Upvoting/downvoting etc is not an effective tool in the workshop. It is not a pachera to filter the good from the bad. I will download lots of assets and mods at the same time. I will then - shock horror - not play the game for days after. So how would I even know which asset I like or don't like and try to identify it. I get an error message at the moment re an asset. The error message is not helping to identifying the asset. I am a casual gamer. I will not go rooting through error logs. So I never or rarely up or down vote anything. Shockingly I am typical of the vast majority of casual gamers.
The workshop is a far from ideal method for asset distribution because of the laissez faire attitude which comes along with it. Regrettably most such repositories are equally ineffective to this end. Full scale moderation is the only option but then that depends on the opinion of individual and therefore has its own huge issues. Rating systems, an in between option is open to abuse and fails to be a truthy democratic methodology.
Neither the the capitalism and communism of repositories management are truly effective. Trouble is I'm not sure a happy medium exists either. Though I am disappointed, though not surprised, CO don't want to even entertain the difficulties the workshop present to us all.
Your right, there isn't a perfect solution when Modding for any game is allowed.
On the plus side we don't have the mess that SC 4 had with items relying on multiple dependencies which may or may not be maintained by the original author (or may no longer exist at all).
With the Workshop at least you have a single point repository with automated updates when a change is made to the subscribed Mod.
But with that there is a price, you are completely reliant on the authors to create and classify items correctly.
No, AFAIK, we are not going to have a CO curated Workshop. We have to use that as a basis of discussion and move on from there.
We have to make the Workshop work for us, and to do that we have to take some responsibility for ourselves.
In the absence of Developer control what do others propose we do? I've made some proposals and so far they've been criticised by those who don't offer suggestions.
what do people want? A Mod Wiki to showcase recommended Mods? Who will create it? Who will Maintain it?
Any Other suggestions? I'm open to ideas.