As the title say. Since they some times want office and sometimes industry and we should not have to guess what they want.
Just add a bar with Office demand!
Just add a bar with Office demand!
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Really? Then I guess the guys who made this game are not considered part of the gaming industry? And they do work in an office.
Industry is not just about manufacturing and extraction, there are other areas which contribute to industry and work out of offices.
Really? Then I guess the guys who made this game are not considered part of the gaming industry? And they do work in an office.
Industry is not just about manufacturing and extraction, there are other areas which contribute to industry and work out of offices.
Whether to build offices or industry is up to the player. The citizens will work in either one, that is why the bars are combined. It's your city, your choice of how to provide work for your citizens. If you choose to have only industry, the highly educated people will work at lower education jobs happily. But for most tax revenue you should aim at leveling up the industry and/or using office zone when your citizens start to be highly educated.
It would still be nice to be able to see more in the population view then just total jobs and number of works. IF these could be presented as.
- number of uneducated jobs available vs. Number of uneducated workers in city.
- and same for each education level.
Dose that mean i can build a citie with just office and get rid of the noise and ground pollution? Will stores import all there good if i have no industry?Whether to build offices or industry is up to the player. The citizens will work in either one, that is why the bars are combined. It's your city, your choice of how to provide work for your citizens. If you choose to have only industry, the highly educated people will work at lower education jobs happily. But for most tax revenue you should aim at leveling up the industry and/or using office zone when your citizens start to be highly educated.
The game does give you percentages. Take the percent and multiply it by the city's population and there you go.
Whether to build offices or industry is up to the player. The citizens will work in either one, that is why the bars are combined. It's your city, your choice of how to provide work for your citizens. If you choose to have only industry, the highly educated people will work at lower education jobs happily. But for most tax revenue you should aim at leveling up the industry and/or using office zone when your citizens start to be highly educated.
Hence my suggestion for a separate demand bar in support of the OP. Since office tax income is greater then we should have an indicator of office demand. It's too muddled when both standard industry and offices are mixed in the one demand bar but each type operates differently.
Maybe someone can mod this is somehow. CO have enough issues for now without this low priority suggestion.
Why? They're two sides of the same coin! Products are still "manufactured" in offices - just look at the software industry. Offices can also provide services to a population.