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Herennius

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Is there an advantage in splitting the navy rather than keeping a big whole one ? Apart from the fact that several navies can intervene in several places at once, and apart from the fact that an admiral may gain too much power or prestige from a bigger fleet and become too important...
You already named two arguments (acting on different theatres, power splitting) and my additions are more refinements of both: You can have some spezialized fleets (main combat, pirate control, transport, slave raiding, siege) and having more Admirals can help you with job managment and great families (though the extra wage cost is to consider). In Republics, it is also important to keep in mind that Admirals weight in 100% of their powerbase in the senate (not realistic, but was deemed necessary by the devs to avoid a stronger exploit - and so that minor one is allowed to make use of this for manipulating faction powers in the assembly).

But on the whole, I lean towrds your statement - go with one navy, unless you have one or more clear reason(s) to split. Splitting was crucial, when the reinforcement bug was plagueing any larger sea fight, but it is luckily gone. I personally tend to split fleets, but I do it more for roleplay reasons and employing characters with Admiral traits with appropiate jobs.
 
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olivenkranz

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You already named two arguments (acting on different theatres, power splitting) and my additions are more refinements of both: You can have some spezialized fleets (main combat, pirate control, transport, slave raiding, siege) and having more Admirals can help you with job managment and great families (though the extra wage cost is to consider). In Republics, it is also important to keep in mind that Admirals weight in 100% of their powerbase in the senate (not realistic, but was deemed necessary by the devs to avoid a stronger exploit - and so that minor one is allowed to make use of this for manipulating faction powers in the assembly).

But on the whole, I lean towrds your statement - go with one navy, unless you have one or more clear reason(s) to split. Splitting was crucial, when the reinforcement bug was plagueing any larger sea fight, but it is luckily gone. I personally tend to split fleets, but I do it more for roleplay reasons and employing characters with Admiral traits with appropiate jobs.
Pirate Control = root out all pirates and their havens
 
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Herennius

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What does fortifying have to do with the pirates ? They consist of ships, they don't have army that can be stopped by forts...
Fortifying ports is a passive protection from pirates, as they can't plunder a port in a territory which also has a fort (it also blocks slave raiding, but AFAIK this isn't done by the AI anyway, so thats no singleplayer concern). So if you consequently go that route, you can just happily let the pirates harass the AI. Of course this means that up to the very late game (where you can optionally open a 2nd building slot in settlements) you are restricted to having port in cities.
 
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Hendreforgan

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Is there an advantage in splitting the navy rather than keeping a big whole one ? Apart from the fact that several navies can intervene in several places at once, and apart from the fact that an admiral may gain too much power or prestige from a bigger fleet and become too important...

I play as my "old favourite" Carthage so maybe I start with more ships than many others seaside nations but I split my fleet - indeed the default start to the game gives me two - into two but ONLY by using ship type. One fleet is liburnian's and triremes and is sent to "The Pillars of Hercules" to patrol most of the Mediterranean for pirates, the other fleet is all the "heavies" and is stationed at or near Carthage. If you're chasing pirates then you need to use the same lighter and faster type of galley they use.
 
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Phili

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I try to group ships by speed and have a fast fleet draw the enemy onto my heavy fleet.
It was a tactic that worked well in HOI3. Have subs convoy raid with Battle groups and Carrier groups patrolling the same waters. The AI fell for it every time.
 
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blackchoas

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I've sometimes split my fleet in two and that's for managing multiple naval invasions at a time. Like one fleet with one stack lands in Ionia while another fleet is sent down to Syria to sweep up once all their forces are in Anatolia. Multiple fleets don't really become useful until you both have multiple armies and a large enough war that you actually have multiple relevant naval theaters.
 
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Hendreforgan

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I try to group ships by speed and have a fast fleet draw the enemy onto my heavy fleet.
It was a tactic that worked well in HOI3. Have subs convoy raid with Battle groups and Carrier groups patrolling the same waters. The AI fell for it every time.
Subs! :oops: Please tell me there isn't a bug that permits the AI to use submarines! :eek:
 

Napoleon1971

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I've sometimes split my fleet in two and that's for managing multiple naval invasions at a time. Like one fleet with one stack lands in Ionia while another fleet is sent down to Syria to sweep up once all their forces are in Anatolia. Multiple fleets don't really become useful until you both have multiple armies and a large enough war that you actually have multiple relevant naval theaters.
I find that deep into a game I often have a separate Persian Gulf/Indian Ocean fleet because its hell sailing around Arabia. That fleet sometimes just sits in port with no admiral if I'm not actively engaged in war in that theater.