• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

unmerged(41649)

Colonel
Mar 19, 2005
942
0
I think that the diplomacy tab should be seperated into two new tabs: domestic policy and foreign relations. The domestic policy would cover changing your ministers andn your sliders and perhaps some new options such as instituting a draft, business reforms and tax reforms maybe? The organizational structure of your military? I'm sure you guys can think of more things that fall under domestic policies. Foreign relations would cover trades, dows, all that stuff. I would like to see more options for something like a League of Nations setup. Oil embargos, arms limitations talks, proxy wars, etc. Hopefully this would give other countries more personality. As it is right now, I don't get the feel that other countries have real aims or desires, they feel like dumb robots.
 
Upvote 0

Myth

Strategy Cognoscenti
33 Badges
Jul 8, 2005
7.277
7
  • Shadowrun Returns
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Leviathans Story Pack
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Hearts of Iron II: Armageddon
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Knights of Pen and Paper 2
  • Crusader Kings II: Horse Lords
  • Europa Universalis III: Collection
  • 500k Club
  • Semper Fi
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III Complete
  • Hearts of Iron III
  • Europa Universalis III
  • Deus Vult
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II
the diplomacy system does need a total overhaul. this split you suggest may be instrumental in making (somewhat) simpler an idea I had a while ago, one essentially of having more than simply ten cabinet positions, but rather having each (or, perhaps, most) cabinet positions broken down into (dynamic) heirarchies depending on (dynamic) portfolios. as I believe it the easiest way to explain, I'll use the German ministry of security as an example:

- one chief minister
- two ministers who oversee east and west
- under, say, the minister of the west would be one for France, one for the Benelux, etc...while under the minister of the east there would be one for the Baltic states, one for Poland, one for the Ukraine, etc...

the tiers would ideally be dynamic, so that if only two tiers are needed then only two will be available, if more then more. also, the personality of each minister would be important--a Prince of Terror who oversees the east, for example, would not take kindly to having a Compassionate Gentlemen overseeing him, nor would he probably like one below him. thus personality, and loyalty as well, could either magnify (or, in the exampled case, detract from) the effects of the individual ministers.

as for foreign relations, the (imho fundamental) problem is that adding extra options such as various types of embargo just doesn't really have any real effect on the game. sure, as Britain you can embargo Italy if they invade Albania, but you don't need a diplomatic option not to trade with them. the whole foreign diplomatic system needs to be revamped for it to be more meaningful, but as of yet I haven't had any (good) ideas. a well-implemented League of Nations may, however, bring (part of) the necessary dynamic into foreign politics.
 

unmerged(73544)

Second Lieutenant
Apr 5, 2007
106
0
Interesting points there fella's. While I agree that we can always use some more ministers, I think it should depend on what category we are talking. Domestic, Foreign, Military etc. Maybe each present category can be further set up with a selected cabinet. Like so many facet of this game, this is another than really grow in complexity, yet stay playable.

However when I think of how someone like Hitler ran the war at the end, bringing micro management to new levels then there would hardly be any ministers in the game. I mean, you have Galland giving you the latest in the new jet upgrades, and here is Hitler ordering him to turn into into a fighter bomber (little history there)

Personally I would like to invest in extra espionage training to have the best spies. Then again I'm sure there are those out there that wish to train the best Trainers. Onwards I'm sure we shall go.

Keep up the good suggestions.