I've encountered repeated issues in construction of sprite compendium when replacing vanilla sprites with 4-8 firing directions with new sprites that have only two (NE, SW).
What I need to know is: of all the firing directions: W, E, NW, NE, SW, SE, N, S which correspond to NE and which to SW (the firing directions used by 2 direction firing sprites)?
The reason I need to know: (futher details)
When installing new sprites that only have 2 firing directions the new files obviously don't replace all the old files for 8-firing-direction sprites and this causes yuk graphic anomalies in game.
What needs to happen is either the extra *.spr files for unused firing directions need to be deleted or they need to be replaced. To make life easier for people installing my work I'd like to simply replace them. To do this I must rework the *.spr files such that for example the *.spr file:
T-BOMBER A-FIRE C-MIN L-1 D-N.spr
actually references
T-BOMBER A-FIRE C-MIN L-1 D-NE.bmp
if that is in fact the right translation from 8 direction firing to 2 direction.
Informed comment only please. Many thanks.
What I need to know is: of all the firing directions: W, E, NW, NE, SW, SE, N, S which correspond to NE and which to SW (the firing directions used by 2 direction firing sprites)?
The reason I need to know: (futher details)
When installing new sprites that only have 2 firing directions the new files obviously don't replace all the old files for 8-firing-direction sprites and this causes yuk graphic anomalies in game.
What needs to happen is either the extra *.spr files for unused firing directions need to be deleted or they need to be replaced. To make life easier for people installing my work I'd like to simply replace them. To do this I must rework the *.spr files such that for example the *.spr file:
T-BOMBER A-FIRE C-MIN L-1 D-N.spr
actually references
T-BOMBER A-FIRE C-MIN L-1 D-NE.bmp
if that is in fact the right translation from 8 direction firing to 2 direction.
Informed comment only please. Many thanks.