You can set particular pops to grow on planets. You get it by clicking on either growth or assembly and selecting there which species to grow
I have a related question: does a species emmigration contribute to another species' immigration? Say, I have only two planets, each with one species, and no migration treaties. Will a species immigrating from a planet contribute to the pop growth from the species in the other planet?
I just specifically tested if immigration and emigration can grow different species and yes, they do contribute to growth on the other planet*. Emigration of one species can contribute to the growth of another species, at least internationally, and I see no reason why it would be different with internal migration.
*Two empires each with one planet. Each planet has exactly one species on it; call it A and B. Each empire knew only of each other and they shared a migration treaty. Consoled A up to a massive population so that it started to emigrate, tested to see if B grew on B's homeworld or if A grew there. Answer is that A's emigration grew B's species on B's homeworld.
You can set particular pops to grow on planets. You get it by clicking on either growth or assembly and selecting there which species to grow
Exactly this, or is there a suggestion that this functionality doesn't work?
You need right policies for this to be available. You cant do this as an egaletarian.You can set particular pops to grow on planets. You get it by clicking on either growth or assembly and selecting there which species to grow
You need right policies for this to be available. You cant do this as an egaletarian.
Yeah, but this means if play as egalitarian, you tend to have a stupid species mix.I think the design intent is that an Egalitarian isn't supposed to GAF about which pops end up living where.
Yeah, but this means if play as egalitarian, you tend to have a stupid species mix.
Thus i never sign a migration treaty with anyone.
It wouldn't be a problem if the game didn't have a penalty mechanic for low habitability. Or if these pops would exhibit primitive organism levels of adaption and, you know, not try to settle in 20% habitability environment for no friggin reason. So fixing this whole problem is primitive - having an adamant rule that under no circumstances a pop would grow in <40 hab. So far the game don't have one. And even completely changing the weights system (as a mod does) don't seem to fix the problem 100%I think the design intent is that an Egalitarian isn't supposed to GAF about which pops end up living where.