[Spoilers] Enjoyed it, but getting tired of this kind of story. [Spoilers]

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endolex

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[Spoilers, Spoilers, Spoilers!]

I like Tyranny, I really do. It is well thought out, greatly executed, but despite it's kind of new premise, it tells a very familiar story: You are the Chosen One, and you must Rise To Power.

So yes, Evil Won (tm), but it hardly matters. Within a few gaming hours, you rise from being someone whose ass is owned by Kyros and, more directly, Tunon, to someone who is in a position of giving both of them the finger and go 'lolnope' - making all the premises and relations laid out at the beginning of the game seem like ridiculous cardboard, only there for you to overcome and brush aside instead of having to develop the means to navigate their various pitfalls. All the figures that were meant to inspire awe, fear or at least caution - they topple over like Diablo bosses after barely any chance to establish a relationship with them. It just goes too fast. But even if it took three games until you become ruler of the tiers, the fact that it's still the same kind of story wouldn't change.

During one of the Twitch streams, I asked Brian Fargo whether players will become Archons, because I found the concept of moving up the food chain too quickly in a setting like Tyranny worrysome. He smiled, dodged the question, and I feared I had my answer. q.e.d. I guess.

Pity. Instead of playing the Master and Commander, I would have being more interested in a story that mostly involves being more of an 'Adventurer Fatebinder' who collects evidence, makes decisions, speaks and enacts justice and, for example, slowly uncovers the truth behind a grander conspiracy within the Tiers, coming both from factions within the Chorus and the Disfavored.
I'm simply not interested in leading armies or ruling kingdoms and saving worlds by directing that kind of power. It's bad enough that developers such as Bioware, for all their skills, never dare lowering the stakes for fear of losing market value - I cling to the hope that Obsidian can do better, that they are able to tell compelling stories that do *not* involve the protagonist becoming the next big cheese - but so far, Fallout: New Vegas was the only title of theirs that comes to mind. At least the Courier's impact was limited to Vegas + its outskirs, and nobody made them General or some nonsense.

I repeat: I still believe Tyranny is an excellent game - it's just not as 'different' an RPG as it could have been.
 
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endolex

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Explore the world - yes. Getting rich - not in the way that everyone just rolls over and hails you like "omg [PlayerCharacter], we've heard so much about you, and we can't do shit without your guidance, please save our realm"...
Simply a Fatebinder who's got cases to solve, judgements to make and patterns to uncover, in a depressing Tyranny setting which does not serve as a plot device to dismantle, but as an oppressing backdrop that sets the boundaries you will have to work with one way or another instead of simply breaking them. That's the difference I'm talking about.
 
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Pr3tender

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Though I don't hold it against the game, I do agree. By far the most enjoyable part of the game is meeting out 'justice'. I wouldn't have minded if I became a big shot for a while, but I'd much rather spend more time in the realm of Kyros' rule and try to keep up appearances of justice than take down the lord himself.
 
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I'd have preferred to be Grand Admiral Thrawn to Kyros' Palpatine, had been an option. Wrapped the tiers up with a little bow on it to be presented to Kyros and - as you say - ask "what's next, boss?"

Evil emperor and "can have geniunely loyal and highly capable minions" are not mutally excluisve. "Evil oft evil mars," Gandalf said, but the ket word in that sentence is "oft." In a game like tyranny, which was making an attempt to have a serious look at an evil Empire (or certainly marketing itself as making one), it seem disingenuous to port that little bit of Saturday-Morning-good-guys-always-win-because-evil-sabotages-itself into the proceedings. Not least because it's something that so over-done.

Tyranny had all the narrative room and in-game logic in the world to have had that as an option, but I personally felt like the developers had copped out at the last minute for catering just to the "no-one can tell me what to do" philosphy.

Again, it was hardly a deal-breaker or anything (the issues I feel the game has which are most problematic rank above that), but it was... disappointing.
 
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User29

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I think the universe could have been rewritten to allow loyalty to kyros in the end but as it is now it makes sense that you're too powerful for kyros to allow to live. loyal or not, you're too big a threat,i guess it's maddening that player agency is taken away but you can cast edicts, that is a core part of the storyline no matter which faction you join, you are extremely powerful, more powerful than any other archon at least, and possibly one day the equivalent of the overlord. It makes sense for the overlord to send an army to try and reimpose their order and end you
 

User29

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They could have easily adjusted/changed the story to make the player character less of a trite power fantasy yet again though.

agreed, while I did like it, it wasn't as innovative as they seemed to portray
 
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sp3cw4r

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During one of the Twitch streams, I asked Brian Fargo whether players will become Archons, because I found the concept of moving up the food chain too quickly in a setting like Tyranny worrysome. He smiled, dodged the question, and I feared I had my answer. q.e.d. I guess.

Think you meant Brian Heins because I'm not sure what Brian Fargo would know about Tyranny.
 
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whosthebestcop

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I'm getting tired of the PC being some kind of chosen one. PoE "The Watcher" was kind of a Bhaal Spawn rip off and Tyranny felt the same way as the game progressed.
 
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Giganthrax

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Every game and movie nowadays ends up with the main character being THE CHOSEN ONE. So boring.

I heard that this is done because the majority players apparently want their games to treat them as "the big shots" and to constantly pour praise on them, basically as escapism from otherwise boring/mundane lives. Frankly, I find that not only odd, but also worrying. I sincerely don't think most people are like that. I for one find it kinda disgusting when the game treats me as if I was a Mary Sue.

Imagine how boring it would be if Frodo wasn't just a brave hobbit, but was instead The Descendant of Angels, Destined to Destroy the Ring. Or if Conan wasn't just a badass barbarian/thief, but some kinda demigod whose speed and fighting prowess were beyond mere mortals. Who the hell prefers that?
 
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ringhloth

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I dunno. I feel like some of that would have been eased if the story had gone another act or two - you could choose to bow to Kyros, and become her enforcer, or you could continue to fight. I hope th eDLCs are really well done, is all.
 
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whosthebestcop

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Think I rather have a PoE post end game DLC like Throne of Bhaal or just skip to PoE 2 or an entirely new game.
 

Melchior

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That reminds me of Fallout 2, where being the (literal) chosen one was immediately subverted by the fact the PC was the chosen one of rather pitiful tribal village. And had no special powers, unlike in games that followed, that were dead serious about it.
Pillars were well poised to play this backwards; the PC's powers could have even deteriorated over time as result of the affliction, which would be in line with what happened to Maerwald.
 
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Analad

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I haven't finished the game yet so I spoiled a bit myself, but ok I had multiple clear clues that context was chaging past act 1.

Avadon series does right what request OP, it's no way more original than Tyranny in fact it is quite less. OP expectation is just a dream, but his words don't say much about what would be the real gameplay, he should play Avadon series.

EDIT: Crap I didn't get to the point that made me read the thread. Tyranny is no way the old same story, it's definitely one of the most original CRPG that I played. And I hate players crap tastes that ignored it, lame new generations.
 
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Raz415

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I'd have preferred to be Grand Admiral Thrawn to Kyros' Palpatine, had been an option. Wrapped the tiers up with a little bow on it to be presented to Kyros and - as you say - ask "what's next, boss?"

Evil emperor and "can have geniunely loyal and highly capable minions" are not mutally excluisve. "Evil oft evil mars," Gandalf said, but the ket word in that sentence is "oft." In a game like tyranny, which was making an attempt to have a serious look at an evil Empire (or certainly marketing itself as making one), it seem disingenuous to port that little bit of Saturday-Morning-good-guys-always-win-because-evil-sabotages-itself into the proceedings. Not least because it's something that so over-done.

Tyranny had all the narrative room and in-game logic in the world to have had that as an option, but I personally felt like the developers had copped out at the last minute for catering just to the "no-one can tell me what to do" philosphy.

Again, it was hardly a deal-breaker or anything (the issues I feel the game has which are most problematic rank above that), but it was... disappointing.

I think it feels overdone because all we see is the Tiers. It might not seem like it during the game, but the Tiers is a very small region of the known world. It's an area which is just now being conquered. People are still stuck in their old ways, rebellion is still an option in their minds. I would indeed like to see how we'd play in an area closer to Kyros. Where people have been living oppressed for a few generations, where evil is just the norm. The Scarlet Chorus and The Disfavored are only two of Kyros' armies, and we only got to see a few of the Archons. This was a small part of a much bigger world, and I hope to see more of it - and soon. I hope my feeling is correct, and that Tyranny 1 (or vanilla) merely sets the stage for the true story.

As to the power fantasy, I'm REALLY hoping that Kyros gave us the title of Archon to teach his subjects a lesson. I'm hoping he comes over himself, topples the Spires and hits us so hard we become a pleb again. Then gives us the opportunity to crawl back into his favor.
 
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