I would imagine if you are playing as Germany entering 44 and you have a good war effort going on, that this would be the time to see if the US is researching atom weaponry. Of vice verse for Russia, US, Japan.
What I fear and we won't know until tomorrow is how intelligence works. I sure hope it's more complecated than EU2 where all you had to do was move into a provence to start a campaign. Hopefully we'll have to do intelligence gathering of our own to see troop locations/size, factories, research level.
Anyway how are these three things handled in HoI. The reason is I'm currently reading about eh Enigma code braekers. A fascinating story on WW2 history. I've read quite about as many previews possible but I don't find much on these subjects.
1) Reconnaissance/Intelligence Gathering. I suppose these are a little of the same. Is this part of the game. Since HOI is based of EU2, I'll start from there. In those games you could pretty much see who had what and where they had it if you were near to them. I don't expect this to be like that in HoI. But let's say you need to monitor troop movement or find where they are putting their factories. I sure hope that there is a fog of war and that we have to do some sort of intelligence gathering instead of the simple way of just flying some bombers over a provence/area and they bomb whereever. I did see some screen shots on the reconnaissance mission for the US fleet but don't know much more details.
2) Spying. Not I don't imagine that this game will get to the level of real life. But is this part of the game. I realize that this could also be put into the category of Intelligence Gathering. Other than intalling puppet regimes and changing politically idealology is there anything like trying to take out national leaders. We do know that Churchhill had attempted numerous attempts to get Hitler.
Along these lines is it important to find out what your enemy is trying to develop. I would imagine if you are playing as Germany entering 44 and you have a good war effort going on, that this would be the time to see if the US is researching atom weaponry. Of vice verse for Russia, US, Japan.
What I fear and we won't know until tomorrow is how intelligence works. I sure hope it's more complecated than EU2 where all you had to do was move into a provence to start a campaign. Hopefully we'll have to do intelligence gathering of our own to see troop locations/size, factories, research level.