Firstly, this isn't the Liberation: Panzyr mission. So don't read on if you don't want spoilers, but feel free to discuss if you cleared it.
What are your experiences/thoughts on this mission?
This mission while straight forward brings up the Ambush Convoy mission type at its worst.
You basically only get 2 to 3 rounds before the mission immediately fails if you fail to intercept any of the vehicles inbound to your command center. They move too quickly along the roads and will instant fail you if you fail to intercept.
The 4 relatively armored and fast APCs from 2 different directions that you need to intercept. Thankfully they don't shoot at you while the light/medium 'Mechs that do which can sensor lock your evasion away.
If you brought Heavy/Assault 'Mechs and miss a critical shot or out of line of sight you are pretty much done for in this mission. And you know the RNG to-hit chances. Sometimes, even with a 9/10 Gunnery pilot, that crucial shot to remove that 1 point of exposed structure will somehow miss and mission game over.
I think the mission should at least give us better warning about this before unleashing this information on us after we have deployed. The ammo dump mission was similar but at least for that mission you can pretty much instantgib the Mobile HQ by striking the ammunition dump and more importantly, it was optional.
Speaking of the optional objectives, there is only one way to succeed in the secondary objective and again it isn't hinted at until you encountered it. If you decided to cautiously approach the barracks due to the enemies in the way, it can quickly too late because the APC travels to it too quickly when it spawns. Having to force yourself to deploy a unit in a specific way by charging through a screening force of enemy lights then pray to RNGesus you have enough firepower/range to destroy the thankfully lightly armored wheeled APC isn't fun or challenging.
And then, thanks to all multiple enemy units and the slow movement animation of the APC, this mission grinds to a tedious crawl. All of this gave it a very bad impression.
I don't mind tough fights of 4 vs 8 where you have to use your wits and strategy to outplay your enemy but this mission feels more "gamey" than anything. Sure, I can speed through it on the second playthrough but this should not be a player's first experience with this misison.
You basically only get 2 to 3 rounds before the mission immediately fails if you fail to intercept any of the vehicles inbound to your command center. They move too quickly along the roads and will instant fail you if you fail to intercept.
The 4 relatively armored and fast APCs from 2 different directions that you need to intercept. Thankfully they don't shoot at you while the light/medium 'Mechs that do which can sensor lock your evasion away.
If you brought Heavy/Assault 'Mechs and miss a critical shot or out of line of sight you are pretty much done for in this mission. And you know the RNG to-hit chances. Sometimes, even with a 9/10 Gunnery pilot, that crucial shot to remove that 1 point of exposed structure will somehow miss and mission game over.
I think the mission should at least give us better warning about this before unleashing this information on us after we have deployed. The ammo dump mission was similar but at least for that mission you can pretty much instantgib the Mobile HQ by striking the ammunition dump and more importantly, it was optional.
Speaking of the optional objectives, there is only one way to succeed in the secondary objective and again it isn't hinted at until you encountered it. If you decided to cautiously approach the barracks due to the enemies in the way, it can quickly too late because the APC travels to it too quickly when it spawns. Having to force yourself to deploy a unit in a specific way by charging through a screening force of enemy lights then pray to RNGesus you have enough firepower/range to destroy the thankfully lightly armored wheeled APC isn't fun or challenging.
And then, thanks to all multiple enemy units and the slow movement animation of the APC, this mission grinds to a tedious crawl. All of this gave it a very bad impression.
I don't mind tough fights of 4 vs 8 where you have to use your wits and strategy to outplay your enemy but this mission feels more "gamey" than anything. Sure, I can speed through it on the second playthrough but this should not be a player's first experience with this misison.
What are your experiences/thoughts on this mission?