This week's dev diary and livestream shared a lot of what to expect from the psionics branch of the ascension perks, while still leaving lots to the imagination. That's great, and much appreciated, I'm excited to try my hand at a psionics game. That said the other two branches, machine empire and genetic perfection, have yet to receive quite as much attention in teasers, and we won't be seeing any new stuff on either of them in next weeks dev diary either it seems, but I am fully expecting them to have as much new and interesting content and mechanics as psionics. Wiz wasn't kidding when he kept saying they'd barely scratched the surface of this new dlc's content!
What kinds of things do you expect/hope for out of the other two major empire-spanning ascension perk branches? Personally I'm most hyped for making my machine empire, and after watching the livestream get in to how livestock and processing pops works, I though that what would be super cool would be if after taking your empire down the path of the machine there was a Matrix-style option to have a "livestock" species that turned humans into this:
Ya know, seeing as how you won't need food anymore
What kinds of things do you expect/hope for out of the other two major empire-spanning ascension perk branches? Personally I'm most hyped for making my machine empire, and after watching the livestream get in to how livestock and processing pops works, I though that what would be super cool would be if after taking your empire down the path of the machine there was a Matrix-style option to have a "livestock" species that turned humans into this:
Ya know, seeing as how you won't need food anymore