This topic is about speculation what might be the possible support brigades in the game.
Currently known are these:
1. Engineers: Were also shown in one video, they give a bonus to terrain passability.
Possibly also a bonus to attacking fortified positions and/or faster fortification.
2. Recon: Most likely they affect the "Recon" stat (see "Base Stats" in the picture). What this stat affects isn't known yet.
Possibly better/more accurate identification of enemy troops (strategic) and/or a bonus to combat effectivness of other units.
3. AT-guns: Pretty much self explaining, will most likely add "Hard Attack" and "Piercing".
4. Artillery: Most likely adds to "Soft Attack".
Aside from the possibility to add multiple support brigades of the same type (like 3x AT and 2x Arty), 4 different types are a small number for 5 slots. So let's add the the support brigade that is most likely (to not say definitelly) in the game.
5. AA: Adding some air defense to the division.
Now, we have 5 different types for 5 slots, which would be still a bad design if that would be the limit. If you have X "upgrades" for exactly X slots in a game, players tend to just use one of each. Yes, some will think about leaving out option A to have 2x option B, but that's still an exception. So from a game design perspective, if you want players to think about the composition of something and not disregard it with a "default one of each" you give them at least one more (meaningful) option, so there is allways at least one they can't use.
This is just an explanation for you, since I'm pretty sure the developers know this simple fact themselfs.
Now we come to my main point... SPECULATIONS.
What could these +1 options in form of support brigades be? Maybe your idea is something the developers didn't think about and only add it, because you expressed your idea here.
My current toughts are:
Rocket Artillery: Less average combat effectivness than artillery, but better specialized boni. Credit to the people in this topic: https://forum.paradoxplaza.com/foru...between-rocket-and-standard-artillery.851113/
Military Police: Big bonus to "Surpression" and a small bonus to "Organization".
Mobile Radar: Adds a small bonus to any AA (support or tank variant) in the division.
TRAR: (Tank Recovery and Repair) A very small amount of tanks (and variants, maybe equipment) lost in a battle are given back to the division after the battle.
Medical Brigade: A bigger amount of lost manpower (from this division) trickles back in the global pool.
Supply: Slightly increases the throughput of supplies to the division. Adds a small amount of time before a division is "out of supplies" if cut off.
Soooo, what might you add? I'm interessted!
Currently known are these:
1. Engineers: Were also shown in one video, they give a bonus to terrain passability.
Possibly also a bonus to attacking fortified positions and/or faster fortification.
2. Recon: Most likely they affect the "Recon" stat (see "Base Stats" in the picture). What this stat affects isn't known yet.
Possibly better/more accurate identification of enemy troops (strategic) and/or a bonus to combat effectivness of other units.
3. AT-guns: Pretty much self explaining, will most likely add "Hard Attack" and "Piercing".
4. Artillery: Most likely adds to "Soft Attack".
Aside from the possibility to add multiple support brigades of the same type (like 3x AT and 2x Arty), 4 different types are a small number for 5 slots. So let's add the the support brigade that is most likely (to not say definitelly) in the game.
5. AA: Adding some air defense to the division.
Now, we have 5 different types for 5 slots, which would be still a bad design if that would be the limit. If you have X "upgrades" for exactly X slots in a game, players tend to just use one of each. Yes, some will think about leaving out option A to have 2x option B, but that's still an exception. So from a game design perspective, if you want players to think about the composition of something and not disregard it with a "default one of each" you give them at least one more (meaningful) option, so there is allways at least one they can't use.
This is just an explanation for you, since I'm pretty sure the developers know this simple fact themselfs.
Now we come to my main point... SPECULATIONS.
What could these +1 options in form of support brigades be? Maybe your idea is something the developers didn't think about and only add it, because you expressed your idea here.
My current toughts are:
Rocket Artillery: Less average combat effectivness than artillery, but better specialized boni. Credit to the people in this topic: https://forum.paradoxplaza.com/foru...between-rocket-and-standard-artillery.851113/
Military Police: Big bonus to "Surpression" and a small bonus to "Organization".
Mobile Radar: Adds a small bonus to any AA (support or tank variant) in the division.
TRAR: (Tank Recovery and Repair) A very small amount of tanks (and variants, maybe equipment) lost in a battle are given back to the division after the battle.
Medical Brigade: A bigger amount of lost manpower (from this division) trickles back in the global pool.
Supply: Slightly increases the throughput of supplies to the division. Adds a small amount of time before a division is "out of supplies" if cut off.
Soooo, what might you add? I'm interessted!
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