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Aleksi_i

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1. does the units still be presented with both counters and sprites?

2. What kind of sprites the game has, are they like in HoI3 or HoI2? Meaning one large guy or many small ones.

3. Is there going to be spritepacks, or are they made if enough people wishes them...and how the game sales?

I know it's abit early to ask, but i'm just interested of your plans. :happy:

Thanks


EDIT; oopps there is one similar 3D thread already. :blush:
 
Last edited:

Guraan

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1. does the units still be presented with both counters and sprites?
By sprite you mean 3d-model?
2. What kind of sprites the game has, are they like in HoI3 or HoI2? Meaning one large guy or many small ones.
give it a dev diary or two O:)
3. Is there going to be spritepacks, or are they made if enough people wishes them...and how the game sales?
If enough ppl wishes; probably.

We are still early in the development so there is many things that still is uncertain and/or secret
 

Guraan

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telesien

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I just hope counters will still be available. That's all I really need.
 

Aleksi_i

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I just hope counters will still be available. That's all I really need.

I like to have them both, and have them all. :p
In close view 3D-dudes are nicer. In larger scale counters are irreplaceable, and better to oversee the big picture.

Edit: 3D-models make some feel that there i got soldiers marching, and there i have armors rolling forward.
Units aren't just marks on the map, but when you want they change according the hight of view.(like in HoI3)
I don't think i would play HoI3 that mucht as i do.
Modding the game in any aspect is always important factor too, when thinking the livespam of the game.(DayZ)
 
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Holy.Death

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Podcat here wrote:
we'll have counters. Not because we need them for this time the sprite interface is going to contain just as much information but because some players will want to keep the boardgame feel. I personally used counters in hoi3 but I wont in hoi4 I think. Adding traditional counters is going to be one of the last things we do during beta so dont expect to see them for a long time.
Guys, do consult this wiki as it's an excellent place to check what's confirmed and what's not.
 

GhengisKhan

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If enough ppl wishes; probably.
Hopefully it wont be years later like the HoI3 spritepacks. As a side not how well did the additional spritepacks sell for HoI3? Were they worth the development time?
 

Fryslan0109

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All I care about is having a nice Yamato unit model to play with.
 

RisingSun

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All I care about is having a nice Yamato unit model to play with.

Yeah i would like that too, had to use brebos import from Navy Field, look wonderful in HoI2. But for HoI3, you will have to zoom in if you want to see the models and didnt like seeing those multiply ships stacking on each others that they are going in different directions. Hope they keep it simple as HoI2. Those default sprites in HoI2 are horrible!
 

RELee

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Were there counters in V1?
Yes. People rarely used them, though. Except me. I grew up on SPI games so counters were an "essential" for me back in the early days, except for EU1. Once I discovered counters in V1 (and that you could more easily tell where the enemy was going) I used them almost all the time.

They made me cry with V2, but I got over it.:unsure:
 

Guraan

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Hopefully it wont be years later like the HoI3 spritepacks. As a side not how well did the additional spritepacks sell for HoI3? Were they worth the development time?
Honestly i do not know (and if i did it would probably be classified as "company secrets"), began working at PDS sep 2012 so it was before my time.
 

Rancher

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Counters are needed sprites are childish