(Spoilers) Compiling a list of known Dynasty Legacies in CK3

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Razmorg

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I hope the make genious less of a no-brainer this time around. If it doesnt give prowess you would still want strong for your warrior-kings for example. In CK2 it was simply too good to ever consider the other traits.

This might be counteracted with it being harder to get people to join your court so might not be as easy to shop for a genius
 

Rubidium

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my only real question then is the Blood legacies.

picking a trait to breed into your dynasty is *increidbly* powerful, though it just says "more common"; so it could simply be it occurs naturally 10% of the time, but your dynasty has it 15%

but the question becomes, is it *any* trait, or just congenital traits? and if its just congenital traits, then its really just genius for serious runs, or dwarf/giant for meme runs; which makes me think, if its congenital only, then their must be many more congenital traits than in previous games, ja?
Presumably it's congenital. But it also brings up the question as to whether congenital traits are differently balanced. If instead of genius being +5 to all stats, it was, for example +1 to all and strong was +2 Martial and +5 prowess (as an example), it would be a more interesting decision (a smaller bonus to everything vs. a bigger bonus to one aspect; presumably attractive would be similar but for diplomacy, and they could use that model for other traits, or maybe make "quick" the generic bonus and have genius be learning).

Because as you said, you'll always want genius unless you're doing a meme run if they keep the CK2 balance (and honestly, this wouldn't change even if non-congenital traits were included).

As for how common it is, I hope that it's still rare enough that you don't have every child born with genius once you unlock it. If it's (for instance) a third of them, that would still be a very high amount, but rare enough that you'd probably need to use elective (or other means of "manipulating" your succession) in order to keep your rulers expressing the trait. Which would make it very strong for that playstyle, but make other paths more interesting if you want to play different styles.
 
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tilly

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weird putting living longer as a tier 5 when typically you kinda wanna die as quickly as possible when your heir comes of age so the ai cant mess them up

looking like im gonna want to go kin tier 2->blood tier 4->basically whatever so my guys end up good. might grab some bonuses to lifestyle experience too but which one depends on which works out the strongest when the game actually drops (realistically its gonna be warfare tier 3 though, i have a compulsive need to be the highest martial character in the entire game)
 
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Pointyearedgit

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Additional ones from:

Treasured Knowledge: Monthly Learning Lifestyle Experience: +10%

Long Reach: Hostile Scheme Success Chance: +10

Power and Prosperity: Monthly Stewardship Lifestyle Experience: +10%

Delegated Authority: Powerful Vassal Opinion: +5

Home Estates: Domain Limit: +1

Family Connections: Major chance to Prevent one Murder against each Dynasty Member

Edit: I also suspect that Natural Schemers is another +10% bonus, and earning respect might do the same for diplomacy. No proof though. Also @GloverJD.
 
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Pointyearedgit

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Law

Faithful Magistrates - Control Growth +0.2/month
Power and Prosperity - Monthly Stewardship Lifestyle Experience +10%
Delegated Authority - Powerful Vassal Opinion +5
Home Estates - Domain Limit +1

Guile

Long Reach - Hostile Scheme Success Chance +10
Natural Schemers - Monthly Intrigue Lifestyle Experience +10%
Family Connections - Major Chance To Prevent One Murder Against Each Dynasty Member

Erudition

Treasured Knowledge - Monthly Learning Lifestyle Experience +10%
Thank you for the information! Do you mind linking the source? I can't seem to find this anywhere else. I'll edit this into my post and give you credit!

He beat me to it! link is in my above post. I missed the faithful magistrates and natural schemers though.
 

Rubidium

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I really hope they don't keep a 30% bonus for trait acquisition - that's absurdly OP and unrealistic.
Depends if it's a flat 30% or 30% of the base chance. Paradox occasionally uses both meanings.

CK2 seems to have had a 15% chance to inherit most traits. There's a big difference between boosting that to 20% and boosting it to 45%.
 
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Atalvyr

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I really hope they don't keep a 30% bonus for trait acquisition - that's absurdly OP and unrealistic.

That really depends on what the base rate is. If one in 200 children is randomly born as genius (like in CK2), then having 1,3 for your dynasty is not really that crazy.

With both parents having the same trait, you could get up to 30% inheritance chance in CK2. With a 30% increase to that chance, two genius parents will still only produce a genius child 39% of the time. So instead of getting 3 genius children out 10, you would have 4. Still pretty good, but not gamebreaking.
 
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GloverJD

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Additional ones from:

Treasured Knowledge: Monthly Learning Lifestyle Experience: +10%

Long Reach: Hostile Scheme Success Chance: +10

Power and Prosperity: Monthly Stewardship Lifestyle Experience: +10%

Delegated Authority: Powerful Vassal Opinion: +5

Home Estates: Domain Limit: +1

Family Connections: Major chance to Prevent one Murder against each Dynasty Member

Edit: I also suspect that Natural Schemers is another +10% bonus, and earning respect might do the same for diplomacy. No proof though. Also @GloverJD.

Thank you very much! I will update the thread!
 

CyberianK

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From the interface it looks like the first trait costs 1000 prestige while the deeper levels cost 1k more each. By that it looks best to not go for the deeper ones but go for all lvl 1 first, then lvl 2 etc.
 

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From the interface it looks like the first trait costs 1000 prestige while the deeper levels cost 1k more each. By that it looks best to not go for the deeper ones but go for all lvl 1 first, then lvl 2 etc.
On the other hand, a lot of the later ones are stronger than the first ones (compare: +5 Popular Opinion or +1 Demesne Limit in the "Law" path). And if you want one of the later ones, you need to get the other ones in that tree anyway, so you'll want to focus to get it faster.

Either approach seems viable, but I suspect you will want to focus, especially as many of them build on the others in their tree. If you are already investing in the first tier of the martial tree to get better knights/prowess, you'd probably rather get the next tier of the martial tree (which gives cheaper CBs, letting you actually use those knights), rather than something like "Marriage Acceptance +30" from the tier 1 of the diplomacy tree. And once you've done that, you might as well go ahead and get the next perk (+10% Martial Lifestyle Experience), since you're already focusing on warfare by this point, as the martial lifestyles synergizes with your war-focus (which means your characters are probably picking martial education every time) while also giving some nice bonuses to other areas (like Control/Opinion) to balance things out. And so on.

I suspect it's generally better in CK3 to specialize in one aspect of your character and become extremely good at e.g. intrigue rather than becoming a jack-of-all-trades, master-of-none character. The lifestyles (which incentivize matching a lifestyle to your education, and give ancillary perks that help you shore up your weaknesses without losing your main focus) certainly point in that direction, as does the very clear effort to overhaul the plotting system to make intrigue more useful (as seen in last week's video where Alfonso of Leon went on a quick murder spree to unite the three kingdoms, thanks to his and his spymaster's extremely high intrigue).
 
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Pointyearedgit

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From the interface it looks like the first trait costs 1000 prestige while the deeper levels cost 1k more each. By that it looks best to not go for the deeper ones but go for all lvl 1 first, then lvl 2 etc.

This assumes that you will have time to get them *all*, Jimena in the streams has multiple kings of their dynasty netting them a cool 4.8 renown per month (most of which is from independent rulers, only 0.8 is from total dynasty members). This results in about 17 years 5 months for an unlock of 1000. Unlocking *just* all of the initial legacies would take a total of 122 years. To unlock every legacy in a path, would be 261 years at this rate, that's over 1800 years for all of them. Therefore, you are probably looking at one or 2 completed paths with some dips into others.

This, of course, is related to the Jimena shown, but this is actually one of the larger values thus far. We also don't know if we will get renown from events and how much (realistically) a dynasty head will spend on their shenanigans. Still, if you want to see those powerful bonuses during a playthrough, you will probably need to invest heavily in *that particular path*. Now, it is certainly possible that players set up independent kings and emperors of their dynasty all over the map to try and boost their renown, and there are some special buildings and such that give minor bonuses, but for most situations I don't think we are looking at more than a couple completed paths, which makes sense given that the devs have said they want these to make dynasties more unique and interesting.
 
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This assumes that you will have time to get them *all*, Jimena in the streams has multiple kings of their dynasty netting them a cool 4.8 renown per month (most of which is from independent rulers, only 0.8 is from total dynasty members). This results in about 17 years 5 months for an unlock of 1000. Unlocking *just* all of the initial legacies would take a total of 122 years. To unlock every legacy in a path, would be 261 years at this rate, that's over 1800 years for all of them. Therefore, you are probably looking at one or 2 completed paths with some dips into others.

This, of course, is related to the Jimena shown, but this is actually one of the larger values thus far. We also don't know if we will get renown from events and how much (realistically) a dynasty head will spend on their shenanigans. Still, if you want to see those powerful bonuses during a playthrough, you will probably need to invest heavily in *that particular path*. Now, it is certainly possible that players set up independent kings and emperors of their dynasty all over the map to try and boost their renown, and there are some special buildings and such that give minor bonuses, but for most situations I don't think we are looking at more than a couple completed paths, which makes sense given that the devs have said they want these to make dynasties more unique and interesting.

I would not be surprised if it was possible to get all of them in one playthrough. Properly minmaxed dynasties can get much, *much* bigger, and I think there are probably some events that boost renown as well?

As for me, I would probably dip into multiple paths before finishing any of them. I don't know the mechanics yet obviously, but based on my CK2-Intuitions, +2 Prowess, better chance of inheriting good traits, and what is probably a fertility boost all sound really good. Depending on how useful "Better Guests will be attracted" turns out in practice, I might also pick the opener for that.
 
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I am really looking forward to CK III, but this is the only feature that I really wish we could disable. It all sounds so gamey and not CK like.

I wouldn’t be opposed to turning this off with a game rule. For me, this feature is the most exciting one.
 
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