Fiendix said:
Why would we want to do that? Dont think it has such an effect on speed?
F
well, i don´t have the details of the implementation!,
but the is a delay when giving orders, due to huge amount of information being passed through,
if you played starcraft you will notice a smoth gameplay in multiplayer, and they also transfer much info.
maybe there should be a way to cut down all unneccesary message.
but i don´t know were the bottlenecks are .... but maybe they are spending sometime simulating armies in countries that will never join the war,
maybe there is already a kind of optimization, that
the countries not involved doesn´t use too much network, and resources.