I have experimented with sprites since armageddon i started to use sprite mods. In AoD i mixed sprites from several mods, because i like high quality ones. I made (integrated in the game) multi-level sprites for majors, mostly for tanks and aircrafts.
I got one problem - i cannot fill all levels and dont need it, so i have integrated for example only pre ww2 fighter, early ww2 fighter, later ww2 fighter and jet fighter sprites. But the next lvl sprite after jet falls back to early fighter sprite, so it looks quite crazy - a biplane sprites in cold war time. To solve this problem i have to do the same last sprite for each level to the last one. It takes a lot of time and more disc space plus game have to load more sprites (actually the same sprite several times).
So I would appreciate if you change system in this way: if there isnt any designated sprite for some model, lets say fighter lvl 10, so game searches and takes the last available sprite, may be fighter lvl9 or 7 or 1. In case when there isnt any fighter sprites, game chooses default fighter sprite model for this country.
When it functions already in this way, let me know that
I got one problem - i cannot fill all levels and dont need it, so i have integrated for example only pre ww2 fighter, early ww2 fighter, later ww2 fighter and jet fighter sprites. But the next lvl sprite after jet falls back to early fighter sprite, so it looks quite crazy - a biplane sprites in cold war time. To solve this problem i have to do the same last sprite for each level to the last one. It takes a lot of time and more disc space plus game have to load more sprites (actually the same sprite several times).
So I would appreciate if you change system in this way: if there isnt any designated sprite for some model, lets say fighter lvl 10, so game searches and takes the last available sprite, may be fighter lvl9 or 7 or 1. In case when there isnt any fighter sprites, game chooses default fighter sprite model for this country.
When it functions already in this way, let me know that
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