[Spoilers, Spoilers, Spoilers!]
I like Tyranny, I really do. It is well thought out, greatly executed, but despite it's kind of new premise, it tells a very familiar story: You are the Chosen One, and you must Rise To Power.
So yes, Evil Won (tm), but it hardly matters. Within a few gaming hours, you rise from being someone whose ass is owned by Kyros and, more directly, Tunon, to someone who is in a position of giving both of them the finger and go 'lolnope' - making all the premises and relations laid out at the beginning of the game seem like ridiculous cardboard, only there for you to overcome and brush aside instead of having to develop the means to navigate their various pitfalls. All the figures that were meant to inspire awe, fear or at least caution - they topple over like Diablo bosses after barely any chance to establish a relationship with them. It just goes too fast. But even if it took three games until you become ruler of the tiers, the fact that it's still the same kind of story wouldn't change.
During one of the Twitch streams, I asked Brian Fargo whether players will become Archons, because I found the concept of moving up the food chain too quickly in a setting like Tyranny worrysome. He smiled, dodged the question, and I feared I had my answer. q.e.d. I guess.
Pity. Instead of playing the Master and Commander, I would have being more interested in a story that mostly involves being more of an 'Adventurer Fatebinder' who collects evidence, makes decisions, speaks and enacts justice and, for example, slowly uncovers the truth behind a grander conspiracy within the Tiers, coming both from factions within the Chorus and the Disfavored.
I'm simply not interested in leading armies or ruling kingdoms and saving worlds by directing that kind of power. It's bad enough that developers such as Bioware, for all their skills, never dare lowering the stakes for fear of losing market value - I cling to the hope that Obsidian can do better, that they are able to tell compelling stories that do *not* involve the protagonist becoming the next big cheese - but so far, Fallout: New Vegas was the only title of theirs that comes to mind. At least the Courier's impact was limited to Vegas + its outskirs, and nobody made them General or some nonsense.
I repeat: I still believe Tyranny is an excellent game - it's just not as 'different' an RPG as it could have been.
I like Tyranny, I really do. It is well thought out, greatly executed, but despite it's kind of new premise, it tells a very familiar story: You are the Chosen One, and you must Rise To Power.
So yes, Evil Won (tm), but it hardly matters. Within a few gaming hours, you rise from being someone whose ass is owned by Kyros and, more directly, Tunon, to someone who is in a position of giving both of them the finger and go 'lolnope' - making all the premises and relations laid out at the beginning of the game seem like ridiculous cardboard, only there for you to overcome and brush aside instead of having to develop the means to navigate their various pitfalls. All the figures that were meant to inspire awe, fear or at least caution - they topple over like Diablo bosses after barely any chance to establish a relationship with them. It just goes too fast. But even if it took three games until you become ruler of the tiers, the fact that it's still the same kind of story wouldn't change.
During one of the Twitch streams, I asked Brian Fargo whether players will become Archons, because I found the concept of moving up the food chain too quickly in a setting like Tyranny worrysome. He smiled, dodged the question, and I feared I had my answer. q.e.d. I guess.
Pity. Instead of playing the Master and Commander, I would have being more interested in a story that mostly involves being more of an 'Adventurer Fatebinder' who collects evidence, makes decisions, speaks and enacts justice and, for example, slowly uncovers the truth behind a grander conspiracy within the Tiers, coming both from factions within the Chorus and the Disfavored.
I'm simply not interested in leading armies or ruling kingdoms and saving worlds by directing that kind of power. It's bad enough that developers such as Bioware, for all their skills, never dare lowering the stakes for fear of losing market value - I cling to the hope that Obsidian can do better, that they are able to tell compelling stories that do *not* involve the protagonist becoming the next big cheese - but so far, Fallout: New Vegas was the only title of theirs that comes to mind. At least the Courier's impact was limited to Vegas + its outskirs, and nobody made them General or some nonsense.
I repeat: I still believe Tyranny is an excellent game - it's just not as 'different' an RPG as it could have been.
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